typedef enum bool {false, true} bool;
#endif
+#if defined(__GNUC__) || (defined(_MSC_VER) && _MSC_VER >= 1400)
+#define RESTRICT __restrict
+#else
+#define RESTRICT
+#endif
+
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
}
DPSOFTRAST_State_User;
+#define DPSOFTRAST_MAXSUBSPAN 16
+
typedef struct DPSOFTRAST_State_Draw_Span_s
{
int start; // pixel index
int endx = span->endx;
float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
- // TODO: optimize by approximating every 8 pixels?
- for (x = startx;x < endx;x++)
- zf[x] = 1.0f / (w + wslope * x);
-}
-
-void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span *span, const float *in4f)
+ for (x = startx;x < endx;)
+ {
+ int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
+ float z = 1.0f / (w + wslope * x), dz;
+ if (endsub >= endx)
+ {
+ endsub = endx-1;
+ dz = endsub > x ? (1.0f / (w + wslope * endsub) - z) / (endsub - x) : 0.0f;
+ }
+ else
+ {
+ dz = (1.0f / (w + wslope * endsub) - z) * (1.0f / (DPSOFTRAST_MAXSUBSPAN-1));
+ }
+ for (; x <= endsub; x++, z += dz)
+ zf[x] = z;
+ }
+}
+
+void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span *span, const float * RESTRICT in4f)
{
int x;
int startx = span->startx;
int endx = span->endx;
int d[4];
float a, b;
- unsigned char *pixelmask = span->pixelmask;
- unsigned char *pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
+ unsigned char * RESTRICT pixelmask = span->pixelmask;
+ unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
if (!pixel)
return;
pixel += span->start * 4;
}
}
-void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span *span, float *out4f, int texunitindex, int arrayindex, const float *zf)
+void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span *span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
int x;
int startx = span->startx;
float c[4];
float data[4];
float slope[4];
- float z;
float tc[2];
- float frac[2];
- float ifrac[2];
- float lerp[4];
float tcscale[2];
- int tci[2];
- int tci1[2];
- int tcimin[2];
- int tcimax[2];
+ unsigned int tci[2];
+ unsigned int tci1[2];
+ unsigned int tcimin[2];
+ unsigned int tcimax[2];
int tciwrapmask[2];
int tciwidth;
int filter;
int mip;
- unsigned char *pixelbase;
- unsigned char *pixel[4];
+ const unsigned char * RESTRICT pixelbase;
+ const unsigned char * RESTRICT pixel[4];
DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
// if no texture is bound, just fill it with white
if (!texture)
tcimax[1] = texture->mipmap[mip][3]-1;
tciwrapmask[0] = texture->mipmap[mip][2]-1;
tciwrapmask[1] = texture->mipmap[mip][3]-1;
- if (filter)
+ for (x = startx;x < endx;)
{
- if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ float endtc[2];
+ unsigned int subtc[2];
+ unsigned int substep[2];
+ int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
+ float subscale = 4096.0f/(DPSOFTRAST_MAXSUBSPAN-1);
+ if (endsub >= endx)
{
- for (x = startx;x < endx;x++)
- {
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0] - 0.5f;
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1] - 0.5f;
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
- tci1[0] = tci[0] + 1;
- tci1[1] = tci[1] + 1;
- frac[0] = tc[0] - tci[0];ifrac[0] = 1.0f - frac[0];
- frac[1] = tc[1] - tci[1];ifrac[1] = 1.0f - frac[1];
- lerp[0] = ifrac[0]*ifrac[1];
- lerp[1] = frac[0]*ifrac[1];
- lerp[2] = ifrac[0]* frac[1];
- lerp[3] = frac[0]* frac[1];
- tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
- tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
- tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
- tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
- pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
- pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
- pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
- pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
- c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 255.0f);
- c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 255.0f);
- c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 255.0f);
- c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 255.0f);
- out4f[x*4+0] = c[0];
- out4f[x*4+1] = c[1];
- out4f[x*4+2] = c[2];
- out4f[x*4+3] = c[3];
- }
+ endsub = endx-1;
+ subscale = endsub > x ? 4096.0f / (endsub - x) : 1.0f;
}
- else
+ tc[0] = (data[0] + slope[0]*x) * zf[x] * tcscale[0] - 0.5f;
+ tc[1] = (data[1] + slope[1]*x) * zf[x] * tcscale[1] - 0.5f;
+ endtc[0] = (data[0] + slope[0]*endsub) * zf[endsub] * tcscale[0] - 0.5f;
+ endtc[1] = (data[1] + slope[1]*endsub) * zf[endsub] * tcscale[1] - 0.5f;
+ substep[0] = (endtc[0] - tc[0]) * subscale;
+ substep[1] = (endtc[1] - tc[1]) * subscale;
+ subtc[0] = tc[0] * (1<<12);
+ subtc[1] = tc[1] * (1<<12);
+ if (!(flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE))
+ {
+ subtc[0] &= (tciwrapmask[0]<<12)|0xFFF;
+ subtc[1] &= (tciwrapmask[1]<<12)|0xFFF;
+ }
+ if(filter)
{
- for (x = startx;x < endx;x++)
+ tci[0] = (subtc[0]>>12) - tcimin[0];
+ tci[1] = (subtc[1]>>12) - tcimin[0];
+ tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12) + 1;
+ tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12) + 1;
+ if (tci[0] <= tcimax[0] && tci[1] <= tcimax[1] && tci1[0] <= tcimax[0] && tci1[1] <= tcimax[1])
{
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0] - 0.5f;
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1] - 0.5f;
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
- tci1[0] = tci[0] + 1;
- tci1[1] = tci[1] + 1;
- frac[0] = tc[0] - tci[0];ifrac[0] = 1.0f - frac[0];
- frac[1] = tc[1] - tci[1];ifrac[1] = 1.0f - frac[1];
- lerp[0] = ifrac[0]*ifrac[1];
- lerp[1] = frac[0]*ifrac[1];
- lerp[2] = ifrac[0]* frac[1];
- lerp[3] = frac[0]* frac[1];
- tci[0] &= tciwrapmask[0];
- tci[1] &= tciwrapmask[1];
- tci1[0] &= tciwrapmask[0];
- tci1[1] &= tciwrapmask[1];
- pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
- pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
- pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
- pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
- c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 255.0f);
- c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 255.0f);
- c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 255.0f);
- c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 255.0f);
- out4f[x*4+0] = c[0];
- out4f[x*4+1] = c[1];
- out4f[x*4+2] = c[2];
- out4f[x*4+3] = c[3];
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
+ {
+ unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
+ unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
+ unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
+ pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
+ pixel[1] = pixel[0] + 4 * tciwidth;
+ c[0] = (pixel[0][2]*lerp[0]+pixel[0][4+2]*lerp[1]+pixel[1][2]*lerp[2]+pixel[1][4+2]*lerp[3]) * (1.0f / 0xFF000000);
+ c[1] = (pixel[0][1]*lerp[0]+pixel[0][4+1]*lerp[1]+pixel[1][1]*lerp[2]+pixel[1][4+1]*lerp[3]) * (1.0f / 0xFF000000);
+ c[2] = (pixel[0][0]*lerp[0]+pixel[0][4+0]*lerp[1]+pixel[1][0]*lerp[2]+pixel[1][4+0]*lerp[3]) * (1.0f / 0xFF000000);
+ c[3] = (pixel[0][3]*lerp[0]+pixel[0][4+3]*lerp[1]+pixel[1][3]*lerp[2]+pixel[1][4+3]*lerp[3]) * (1.0f / 0xFF000000);
+ out4f[x*4+0] = c[0];
+ out4f[x*4+1] = c[1];
+ out4f[x*4+2] = c[2];
+ out4f[x*4+3] = c[3];
+ }
+ }
+ else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ {
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
+ {
+ unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
+ unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
+ unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
+ tci1[0] = tci[0] + 1;
+ tci1[1] = tci[1] + 1;
+ tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
+ tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
+ tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
+ tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
+ pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
+ pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
+ pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
+ pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
+ c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
+ c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
+ c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
+ c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
+ out4f[x*4+0] = c[0];
+ out4f[x*4+1] = c[1];
+ out4f[x*4+2] = c[2];
+ out4f[x*4+3] = c[3];
+ }
+ }
+ else
+ {
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
+ {
+ unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
+ unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
+ unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
+ tci1[0] = tci[0] + 1;
+ tci1[1] = tci[1] + 1;
+ tci[0] &= tciwrapmask[0];
+ tci[1] &= tciwrapmask[1];
+ tci1[0] &= tciwrapmask[0];
+ tci1[1] &= tciwrapmask[1];
+ pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
+ pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
+ pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
+ pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
+ c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
+ c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
+ c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
+ c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
+ out4f[x*4+0] = c[0];
+ out4f[x*4+1] = c[1];
+ out4f[x*4+2] = c[2];
+ out4f[x*4+3] = c[3];
+ }
}
}
- }
- else
- {
- if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
- for (x = startx;x < endx;x++)
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0] - 0.5f;
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1] - 0.5f;
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
}
else
{
- for (x = startx;x < endx;x++)
+ for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
- z = zf[x];
- tc[0] = (data[0] + slope[0]*x) * z * tcscale[0] - 0.5f;
- tc[1] = (data[1] + slope[1]*x) * z * tcscale[1] - 0.5f;
- tci[0] = (int)floor(tc[0]);
- tci[1] = (int)floor(tc[1]);
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci[0] &= tciwrapmask[0];
tci[1] &= tciwrapmask[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
}
}
-void DPSOFTRAST_Draw_Span_Lightmap(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *diffuse, const float *lightmap)
+void DPSOFTRAST_Draw_Span_Lightmap(const DPSOFTRAST_State_Draw_Span *span, float * RESTRICT out4f, const float * RESTRICT diffuse, const float * RESTRICT lightmap)
{
int x, startx = span->startx, endx = span->endx;
float Color_Ambient[4], Color_Diffuse[4];
}
}
+void DPSOFTRAST_Draw_Span_Lightmap_Finish(const DPSOFTRAST_State_Draw_Span *span, const float * RESTRICT diffuse, const float * RESTRICT lightmap)
+{
+ int x, startx = span->startx, endx = span->endx;
+ int d[4];
+ float Color_Ambient[4], Color_Diffuse[4];
+ unsigned char * RESTRICT pixelmask = span->pixelmask;
+ unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
+ if (!pixel)
+ return;
+ pixel += span->start * 4;
+ Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*255.0f;
+ Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*255.0f;
+ Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*255.0f;
+ Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f;
+ Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0]*255.0f;
+ Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1]*255.0f;
+ Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2]*255.0f;
+ Color_Diffuse[3] = 0.0f;
+ for (x = startx;x < endx;x++)
+ {
+ if (!pixelmask[x])
+ continue;
+ d[0] = diffuse[x*4+0] * (Color_Ambient[0] + lightmap[x*4+0] * Color_Diffuse[0]);if (d[0] > 255) d[0] = 255;
+ d[1] = diffuse[x*4+1] * (Color_Ambient[1] + lightmap[x*4+1] * Color_Diffuse[1]);if (d[1] > 255) d[1] = 255;
+ d[2] = diffuse[x*4+2] * (Color_Ambient[2] + lightmap[x*4+2] * Color_Diffuse[2]);if (d[2] > 255) d[2] = 255;
+ d[3] = diffuse[x*4+3] * (Color_Ambient[3] + lightmap[x*4+3] * Color_Diffuse[3]);if (d[3] > 255) d[3] = 255;
+ pixel[x*4+0] = d[2];
+ pixel[x*4+1] = d[1];
+ pixel[x*4+2] = d[0];
+ pixel[x*4+3] = d[3];
+ }
+}
+
void DPSOFTRAST_Draw_Span_VertexColor(const DPSOFTRAST_State_Draw_Span *span, float *out4f, const float *diffuse, const float *zf)
{
int x, startx = span->startx, endx = span->endx;
DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_color, GL20TU_COLOR, 2, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVarying(span, buffer_texture_lightmap, GL20TU_LIGHTMAP, 6, buffer_z);
- DPSOFTRAST_Draw_Span_Lightmap(span, buffer_FragColor, buffer_texture_color, buffer_texture_lightmap);
- DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
+ if(!dpsoftrast.user.alphatest && dpsoftrast.fb_blendmode == DPSOFTRAST_BLENDMODE_OPAQUE)
+ {
+ DPSOFTRAST_Draw_Span_Lightmap_Finish(span, buffer_texture_color, buffer_texture_lightmap);
+ }
+ else
+ {
+ DPSOFTRAST_Draw_Span_Lightmap(span, buffer_FragColor, buffer_texture_color, buffer_texture_lightmap);
+ DPSOFTRAST_Draw_Span_Finish(span, buffer_FragColor);
+ }
break;
case SHADERMODE_FAKELIGHT: ///< (fakelight) modulate texture by "fake" lighting (no lightmaps: no nothing)
break;