- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, n = done but have not notified the people who asked for it, f = failed
-0 darkplaces: figure out why monsters keep making fall pain sound after they've landed (Cruaich)
+0 darkplaces: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich)
0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
0 darkplaces: add lightning beam settings to menu (romi)
6 darkplaces: figure out an LOD scheme for really large outdoor environments (Uffe, SeienAbunae)
7 darkplaces: Quake3 bsp support (Vermeulen, Mitchell, SeienAbunae)
7 darkplaces: add DP_ENT_DISTORTIONFIELD which visually pulls things inward/outward around an entity (Supajoe, SeienAbunae)
-7 darkplaces: add clientside quakec (KrimZon, FrikaC)
+7 darkplaces: add clientside quakec (KrimZon, FrikaC, SeienAbunae)
7 darkplaces: make it work on Savage4 again (Ender)
7 darkplaces: mirrors (SeienAbunae)
7 darkplaces: should add quake3 shader support