set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
-seta g_mirrordamage 0.300000 "for teamplay 4: mirror damage factor"
+seta g_mirrordamage 0.500000 "for teamplay 4: mirror damage factor"
+seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor"
seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
ATTRIB(XonoticAdvancedDialog, title, string, "Advanced server settings")
ATTRIB(XonoticAdvancedDialog, color, vector, SKINCOLOR_DIALOG_ADVANCED)
ATTRIB(XonoticAdvancedDialog, intendedWidth, float, 0.5)
- ATTRIB(XonoticAdvancedDialog, rows, float, 12)
+ ATTRIB(XonoticAdvancedDialog, rows, float, 13)
ATTRIB(XonoticAdvancedDialog, columns, float, 3)
ATTRIB(XonoticAdvancedDialog, refilterEntity, entity, NULL)
ENDCLASS(XonoticAdvancedDialog)
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Friendly fire penalty:"));
me.TD(me, 1, 1.7, e = makeXonoticSlider(0, 1.0, 0.05, "g_mirrordamage"));
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_mirrordamage_virtual", "Virtual penalty (effect only)"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Teams:"));
float autocvar_g_minstagib_ammo_drop;
float autocvar_g_minstagib_extralives;
float autocvar_g_minstagib_speed_highspeed;
+float autocvar_g_mirrordamage;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
+#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
float autocvar_g_monster_zombie_attack_run_damage;
float autocvar_g_monster_zombie_attack_run_delay;
float autocvar_g_monster_zombie_attack_run_force;
}
mirrordamage = 0;
}
- force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
- Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
+
+ if(autocvar_g_mirrordamage_virtual)
+ {
+ vector v;
+ v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+ attacker.dmg_take += v_x;
+ attacker.dmg_save += v_y;
+ attacker.dmg_inflictor = inflictor;
+ }
+ else
+ {
+ force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
+ Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
+ }
}
}