#include <client/hud/panel/timer.qc>
#include <client/hud/panel/vote.qc>
#include <client/hud/panel/weapons.qc>
+
+#include <client/hud/panel/strafehud/_mod.inc>
#include <client/hud/panel/timer.qh>
#include <client/hud/panel/vote.qh>
#include <client/hud/panel/weapons.qh>
+
+#include <client/hud/panel/strafehud/_mod.qh>
#include <common/animdecide.qh> // anim_implicit_state
#include <common/ent_cs.qh> // CSQCModel_server2csqc()
-// start speed
-#include <client/hud/panel/racetimer.qh> // checkpoint information (race_*)
-
-// jump height
-#include <lib/csqcmodel/common.qh> // for IS_PLAYER() macro
-#include <common/resources/cl_resources.qh> // IS_DEAD() macro
-
// StrafeHUD (#25)
void HUD_StrafeHUD_Export(int fh)
if(csqcplayer && strafeplayer)
{
int keys = STAT(PRESSED_KEYS);
+
// try to ignore if track_canjump is enabled, does not work in spectator mode if spectated player uses +jetpack or cl_movement_track_canjump
bool jumpheld = false;
if(islocal)
float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_mod : 320;
float maxaccel_phys = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer);
float maxaccel = !autocvar__hud_configure ? maxaccel_phys : 1;
+
if(!onground && !onground_expired) // if ground timeout has not expired yet use ground physics
{
onground = true;
else
movespeed = min(movespeed, maxspeed);
- // determine frametime
- static float dt_update = 0;
- static int dt_time = 0;
- static float dt_sum = 0;
- static float dt = 0;
- if((csqcplayer_status == CSQCPLAYERSTATUS_PREDICTED) && (input_timelength > 0))
- {
- float dt_client = input_timelength;
-
- if(dt_client > .05) // server splits frames longer than 50 ms into two moves
- dt_client /= 2; // does not ensure frames are smaller than 50 ms, just splits large frames in half, matches server behaviour
-
- // calculate average frametime
- dt_sum += dt_client * dt_client;
- dt_time += dt_client;
-
- if(((time - dt_update) > autocvar_hud_panel_strafehud_fps_update) || (dt_update == 0))
- {
- dt = dt_sum / dt_time;
- dt_update = time;
- dt_time = dt_sum = 0;
- }
- }
- else // when spectating other players server ticrate will be used, this may not be accurate but there is no way to find other player's frametime
- {
- dt = ticrate;
- dt_update = dt_time = dt_sum = 0;
- }
+ float dt = DetectFrameTime();
// determine whether the player is pressing forwards or backwards keys
int keys_fwd;
keys_fwd = STRAFEHUD_KEYS_NONE;
}
- // determine player wishdir
- float wishangle;
- if(islocal) // if entity is local player
- {
- if(movement.x == 0)
- {
- if(movement.y < 0)
- wishangle = -90;
- else if(movement.y > 0)
- wishangle = 90;
- else
- wishangle = 0;
- }
- else
- {
- if(movement.y == 0)
- {
- wishangle = 0;
- }
- else
- {
- wishangle = RAD2DEG * atan2(movement.y, movement.x);
- // wrap the wish angle if it exceeds ±90°
- if(fabs(wishangle) > 90)
- {
- if(wishangle < 0)
- wishangle += 180;
- else
- wishangle -= 180;
-
- wishangle *= -1;
- }
- }
- }
- }
- else // alternatively calculate wishdir by querying pressed keys
- {
- if(keys & KEY_FORWARD || keys & KEY_BACKWARD)
- wishangle = 45;
- else
- wishangle = 90;
- if(keys & KEY_LEFT)
- wishangle *= -1;
- else if(!(keys & KEY_RIGHT))
- wishangle = 0; // wraps at 180°
- }
-
+ float wishangle = DetectWishAngle(movement, keys, islocal);
bool strafekeys = fabs(wishangle) > 45;
// determine minimum required angle to display full strafe range
range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
range_minangle *= 2; // multiply to accommodate for both sides of the hud
- float hudangle;
- if(isnan(autocvar_hud_panel_strafehud_range))
- {
- hudangle = 0;
- }
- else if(autocvar_hud_panel_strafehud_range == 0)
- {
- if(autocvar__hud_configure)
- hudangle = 90;
- else
- hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle
- }
- else if(autocvar_hud_panel_strafehud_range < 0)
- {
- float hfov = getproperty(VF_FOVX);
- if(isnan(hfov)) hfov = 0;
-
- hudangle = hfov;
- }
- else
- {
- hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values do not make sense
- }
-
- // limit strafe-meter angle to values suitable for the current projection mode
- switch(autocvar_hud_panel_strafehud_projection)
- {
- case STRAFEHUD_PROJECTION_PERSPECTIVE:
- hudangle = min(hudangle, 170);
- break;
- case STRAFEHUD_PROJECTION_PANORAMIC:
- hudangle = min(hudangle, 350);
- break;
- }
+ float hudangle = StrafeHUD_determineHudAngle(range_minangle);
// detect air strafe turning
static bool turn = false;
bool fwd;
bool straight_overturn = false;
float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
+
if(!autocvar__hud_configure)
{
if(speed > 0)
{
const float demo_maxangle = 55; // maximum angle before changing direction
const float demo_turnspeed = 40; // turning speed in degrees per second
-
static float demo_position = -37 / demo_maxangle; // current positioning value between -1 and +1
if(autocvar__hud_panel_strafehud_demo)
wishangle *= -1;
}
- // determine whether the player is strafing left or right
- int direction;
- if(wishangle > 0)
- {
- direction = STRAFEHUD_DIRECTION_RIGHT;
- }
- else if(wishangle < 0)
- {
- direction = STRAFEHUD_DIRECTION_LEFT;
- }
- else
- {
- if(angle > antiflicker_angle && angle < (180 - antiflicker_angle))
- direction = STRAFEHUD_DIRECTION_RIGHT;
- else if(angle < -antiflicker_angle && angle > (-180 + antiflicker_angle))
- direction = STRAFEHUD_DIRECTION_LEFT;
- else
- direction = STRAFEHUD_DIRECTION_NONE;
- }
-
// best angle to strafe at
// in case of ground friction we may decelerate if the acceleration is smaller than the speed loss from friction
float bestangle = (strafespeed > bestspeed ? acos(bestspeed / strafespeed) * RAD2DEG : 0);
float absolute_bestangle = bestangle;
float absolute_prebestangle = prebestangle;
+ float direction = StrafeHUD_determineDirection(angle, wishangle, antiflicker_angle);
+
if(direction == STRAFEHUD_DIRECTION_LEFT) // the angle becomes negative in case we strafe left
{
bestangle *= -1;
else
mode = STRAFEHUD_MODE_VIEW_CENTERED;
- float currentangle = angle;
- if(mode == STRAFEHUD_MODE_VELOCITY_CENTERED)
- currentangle = bound(-hudangle / 2, currentangle, hudangle / 2);
-
// best strafe acceleration angle
float changeangle = -bestangle;
float bestangle_width = max(panel_size.x * autocvar_hud_panel_strafehud_switch_width, 1);
bool immobile = speed <= 0;
- // the neutral zone fills the whole strafe bar
- if(immobile)
- {
- // draw neutral zone
- if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
- {
- switch(autocvar_hud_panel_strafehud_style)
- {
- default:
- case STRAFEHUD_STYLE_DRAWFILL:
- drawfill(
- panel_pos, panel_size,
- autocvar_hud_panel_strafehud_bar_neutral_color,
- autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
- break;
-
- case STRAFEHUD_STYLE_PROGRESSBAR:
- HUD_Panel_DrawProgressBar(
- panel_pos, panel_size, "progressbar", 1, 0, 0,
- autocvar_hud_panel_strafehud_bar_neutral_color,
- autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
- }
- }
- }
- else
- {
- float accelzone_left_startangle;
- float accelzone_right_startangle;
- float accelzone_offsetangle;
- float preaccelzone_left_startangle;
- float preaccelzone_right_startangle;
- float preaccelzone_offsetangle;
- float overturn_startangle;
-
- // calculate various zones of the strafe-o-meter
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- preaccelzone_offsetangle = fabs(bestangle - prebestangle);
- else
- preaccelzone_offsetangle = 0;
- accelzone_offsetangle = 90 - fabs(bestangle + wishangle);
-
- float neutral_startangle;
- float neutral_endangle = 180 - accelzone_offsetangle * 2 - preaccelzone_offsetangle * 2;
-
- {
- float current_offsetangle = 0;
- preaccelzone_right_startangle = current_offsetangle;
- current_offsetangle += preaccelzone_offsetangle;
-
- accelzone_right_startangle = current_offsetangle;
- current_offsetangle += accelzone_offsetangle;
-
- overturn_startangle = current_offsetangle;
- current_offsetangle += 180; // overturning area spans 180°
-
- accelzone_left_startangle = current_offsetangle;
- current_offsetangle += accelzone_offsetangle;
-
- preaccelzone_left_startangle = current_offsetangle;
- current_offsetangle += preaccelzone_offsetangle;
-
- neutral_startangle = current_offsetangle;
- }
-
- // shift hud if operating in view angle centered mode
- float shift_angle = 0;
- if(mode == STRAFEHUD_MODE_VIEW_CENTERED)
- {
- shift_angle = -currentangle;
- bestangle += shift_angle;
- changeangle += shift_angle;
- opposite_bestangle += shift_angle;
- opposite_changeangle += shift_angle;
- }
-
- // calculate how far off-center the strafe zones currently are
- shift_angle += neutral_endangle / 2 - wishangle;
-
- // shift strafe zones into correct place
- neutral_startangle += shift_angle;
- accelzone_left_startangle += shift_angle;
- accelzone_right_startangle += shift_angle;
- preaccelzone_left_startangle += shift_angle;
- preaccelzone_right_startangle += shift_angle;
- overturn_startangle += shift_angle;
-
- // draw left acceleration zone
- HUD_Panel_DrawStrafeHUD(
- accelzone_left_startangle, accelzone_left_startangle + accelzone_offsetangle,
- autocvar_hud_panel_strafehud_bar_accel_color,
- autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
- autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT,
- true, hudangle);
-
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- HUD_Panel_DrawStrafeHUD(
- preaccelzone_left_startangle, preaccelzone_left_startangle + preaccelzone_offsetangle,
- autocvar_hud_panel_strafehud_bar_accel_color,
- autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
- autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT,
- true, hudangle);
-
- // draw right acceleration zone
- HUD_Panel_DrawStrafeHUD(
- accelzone_right_startangle, accelzone_right_startangle + accelzone_offsetangle,
- autocvar_hud_panel_strafehud_bar_accel_color,
- autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
- autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT,
- true, hudangle);
-
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- HUD_Panel_DrawStrafeHUD(
- preaccelzone_right_startangle, preaccelzone_right_startangle + preaccelzone_offsetangle,
- autocvar_hud_panel_strafehud_bar_accel_color,
- autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
- autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT,
- true, hudangle);
-
- // draw overturn zone
- // this is technically incorrect
- // acceleration decreases at 90 degrees but speed loss happens a little bit after 90 degrees,
- // however due to sv_airstopaccelerate that's hard to calculate
- HUD_Panel_DrawStrafeHUD(
- overturn_startangle, overturn_startangle + 180, // overturning area spans 180°
- autocvar_hud_panel_strafehud_bar_overturn_color,
- autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha,
- autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_BOTH,
- true, hudangle);
-
- // draw neutral zone
- HUD_Panel_DrawStrafeHUD(
- neutral_startangle, neutral_startangle + neutral_endangle,
- autocvar_hud_panel_strafehud_bar_neutral_color,
- autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
- autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_NONE,
- true, hudangle);
-
- // only draw indicators if minspeed is reached
- if(autocvar_hud_panel_strafehud_switch && speed >= minspeed && bestangle_width > 0 && autocvar_hud_panel_strafehud_switch_alpha > 0)
- {
- // draw the change indicator(s)
- float offsetangle = !opposite_direction ? changeangle : opposite_changeangle;
- float opposite_offsetangle = !opposite_direction ? bestangle : opposite_bestangle;
-
- offsetangle = StrafeHUD_projectAngle(offsetangle, hudangle, false);
- opposite_offsetangle = StrafeHUD_projectAngle(opposite_offsetangle, hudangle, false);
-
- // remove change indicator width from offset
- if(direction == STRAFEHUD_DIRECTION_LEFT)
- {
- if(!opposite_direction)
- opposite_offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
- else
- offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
- }
- else
- {
- if(!opposite_direction)
- offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
- else
- opposite_offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
- }
-
- HUD_Panel_DrawStrafeHUD(
- offsetangle, offsetangle + StrafeHUD_offsetToAngle(bestangle_width, hudangle),
- autocvar_hud_panel_strafehud_switch_color,
- autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha,
- STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE,
- false, hudangle);
-
- if(direction == STRAFEHUD_DIRECTION_NONE)
- HUD_Panel_DrawStrafeHUD(
- opposite_offsetangle, opposite_offsetangle + StrafeHUD_offsetToAngle(bestangle_width, hudangle),
- autocvar_hud_panel_strafehud_switch_color,
- autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha,
- STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE,
- false, hudangle);
- }
- }
-
- float text_offset_top = 0;
- float text_offset_bottom = 0;
-
- // slick detector
- float slickdetector_height = bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 1);
- slickdetector_height *= panel_size.y;
- if(autocvar_hud_panel_strafehud_slickdetector &&
- autocvar_hud_panel_strafehud_slickdetector_range > 0 &&
- autocvar_hud_panel_strafehud_slickdetector_alpha > 0 &&
- slickdetector_height > 0 &&
- panel_size.x > 0)
- {
- float slicksteps = bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4);
- bool slickdetected = false;
-
- slicksteps = 90 / 2 ** slicksteps;
-
- slickdetected = real_onslick; // do not need to traceline if already touching slick
-
- // traceline into every direction
- trace_dphitq3surfaceflags = 0;
- vector traceorigin = strafeplayer.origin + eZ * strafeplayer.mins.z;
- for(float i = 0; i < 90 && !slickdetected; i += slicksteps)
- {
- vector slickoffset;
- float slickrotate;
- slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
- slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
-
- for(float j = 0; j < 360 && !slickdetected; j += slicksteps)
- {
- slickoffset.x = sin(j * DEG2RAD) * slickrotate;
- slickoffset.y = cos(j * DEG2RAD) * slickrotate;
-
- traceline(traceorigin, traceorigin + slickoffset, MOVE_NOMONSTERS, strafeplayer);
- if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
- slickdetected = true;
- if(i == 0)
- break;
- }
- }
-
- // if a traceline hit a slick surface
- if(slickdetected)
- {
- vector slickdetector_size = panel_size;
- slickdetector_size.y = slickdetector_height;
-
- // top horizontal line
- drawfill(
- panel_pos - eY * slickdetector_size.y, slickdetector_size,
- autocvar_hud_panel_strafehud_slickdetector_color,
- autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
-
- // bottom horizontal line
- drawfill(
- panel_pos + eY * panel_size.y,
- slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color,
- autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
- }
-
- text_offset_top = text_offset_bottom = slickdetector_height;
- }
-
- // direction indicator
- vector direction_size_vertical;
- direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width;
- direction_size_vertical.x = max(panel_size.y * min(direction_size_vertical.x, 1), 1);
- direction_size_vertical.y = panel_size.y + direction_size_vertical.x * 2;
- direction_size_vertical.z = 0;
-
- vector direction_size_horizontal;
- direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5);
- direction_size_horizontal.y = direction_size_vertical.x;
- direction_size_horizontal.z = 0;
-
- if(autocvar_hud_panel_strafehud_direction &&
- direction != STRAFEHUD_DIRECTION_NONE &&
- direction_size_vertical.x > 0 &&
- autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
- {
- bool indicator_direction = direction == STRAFEHUD_DIRECTION_LEFT;
- // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
- // if both conditions are true then it's inverted twice hence not inverted at all
- if(!fwd != opposite_direction)
- indicator_direction = !indicator_direction;
-
- // draw the direction indicator caps at the sides of the hud
- // vertical line
- if(direction_size_vertical.y > 0)
- drawfill(
- panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x),
- direction_size_vertical, autocvar_hud_panel_strafehud_direction_color,
- autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
-
- // top horizontal line
- drawfill(
- panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y,
- direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color,
- autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
-
- // bottom horizontal line
- drawfill(
- panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y,
- direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color,
- autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
- }
-
- string newsound = autocvar_hud_panel_strafehud_sonar_audio;
- static string cursound = string_null;
- static string sonarsound = string_null;
- if(newsound == "")
- {
- cursound = sonarsound = string_null;
- }
- else if(newsound != cursound)
- {
- strfree(cursound);
- cursound = strzone(newsound);
-
- strfree(sonarsound);
- sonarsound = _Sound_fixpath(newsound);
- if(sonarsound)
- {
- sonarsound = strzone(sonarsound);
- precache_sound(sonarsound);
- }
- }
+ float currentangle = angle;
+ if(mode == STRAFEHUD_MODE_VELOCITY_CENTERED)
+ currentangle = bound(-hudangle / 2, currentangle, hudangle / 2);
- // draw the actual strafe angle
- vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
- float strafe_ratio = 0;
- if(!immobile)
+ // shift hud if operating in view angle centered mode
+ float shift_angle = 0;
+ if(mode == STRAFEHUD_MODE_VIEW_CENTERED)
{
- float moveangle = fabs(angle + wishangle);
-
- // player is overturning
- if(moveangle >= 90)
- {
- currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
- strafe_ratio = (moveangle - 90) / 90;
- if(strafe_ratio > 1) strafe_ratio = 2 - strafe_ratio;
- strafe_ratio *= -1;
- }
- // player gains speed by strafing
- else if(moveangle >= absolute_bestangle)
- {
- currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
- strafe_ratio = (90 - moveangle) / (90 - absolute_bestangle);
- }
- else if(moveangle >= absolute_prebestangle)
- {
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
- strafe_ratio = (moveangle - absolute_prebestangle) / (absolute_bestangle - absolute_prebestangle);
- }
-
- if(autocvar_hud_panel_strafehud_style == STRAFEHUD_STYLE_GRADIENT)
- currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, currentangle_color, fabs(strafe_ratio));
-
- // reuse strafe ratio for strafe sonar
- static float sonar_time = 0;
-
- float sonar_start = bound(0, autocvar_hud_panel_strafehud_sonar_start, 1);
- float sonar_ratio = strafe_ratio - sonar_start;
- if(sonar_start != 1)
- sonar_ratio /= 1 - sonar_start;
- else
- sonar_ratio = 1;
-
- float sonar_interval = max(0, autocvar_hud_panel_strafehud_sonar_interval_start);
- sonar_interval += autocvar_hud_panel_strafehud_sonar_interval_range * sonar_ratio ** max(1, autocvar_hud_panel_strafehud_sonar_interval_exponent);
- bool sonar_ready = (sonar_time == 0) || ((time - sonar_time) >= sonar_interval);
- if(autocvar_hud_panel_strafehud_sonar && sonar_ready && (strafe_ratio >= sonar_start))
- {
- sonar_time = time;
-
- float sonar_volume = bound(0, autocvar_hud_panel_strafehud_sonar_volume_start, 1);
- sonar_volume += autocvar_hud_panel_strafehud_sonar_volume_range * sonar_ratio ** max(1, autocvar_hud_panel_strafehud_sonar_volume_exponent);
-
- float sonar_pitch = max(0, autocvar_hud_panel_strafehud_sonar_pitch_start);
- sonar_pitch += autocvar_hud_panel_strafehud_sonar_pitch_range * sonar_ratio ** max(1, autocvar_hud_panel_strafehud_sonar_pitch_exponent);
-
- if(sonarsound && (sonar_volume > 0))
- sound7(csqcplayer, CH_INFO, sonarsound, bound(0, sonar_volume, 1) * VOL_BASE, ATTN_NONE, max(0.000001, sonar_pitch * 100), 0);
- }
+ shift_angle = -currentangle;
+ bestangle += shift_angle;
+ changeangle += shift_angle;
+ opposite_bestangle += shift_angle;
+ opposite_changeangle += shift_angle;
}
if(mode == STRAFEHUD_MODE_VIEW_CENTERED || straight_overturn)
currentangle = 0;
- // current angle size calculation
- vector currentangle_size;
- currentangle_size.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_angle_width, 10), 1);
- currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 10), 1);
- currentangle_size.z = 0;
-
- float angleheight_offset = currentangle_size.y;
- float ghost_angle = 0;
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
- ghost_angle = bound(-hudangle / 2, (opposite_direction ? opposite_bestangle : bestangle), hudangle / 2);
-
currentangle = StrafeHUD_projectAngle(currentangle, hudangle, false);
- ghost_angle = StrafeHUD_projectAngle(ghost_angle, hudangle, false);
- switch(autocvar_hud_panel_strafehud_angle_style)
- {
- case STRAFEHUD_INDICATOR_SOLID:
- if(currentangle_size.x > 0 && currentangle_size.y > 0)
- {
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
- drawfill(
- panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (StrafeHUD_angleToOffset(ghost_angle, hudangle) - currentangle_size.x / 2),
- currentangle_size, autocvar_hud_panel_strafehud_bestangle_color,
- autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
- drawfill(
- panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (StrafeHUD_angleToOffset(currentangle, hudangle) - currentangle_size.x / 2),
- currentangle_size, currentangle_color,
- autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha,
- DRAWFLAG_NORMAL);
- }
- break;
- case STRAFEHUD_INDICATOR_DASHED:
- if(currentangle_size.x > 0 && currentangle_size.y > 0)
- {
- vector line_size = currentangle_size;
- line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y) * 2 - 1);
- for(float i = 0; i < currentangle_size.y; i += line_size.y * 2)
- {
- if(i + line_size.y * 2 >= currentangle_size.y)
- line_size.y = currentangle_size.y - i;
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
- drawfill(
- panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (StrafeHUD_angleToOffset(ghost_angle, hudangle) - line_size.x / 2),
- line_size, autocvar_hud_panel_strafehud_bestangle_color,
- autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(
- panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (StrafeHUD_angleToOffset(currentangle, hudangle) - line_size.x / 2),
- line_size, currentangle_color,
- autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
- break;
- case STRAFEHUD_INDICATOR_NONE:
- default:
- // do not offset text and arrows if the angle indicator line is not drawn
- angleheight_offset = panel_size.y;
- currentangle_size = '0 0 0';
- }
+ StrafeHUD_DrawStrafeMeter(
+ speed, minspeed, shift_angle, wishangle, currentangle, changeangle, bestangle,
+ bestangle_width, absolute_bestangle, absolute_prebestangle,
+ opposite_bestangle, opposite_changeangle, immobile,
+ opposite_direction, direction, hudangle);
- float angle_offset_top = 0, angle_offset_bottom = 0;
+ float text_offset_top;
+ float text_offset_bottom;
+ text_offset_top = text_offset_bottom = StrafeHUD_DrawSlickDetector(strafeplayer, real_onslick);
- // offset text if any angle indicator is drawn
- if((autocvar_hud_panel_strafehud_angle_alpha > 0) ||
- (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha > 0))
- {
- // offset text by amount the angle indicator extrudes from the strafehud bar
- angle_offset_top = angle_offset_bottom = (angleheight_offset - panel_size.y) / 2;
- }
+ StrafeHUD_DrawDirectionIndicator(direction, opposite_direction, fwd);
- if(autocvar_hud_panel_strafehud_angle_arrow > 0)
- {
- // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing
- float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 1);
+ vector angle_indicator_info = StrafeHUD_DrawAngleIndicator(
+ angle, wishangle, currentangle, bestangle, absolute_bestangle,
+ absolute_prebestangle, opposite_bestangle, immobile,
+ opposite_direction, direction, hudangle);
- if(arrow_size > 0)
- {
- if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
- {
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
- StrafeHUD_drawStrafeArrow(
- panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * StrafeHUD_angleToOffset(ghost_angle, hudangle),
- arrow_size, autocvar_hud_panel_strafehud_bestangle_color,
- autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true, currentangle_size.x);
- StrafeHUD_drawStrafeArrow(
- panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * StrafeHUD_angleToOffset(currentangle, hudangle),
- arrow_size, currentangle_color,
- autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true, currentangle_size.x);
-
- angle_offset_top += arrow_size; // further offset the top text offset if the top arrow is drawn
- }
- if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
- {
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
- StrafeHUD_drawStrafeArrow(
- panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * StrafeHUD_angleToOffset(ghost_angle, hudangle),
- arrow_size, autocvar_hud_panel_strafehud_bestangle_color,
- autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false, currentangle_size.x);
- StrafeHUD_drawStrafeArrow(
- panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * StrafeHUD_angleToOffset(currentangle, hudangle),
- arrow_size, currentangle_color,
- autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false, currentangle_size.x);
-
- angle_offset_bottom += arrow_size; // further offset the bottom text offset if the bottom arrow is drawn
- }
- }
- }
+ // unpack return value from vector
+ float strafe_ratio = angle_indicator_info.x;
+ float angle_offset_top = angle_indicator_info.y;
+ float angle_offset_bottom = angle_indicator_info.z;
// make sure text does not draw inside the strafehud bar
text_offset_top = max(angle_offset_top, text_offset_top);
text_offset_bottom = max(angle_offset_bottom, text_offset_bottom);
- // vertical angle for weapon jumps
- {
- if(autocvar_hud_panel_strafehud_vangle)
- {
- float vangle = -PHYS_INPUT_ANGLES(strafeplayer).x;
- float vangle_height = autocvar_hud_panel_strafehud_vangle_size * panel_size.y;
- string vangle_text = strcat(ftos_decimals(vangle, 2), "°");
-
- bool was_drawn = StrafeHUD_drawTextIndicator(
- vangle_text, vangle_height,
- autocvar_hud_panel_strafehud_vangle_color, 1,
- time, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM);
-
- if(was_drawn)
- text_offset_bottom += vangle_height;
- }
- }
+ text_offset_bottom += StrafeHUD_drawVerticalAngle(text_offset_bottom);
draw_beginBoldFont();
-
- // show speed when crossing the start trigger
- {
- static float startspeed = 0, starttime = 0; // displayed value and timestamp for fade out
-
- // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
- if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255))
- {
- if((race_checkpointtime > 0) && (starttime != race_checkpointtime))
- {
- starttime = race_checkpointtime;
- startspeed = speed;
- }
- }
-
- if(autocvar_hud_panel_strafehud_startspeed)
- {
- float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_speed_unit);
- float startspeed_height = autocvar_hud_panel_strafehud_startspeed_size * panel_size.y;
- string startspeed_text = ftos_decimals(startspeed * speed_conversion_factor, 2);
- if(autocvar_hud_panel_strafehud_unit_show)
- startspeed_text = strcat(startspeed_text, GetSpeedUnit(autocvar_hud_speed_unit));
-
- bool was_drawn = StrafeHUD_drawTextIndicator(
- startspeed_text, startspeed_height,
- autocvar_hud_panel_strafehud_startspeed_color,
- autocvar_hud_panel_strafehud_startspeed_fade,
- starttime, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM);
-
- if(was_drawn)
- text_offset_bottom += startspeed_height;
- }
- }
-
- // strafe efficiency
- {
- if(autocvar_hud_panel_strafehud_strafeefficiency)
- {
- float strafeeff_height = autocvar_hud_panel_strafehud_strafeefficiency_size * panel_size.y;
- string strafeeff_text = strcat(ftos_decimals(strafe_ratio * 100, 2), "%");
- vector strafeeff_color = '1 1 1' - (strafe_ratio > 0 ? '1 0 1' : '0 1 1') * fabs(strafe_ratio);
-
- bool was_drawn = StrafeHUD_drawTextIndicator(
- strafeeff_text, strafeeff_height,
- strafeeff_color, 1,
- time, text_offset_top, STRAFEHUD_TEXT_TOP);
-
- if(was_drawn)
- text_offset_top += strafeeff_height;
- }
- }
-
- // show height achieved by a single jump
- // FIXME: checking z position differences is unreliable (warpzones, teleporter, kill, etc) but using velocity to calculate jump height would be
- // inaccurate in hud code (possibly different tick rate than physics, does not run when hud is not drawn, rounding errors)
- {
- float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_speed_unit);
- static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
- static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
-
- // tries to catch kill and spectate but those are not reliable
- if((strafeplayer.velocity.z <= 0) || real_onground || swimming || IS_DEAD(strafeplayer) || !IS_PLAYER(strafeplayer))
- {
- height_min = height_max = strafeplayer.origin.z;
- }
- else if(strafeplayer.origin.z > height_max)
- {
- height_max = strafeplayer.origin.z;
- float jumpheight_new = height_max - height_min;
-
- if((jumpheight_new * length_conversion_factor) > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
- {
- jumpheight = jumpheight_new;
- jumptime = time;
- }
- }
-
- if(autocvar_hud_panel_strafehud_jumpheight)
- {
- // use more decimals when displaying km or miles
- int length_decimals = autocvar_hud_speed_unit >= 3 && autocvar_hud_speed_unit <= 5 ? 6 : 2;
-
- float jumpheight_height = autocvar_hud_panel_strafehud_jumpheight_size * panel_size.y;
- string jumpheight_text = ftos_decimals(jumpheight * length_conversion_factor, length_decimals);
- if(autocvar_hud_panel_strafehud_unit_show)
- jumpheight_text = strcat(jumpheight_text, GetLengthUnit(autocvar_hud_speed_unit));
-
- bool was_drawn = StrafeHUD_drawTextIndicator(
- jumpheight_text, jumpheight_height,
- autocvar_hud_panel_strafehud_jumpheight_color,
- autocvar_hud_panel_strafehud_jumpheight_fade,
- jumptime, text_offset_top, STRAFEHUD_TEXT_TOP);
-
- if(was_drawn)
- text_offset_top += jumpheight_height;
- }
- }
-
+ text_offset_bottom += StrafeHUD_drawStartSpeed(speed, text_offset_bottom);
+ text_offset_top += StrafeHUD_drawStrafeEfficiency(strafe_ratio, text_offset_top);
+ text_offset_top += StrafeHUD_drawJumpHeight(strafeplayer, real_onground, swimming, text_offset_top);
draw_endBoldFont();
- }
- hud_lasttime = time;
-}
-
-float StrafeHUD_angleToOffset(float angle, float range)
-{
- return angle / range * panel_size.x + panel_size.x / 2;
-}
-
-float StrafeHUD_offsetToAngle(float offset, float range)
-{
- return offset / panel_size.x * range;
-}
-float StrafeHUD_project(float ratio, float range, bool reverse)
-{
- range *= DEG2RAD / 2;
- switch(autocvar_hud_panel_strafehud_projection)
- {
- default:
- case STRAFEHUD_PROJECTION_LINEAR:
- return ratio;
- case STRAFEHUD_PROJECTION_PERSPECTIVE:
- if(!reverse)
- {
- ratio *= range;
- ratio = tan(ratio) / tan(range);
- }
- else
- {
- ratio = atan(ratio * tan(range));
- ratio /= range;
- }
- break;
- case STRAFEHUD_PROJECTION_PANORAMIC:
- if(!reverse)
- {
- ratio *= range;
- ratio = tan(ratio / 2) / tan(range / 2);
- }
- else
- {
- ratio = atan(ratio * tan(range / 2)) * 2;
- ratio /= range;
- }
- break;
+ StrafeHUD_Sonar(strafe_ratio, StrafeHUD_UpdateSonarSound());
}
- return ratio;
-}
-float StrafeHUD_projectAngle(float angle, float range, bool reverse)
-{
- float ratio = (angle % 360) / (range / 2);
- ratio = StrafeHUD_project(ratio, range, reverse);
- angle = ratio * (range / 2);
- return angle;
-}
-
-float StrafeHUD_projectOffset(float offset, float range, bool reverse)
-{
- float ratio = (offset - (panel_size.x / 2)) / (panel_size.x / 2);
- ratio = StrafeHUD_project(ratio, range, reverse);
- offset = ratio * (panel_size.x / 2) + (panel_size.x / 2);
- return offset;
-}
-
-float StrafeHUD_projectWidth(float offset, float width, float range)
-{
- return StrafeHUD_projectOffset(offset + width, range, false) - StrafeHUD_projectOffset(offset, range, false);
-}
-
-// functions to make hud elements align perfectly in the hud area
-void HUD_Panel_DrawStrafeHUD(float fromangle, float toangle, vector color, float alpha, int type, int gradientType, bool doProject, float range)
-{
- if(toangle < fromangle)
- {
- float tmp = fromangle;
- fromangle = toangle;
- toangle = tmp;
- }
-
- float offset = StrafeHUD_angleToOffset(fromangle % 360, range);
- float width = StrafeHUD_angleToOffset(toangle, range) - StrafeHUD_angleToOffset(fromangle, range);
-
- float mirror_offset, mirror_width;
- vector size = panel_size;
- vector mirror_size = panel_size;
- float overflow_width = 0, overflow_mirror_width = 0;
- float original_width = width; // required for gradient
-
- if(type == STRAFEHUD_STYLE_GRADIENT && gradientType == STRAFEHUD_GRADIENT_NONE)
- type = STRAFEHUD_STYLE_DRAWFILL;
-
- if(alpha <= 0 && type != STRAFEHUD_STYLE_GRADIENT || width <= 0)
- return;
-
- // how much is hidden by the current hud angle
- float hidden_width = (360 - range) / range * panel_size.x;
-
- if(offset < 0)
- {
- mirror_width = min(fabs(offset), width);
- mirror_offset = panel_size.x + hidden_width - fabs(offset);
- width += offset;
- offset = 0;
- }
- else
- {
- mirror_width = min(offset + width - panel_size.x - hidden_width, width);
- mirror_offset = max(offset - panel_size.x - hidden_width, 0);
- }
-
- width = max(width, 0);
- if((offset + width) > panel_size.x)
- {
- overflow_width = (offset + width) - panel_size.x;
- width = panel_size.x - offset;
- }
- size.x = width;
-
- float original_offset = offset;
- if(doProject)
- {
- if(size.x > 0) size.x = StrafeHUD_projectWidth(offset, size.x, range);
- offset = StrafeHUD_projectOffset(offset, range, false);
- }
-
- if(mirror_offset < 0)
- {
- mirror_width += mirror_offset;
- mirror_offset = 0;
- }
-
- mirror_width = max(mirror_width, 0);
- if((mirror_offset + mirror_width) > panel_size.x)
- {
- overflow_mirror_width = (mirror_offset + mirror_width) - panel_size.x;
- mirror_width = panel_size.x - mirror_offset;
- }
- mirror_size.x = mirror_width;
-
- float original_mirror_offset = mirror_offset;
- if(doProject)
- {
- if(mirror_size.x > 0) mirror_size.x = StrafeHUD_projectWidth(mirror_offset, mirror_size.x, range);
- mirror_offset = StrafeHUD_projectOffset(mirror_offset, range, false);
- }
-
- switch(type)
- {
- default:
- case STRAFEHUD_STYLE_DRAWFILL: // no styling (drawfill)
- if(mirror_size.x > 0 && mirror_size.y > 0)
- drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
- if(size.x > 0 && size.y > 0)
- drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
- break;
-
- case STRAFEHUD_STYLE_PROGRESSBAR: // progress bar style
- if(mirror_size.x > 0 && mirror_size.y > 0)
- HUD_Panel_DrawProgressBar(
- panel_pos + eX * mirror_offset,
- mirror_size, "progressbar",
- 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
- if(size.x > 0 && size.y > 0)
- HUD_Panel_DrawProgressBar(
- panel_pos + eX * offset,
- size, "progressbar",
- 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
- break;
-
- case STRAFEHUD_STYLE_GRADIENT: // gradient style (types: 1 = left, 2 = right, 3 = both)
- // determine whether the gradient starts in the mirrored or the non-mirrored area
- int gradient_start;
- float gradient_offset, gradient_mirror_offset;
-
- if(offset == 0 && mirror_offset == 0)
- gradient_start = width > mirror_width ? 2 : 1;
- else if(offset == 0)
- gradient_start = 2;
- else if(mirror_offset == 0)
- gradient_start = 1;
- else
- gradient_start = 0;
-
- switch(gradient_start)
- {
- default:
- case 0: // no offset required
- gradient_offset = gradient_mirror_offset = 0;
- break;
- case 1: // offset starts in non-mirrored area, mirrored area requires offset
- gradient_offset = 0;
- gradient_mirror_offset = original_width - (mirror_width + overflow_mirror_width);
- break;
- case 2: // offset starts in mirrored area, non-mirrored area requires offset
- gradient_offset = original_width - (width + overflow_width);
- gradient_mirror_offset = 0;
- }
-
- StrafeHUD_drawGradient(
- color, autocvar_hud_panel_strafehud_bar_neutral_color,
- mirror_size, original_width, mirror_offset, original_mirror_offset,
- alpha, gradient_mirror_offset, gradientType, doProject, range);
-
- StrafeHUD_drawGradient(
- color, autocvar_hud_panel_strafehud_bar_neutral_color,
- size, original_width, offset, original_offset,
- alpha, gradient_offset, gradientType, doProject, range);
- }
-}
-
-vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
-{
- vector mixedColor;
- if(ratio <= 0) return color1;
- if(ratio >= 1) return color2;
- mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
- mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
- mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
- return mixedColor;
-}
-
-void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float original_offset, float alpha, float gradientOffset, int gradientType, bool doProject, float range)
-{
- float color_ratio, alpha1, alpha2;
- vector segment_size = size;
- alpha1 = bound(0, alpha, 1);
- alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, 1);
- if((alpha1 + alpha2) == 0) return;
- color_ratio = alpha1 / (alpha1 + alpha2);
- for(int i = 0; i < size.x; ++i)
- {
- float ratio, ratio_offset, alpha_ratio, combine_ratio1, combine_ratio2, segment_offset;
- segment_size.x = min(size.x - i, 1); // each gradient segment is 1 unit wide except if there is less than 1 unit of gradient remaining
- segment_offset = offset + i;
- ratio_offset = segment_offset + segment_size.x / 2;
- if(doProject)
- ratio_offset = StrafeHUD_projectOffset(ratio_offset, range, true);
- ratio_offset += gradientOffset;
- ratio = (ratio_offset - original_offset) / original_width * (gradientType == STRAFEHUD_GRADIENT_BOTH ? 2 : 1);
- if(ratio > 1) ratio = 2 - ratio;
- if(gradientType != STRAFEHUD_GRADIENT_RIGHT) ratio = 1 - ratio;
- alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
- combine_ratio1 = ratio * (1 - color_ratio);
- combine_ratio2 = (1 - ratio) * color_ratio;
- ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1 / (combine_ratio1 + combine_ratio2);
-
- if(alpha_ratio > 0)
- drawfill(
- panel_pos + eX * segment_offset,
- segment_size,
- StrafeHUD_mixColors(color1, color2, ratio),
- alpha_ratio,
- DRAWFLAG_NORMAL);
- }
-}
-
-// draw the strafe arrows (inspired by drawspritearrow() in common/mutators/mutator/waypoints/waypointsprites.qc)
-void StrafeHUD_drawStrafeArrow(vector origin, float size, vector color, float alpha, bool flipped, float connection_width)
-{
- origin = HUD_Shift(origin);
- float width = HUD_ScaleX(size * 2 + connection_width);
- float height = HUD_ScaleY(size);
- if(flipped) origin.y -= size;
- R_BeginPolygon("", DRAWFLAG_NORMAL, true);
- if(connection_width > 0)
- {
- R_PolygonVertex(origin + (connection_width / 2 * eX) + (flipped ? height * eY : '0 0 0'), '0 0 0', color, alpha);
- R_PolygonVertex(origin - (connection_width / 2 * eX) + (flipped ? height * eY : '0 0 0'), '0 0 0', color, alpha);
- }
- else
- {
- R_PolygonVertex(origin + (flipped ? height * eY : '0 0 0'), '0 0 0', color, alpha);
- }
- R_PolygonVertex(origin + (flipped ? '0 0 0' : height * eY) - (width / 2) * eX, '0 0 0', color, alpha);
- R_PolygonVertex(origin + (flipped ? '0 0 0' : height * eY) + (width / 2) * eX, '0 0 0', color, alpha);
- R_EndPolygon();
-}
-
-// draw a fading text indicator above or below the strafe meter, return true if something was displayed
-bool StrafeHUD_drawTextIndicator(string text, float height, vector color, float fadetime, float lasttime, float offset, int position)
-{
- if((height <= 0) || (lasttime <= 0) || (fadetime <= 0) || ((time - lasttime) >= fadetime))
- return false;
-
- float alpha = cos(((time - lasttime) / fadetime) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- vector size = panel_size;
- size.y = height;
-
- switch(position)
- {
- case STRAFEHUD_TEXT_TOP:
- offset += size.y;
- offset *= -1;
- break;
- case STRAFEHUD_TEXT_BOTTOM:
- offset += panel_size.y;
- break;
- }
-
- drawstring_aspect(panel_pos + eY * offset, text, size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- return true;
-}
-
-// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
-float GetLengthUnitFactor(int length_unit)
-{
- switch(length_unit)
- {
- default:
- case 1: return 1.0;
- case 2: return 0.0254;
- case 3: return 0.0254 * 0.001;
- case 4: return 0.0254 * 0.001 * 0.6213711922;
- case 5: return 0.0254 * 0.001 * 0.5399568035;
- }
-}
-
-string GetLengthUnit(int length_unit)
-{
- switch(length_unit)
- {
- // translator-friendly strings without the initial space
- default:
- case 1: return strcat(" ", _("qu"));
- case 2: return strcat(" ", _("m"));
- case 3: return strcat(" ", _("km"));
- case 4: return strcat(" ", _("mi"));
- case 5: return strcat(" ", _("nmi"));
- }
-}
-
-// check the player waterlevel without affecting the player entity, this way we can fetch waterlevel even if client prediction is disabled
-float DetectWaterLevel(entity e)
-{
- // store old values
- void old_contentstransition(int, int) = e.contentstransition;
- float old_watertype = e.watertype;
- float old_waterlevel = e.waterlevel;
-
- e.contentstransition = func_null; // unset the contentstransition function if present
- _Movetype_CheckWater(e);
- float new_waterlevel = e.waterlevel; // store the player waterlevel
-
- // restore old values
- e.contentstransition = old_contentstransition;
- e.watertype = old_watertype;
- e.waterlevel = old_waterlevel;
-
- return new_waterlevel;
+ hud_lasttime = time;
}
#pragma once
#include "../panel.qh"
+#include "strafehud/util.qh"
+#include "strafehud/draw.qh"
+#include "strafehud/core.qh"
+#include "strafehud/extra.qh"
int autocvar_hud_panel_strafehud = 3;
bool autocvar__hud_panel_strafehud_demo = false;
float autocvar_hud_panel_strafehud_strafeefficiency_size = 1;
int autocvar_hud_panel_strafehud_projection = 0;
-void HUD_Panel_DrawStrafeHUD(float, float, vector, float, int, int, bool, float);
-vector StrafeHUD_mixColors(vector, vector, float);
-void StrafeHUD_drawGradient(vector, vector, vector, float, float, float, float, float, int, bool, float);
-float GetLengthUnitFactor(int);
-string GetLengthUnit(int);
-void StrafeHUD_drawStrafeArrow(vector, float, vector, float, bool, float);
-bool StrafeHUD_drawTextIndicator(string, float, vector, float, float, float, int);
-float StrafeHUD_project(float, float, bool);
-float StrafeHUD_projectAngle(float, float, bool);
-float StrafeHUD_projectOffset(float, float, bool);
-float StrafeHUD_projectWidth(float, float, float);
-float StrafeHUD_angleToOffset(float, float);
-float StrafeHUD_offsetToAngle(float, float);
-float DetectWaterLevel(entity);
-
const int STRAFEHUD_MODE_VIEW_CENTERED = 0;
const int STRAFEHUD_MODE_VELOCITY_CENTERED = 1;
--- /dev/null
+// generated file; do not modify
+#include <client/hud/panel/strafehud/core.qc>
+#include <client/hud/panel/strafehud/draw.qc>
+#include <client/hud/panel/strafehud/extra.qc>
+#include <client/hud/panel/strafehud/util.qc>
--- /dev/null
+// generated file; do not modify
+#include <client/hud/panel/strafehud/core.qh>
+#include <client/hud/panel/strafehud/draw.qh>
+#include <client/hud/panel/strafehud/extra.qh>
+#include <client/hud/panel/strafehud/util.qh>
--- /dev/null
+#include "core.qh"
+
+#include <client/draw.qh>
+
+void StrafeHUD_DrawStrafeMeter(
+ float speed, float minspeed, float shift_angle, float wishangle,
+ float currentangle, float changeangle, float bestangle, float bestangle_width,
+ float absolute_bestangle, float absolute_prebestangle,
+ float opposite_bestangle, float opposite_changeangle,
+ bool immobile, bool opposite_direction, int direction, float hudangle)
+{
+ // the neutral zone fills the whole strafe bar
+ if(immobile)
+ {
+ // draw neutral zone
+ if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
+ {
+ switch(autocvar_hud_panel_strafehud_style)
+ {
+ default:
+ case STRAFEHUD_STYLE_DRAWFILL:
+ drawfill(
+ panel_pos, panel_size,
+ autocvar_hud_panel_strafehud_bar_neutral_color,
+ autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ break;
+
+ case STRAFEHUD_STYLE_PROGRESSBAR:
+ HUD_Panel_DrawProgressBar(
+ panel_pos, panel_size, "progressbar", 1, 0, 0,
+ autocvar_hud_panel_strafehud_bar_neutral_color,
+ autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ else
+ {
+ float accelzone_left_startangle;
+ float accelzone_right_startangle;
+ float accelzone_offsetangle;
+ float preaccelzone_left_startangle;
+ float preaccelzone_right_startangle;
+ float preaccelzone_offsetangle;
+ float overturn_startangle;
+
+ // calculate various zones of the strafe-o-meter
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ preaccelzone_offsetangle = absolute_bestangle - absolute_prebestangle;
+ else
+ preaccelzone_offsetangle = 0;
+
+ accelzone_offsetangle = 90 - absolute_bestangle;
+
+ float neutral_startangle;
+ float neutral_endangle = 180 - accelzone_offsetangle * 2 - preaccelzone_offsetangle * 2;
+
+ {
+ float current_offsetangle = 0;
+ preaccelzone_right_startangle = current_offsetangle;
+ current_offsetangle += preaccelzone_offsetangle;
+
+ accelzone_right_startangle = current_offsetangle;
+ current_offsetangle += accelzone_offsetangle;
+
+ overturn_startangle = current_offsetangle;
+ current_offsetangle += 180; // overturning area spans 180°
+
+ accelzone_left_startangle = current_offsetangle;
+ current_offsetangle += accelzone_offsetangle;
+
+ preaccelzone_left_startangle = current_offsetangle;
+ current_offsetangle += preaccelzone_offsetangle;
+
+ neutral_startangle = current_offsetangle;
+ }
+
+ // calculate how far off-center the strafe zones currently are
+ shift_angle += neutral_endangle / 2 - wishangle;
+
+ // shift strafe zones into correct place
+ neutral_startangle += shift_angle;
+ accelzone_left_startangle += shift_angle;
+ accelzone_right_startangle += shift_angle;
+ preaccelzone_left_startangle += shift_angle;
+ preaccelzone_right_startangle += shift_angle;
+ overturn_startangle += shift_angle;
+
+ // draw left acceleration zone
+ HUD_Panel_drawStrafeHUD(
+ accelzone_left_startangle, accelzone_left_startangle + accelzone_offsetangle,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT,
+ true, hudangle);
+
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ HUD_Panel_drawStrafeHUD(
+ preaccelzone_left_startangle, preaccelzone_left_startangle + preaccelzone_offsetangle,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT,
+ true, hudangle);
+
+ // draw right acceleration zone
+ HUD_Panel_drawStrafeHUD(
+ accelzone_right_startangle, accelzone_right_startangle + accelzone_offsetangle,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT,
+ true, hudangle);
+
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ HUD_Panel_drawStrafeHUD(
+ preaccelzone_right_startangle, preaccelzone_right_startangle + preaccelzone_offsetangle,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT,
+ true, hudangle);
+
+ // draw overturn zone
+ // this is technically incorrect
+ // acceleration decreases at 90 degrees but speed loss happens a little bit after 90 degrees,
+ // however due to sv_airstopaccelerate that's hard to calculate
+ HUD_Panel_drawStrafeHUD(
+ overturn_startangle, overturn_startangle + 180, // overturning area spans 180°
+ autocvar_hud_panel_strafehud_bar_overturn_color,
+ autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_BOTH,
+ true, hudangle);
+
+ // draw neutral zone
+ HUD_Panel_drawStrafeHUD(
+ neutral_startangle, neutral_startangle + neutral_endangle,
+ autocvar_hud_panel_strafehud_bar_neutral_color,
+ autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_NONE,
+ true, hudangle);
+
+ // only draw indicators if minspeed is reached
+ if(autocvar_hud_panel_strafehud_switch && speed >= minspeed && bestangle_width > 0 && autocvar_hud_panel_strafehud_switch_alpha > 0)
+ {
+ // draw the change indicator(s)
+ float offsetangle = !opposite_direction ? changeangle : opposite_changeangle;
+ float opposite_offsetangle = !opposite_direction ? bestangle : opposite_bestangle;
+
+ offsetangle = StrafeHUD_projectAngle(offsetangle, hudangle, false);
+ opposite_offsetangle = StrafeHUD_projectAngle(opposite_offsetangle, hudangle, false);
+
+ // remove change indicator width from offset
+ if(direction == STRAFEHUD_DIRECTION_LEFT)
+ {
+ if(!opposite_direction)
+ opposite_offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
+ else
+ offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
+ }
+ else
+ {
+ if(!opposite_direction)
+ offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
+ else
+ opposite_offsetangle -= StrafeHUD_offsetToAngle(bestangle_width, hudangle);
+ }
+
+ HUD_Panel_drawStrafeHUD(
+ offsetangle, offsetangle + StrafeHUD_offsetToAngle(bestangle_width, hudangle),
+ autocvar_hud_panel_strafehud_switch_color,
+ autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha,
+ STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE,
+ false, hudangle);
+
+ if(direction == STRAFEHUD_DIRECTION_NONE)
+ HUD_Panel_drawStrafeHUD(
+ opposite_offsetangle, opposite_offsetangle + StrafeHUD_offsetToAngle(bestangle_width, hudangle),
+ autocvar_hud_panel_strafehud_switch_color,
+ autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha,
+ STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE,
+ false, hudangle);
+ }
+ }
+}
+
+// draw the actual strafe angle
+vector StrafeHUD_DrawAngleIndicator(float angle, float wishangle, float currentangle,
+ float bestangle, float absolute_bestangle, float absolute_prebestangle,
+ float opposite_bestangle, bool immobile, bool opposite_direction, int direction,
+ float hudangle)
+{
+ vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
+ float strafe_ratio = 0;
+ if(!immobile)
+ {
+ float moveangle = fabs(angle + wishangle);
+
+ // player is overturning
+ if(moveangle >= 90)
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
+ strafe_ratio = (moveangle - 90) / 90;
+ if(strafe_ratio > 1) strafe_ratio = 2 - strafe_ratio;
+ strafe_ratio *= -1;
+ }
+ // player gains speed by strafing
+ else if(moveangle >= absolute_bestangle)
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
+ strafe_ratio = (90 - moveangle) / (90 - absolute_bestangle);
+ }
+ else if(moveangle >= absolute_prebestangle)
+ {
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
+ strafe_ratio = (moveangle - absolute_prebestangle) / (absolute_bestangle - absolute_prebestangle);
+ }
+
+ if(autocvar_hud_panel_strafehud_style == STRAFEHUD_STYLE_GRADIENT)
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, currentangle_color, fabs(strafe_ratio));
+ }
+
+ // current angle size calculation
+ vector currentangle_size;
+ currentangle_size.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_angle_width, 10), 1);
+ currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 10), 1);
+ currentangle_size.z = 0;
+
+ float angleheight_offset = currentangle_size.y;
+ float ghost_angle = 0;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ ghost_angle = bound(-hudangle / 2, (opposite_direction ? opposite_bestangle : bestangle), hudangle / 2);
+
+ ghost_angle = StrafeHUD_projectAngle(ghost_angle, hudangle, false);
+
+ switch(autocvar_hud_panel_strafehud_angle_style)
+ {
+ case STRAFEHUD_INDICATOR_SOLID:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (StrafeHUD_angleToOffset(ghost_angle, hudangle) - currentangle_size.x / 2),
+ currentangle_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (StrafeHUD_angleToOffset(currentangle, hudangle) - currentangle_size.x / 2),
+ currentangle_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+ break;
+ case STRAFEHUD_INDICATOR_DASHED:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ vector line_size = currentangle_size;
+ line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y) * 2 - 1);
+ for(float i = 0; i < currentangle_size.y; i += line_size.y * 2)
+ {
+ if(i + line_size.y * 2 >= currentangle_size.y)
+ line_size.y = currentangle_size.y - i;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (StrafeHUD_angleToOffset(ghost_angle, hudangle) - line_size.x / 2),
+ line_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (StrafeHUD_angleToOffset(currentangle, hudangle) - line_size.x / 2),
+ line_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ break;
+ case STRAFEHUD_INDICATOR_NONE:
+ default:
+ // do not offset text and arrows if the angle indicator line is not drawn
+ angleheight_offset = panel_size.y;
+ currentangle_size = '0 0 0';
+ }
+
+ vector angle_indicator_info = StrafeHUD_DrawAngleIndicatorArrow(
+ currentangle, currentangle_size, currentangle_color, ghost_angle,
+ angleheight_offset, direction, hudangle);
+
+ // return infomration about the angle indicator packed into a vector
+ angle_indicator_info.x = strafe_ratio;
+ return angle_indicator_info;
+}
+
+// draw the arrows on the angle indicator
+vector StrafeHUD_DrawAngleIndicatorArrow(float currentangle, vector currentangle_size,
+ vector currentangle_color, float ghost_angle, float angleheight_offset,
+ int direction, float hudangle)
+{
+ float angle_offset_top = 0, angle_offset_bottom = 0;
+
+ // offset text if any angle indicator is drawn
+ if((autocvar_hud_panel_strafehud_angle_alpha > 0) ||
+ (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha > 0))
+ {
+ // offset text by amount the angle indicator extrudes from the strafehud bar
+ angle_offset_top = angle_offset_bottom = (angleheight_offset - panel_size.y) / 2;
+ }
+
+ if(autocvar_hud_panel_strafehud_angle_arrow > 0)
+ {
+ // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing
+ float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 1);
+
+ if(arrow_size > 0)
+ {
+ if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * StrafeHUD_angleToOffset(ghost_angle, hudangle),
+ arrow_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true, currentangle_size.x);
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * StrafeHUD_angleToOffset(currentangle, hudangle),
+ arrow_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true, currentangle_size.x);
+
+ angle_offset_top += arrow_size; // further offset the top text offset if the top arrow is drawn
+ }
+ if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * StrafeHUD_angleToOffset(ghost_angle, hudangle),
+ arrow_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false, currentangle_size.x);
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * StrafeHUD_angleToOffset(currentangle, hudangle),
+ arrow_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false, currentangle_size.x);
+
+ angle_offset_bottom += arrow_size; // further offset the bottom text offset if the bottom arrow is drawn
+ }
+ }
+ }
+
+ // return top and bottom angle offsets packed into a vector
+ vector angle_offsets = '0 0 0';
+ angle_offsets.y = angle_offset_top;
+ angle_offsets.z = angle_offset_bottom;
+ return angle_offsets;
+}
+
+// direction indicator
+void StrafeHUD_DrawDirectionIndicator(int direction, bool opposite_direction, bool fwd)
+{
+ vector direction_size_vertical;
+ direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width;
+ direction_size_vertical.x = max(panel_size.y * min(direction_size_vertical.x, 1), 1);
+ direction_size_vertical.y = panel_size.y + direction_size_vertical.x * 2;
+ direction_size_vertical.z = 0;
+
+ vector direction_size_horizontal;
+ direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5);
+ direction_size_horizontal.y = direction_size_vertical.x;
+ direction_size_horizontal.z = 0;
+
+ if(autocvar_hud_panel_strafehud_direction &&
+ direction != STRAFEHUD_DIRECTION_NONE &&
+ direction_size_vertical.x > 0 &&
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
+ {
+ bool indicator_direction = direction == STRAFEHUD_DIRECTION_LEFT;
+ // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
+ // if both conditions are true then it's inverted twice hence not inverted at all
+ if(!fwd != opposite_direction)
+ indicator_direction = !indicator_direction;
+
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ if(direction_size_vertical.y > 0)
+ drawfill(
+ panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x),
+ direction_size_vertical, autocvar_hud_panel_strafehud_direction_color,
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+
+ // top horizontal line
+ drawfill(
+ panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y,
+ direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color,
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+
+ // bottom horizontal line
+ drawfill(
+ panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y,
+ direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color,
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+}
--- /dev/null
+#pragma once
+#include "../strafehud.qh"
+
+vector StrafeHUD_DrawAngleIndicatorArrow(
+ float, vector, vector, float, float, int, float);
+vector StrafeHUD_DrawAngleIndicator(
+ float, float, float, float, float, float,
+ float, bool, bool, int, float);
+void StrafeHUD_DrawDirectionIndicator(int, bool, bool);
+void StrafeHUD_DrawStrafeMeter(
+ float, float, float, float, float, float,
+ float, float, float, float, float, float,
+ bool, bool, int, float);
--- /dev/null
+#include "draw.qh"
+
+#include <client/draw.qh>
+
+// functions to make hud elements align perfectly in the hud area
+void HUD_Panel_drawStrafeHUD(float fromangle, float toangle, vector color, float alpha, int type, int gradientType, bool doProject, float range)
+{
+ if(toangle < fromangle)
+ {
+ float tmp = fromangle;
+ fromangle = toangle;
+ toangle = tmp;
+ }
+
+ float offset = StrafeHUD_angleToOffset(fromangle % 360, range);
+ float width = StrafeHUD_angleToOffset(toangle, range) - StrafeHUD_angleToOffset(fromangle, range);
+
+ float mirror_offset, mirror_width;
+ vector size = panel_size;
+ vector mirror_size = panel_size;
+ float overflow_width = 0, overflow_mirror_width = 0;
+ float original_width = width; // required for gradient
+
+ if(type == STRAFEHUD_STYLE_GRADIENT && gradientType == STRAFEHUD_GRADIENT_NONE)
+ type = STRAFEHUD_STYLE_DRAWFILL;
+
+ if(alpha <= 0 && type != STRAFEHUD_STYLE_GRADIENT || width <= 0)
+ return;
+
+ // how much is hidden by the current hud angle
+ float hidden_width = (360 - range) / range * panel_size.x;
+
+ if(offset < 0)
+ {
+ mirror_width = min(fabs(offset), width);
+ mirror_offset = panel_size.x + hidden_width - fabs(offset);
+ width += offset;
+ offset = 0;
+ }
+ else
+ {
+ mirror_width = min(offset + width - panel_size.x - hidden_width, width);
+ mirror_offset = max(offset - panel_size.x - hidden_width, 0);
+ }
+
+ width = max(width, 0);
+ if((offset + width) > panel_size.x)
+ {
+ overflow_width = (offset + width) - panel_size.x;
+ width = panel_size.x - offset;
+ }
+ size.x = width;
+
+ float original_offset = offset;
+ if(doProject)
+ {
+ if(size.x > 0) size.x = StrafeHUD_projectWidth(offset, size.x, range);
+ offset = StrafeHUD_projectOffset(offset, range, false);
+ }
+
+ if(mirror_offset < 0)
+ {
+ mirror_width += mirror_offset;
+ mirror_offset = 0;
+ }
+
+ mirror_width = max(mirror_width, 0);
+ if((mirror_offset + mirror_width) > panel_size.x)
+ {
+ overflow_mirror_width = (mirror_offset + mirror_width) - panel_size.x;
+ mirror_width = panel_size.x - mirror_offset;
+ }
+ mirror_size.x = mirror_width;
+
+ float original_mirror_offset = mirror_offset;
+ if(doProject)
+ {
+ if(mirror_size.x > 0) mirror_size.x = StrafeHUD_projectWidth(mirror_offset, mirror_size.x, range);
+ mirror_offset = StrafeHUD_projectOffset(mirror_offset, range, false);
+ }
+
+ switch(type)
+ {
+ default:
+ case STRAFEHUD_STYLE_DRAWFILL: // no styling (drawfill)
+ if(mirror_size.x > 0 && mirror_size.y > 0)
+ drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0)
+ drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case STRAFEHUD_STYLE_PROGRESSBAR: // progress bar style
+ if(mirror_size.x > 0 && mirror_size.y > 0)
+ HUD_Panel_DrawProgressBar(
+ panel_pos + eX * mirror_offset,
+ mirror_size, "progressbar",
+ 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0)
+ HUD_Panel_DrawProgressBar(
+ panel_pos + eX * offset,
+ size, "progressbar",
+ 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case STRAFEHUD_STYLE_GRADIENT: // gradient style (types: 1 = left, 2 = right, 3 = both)
+ // determine whether the gradient starts in the mirrored or the non-mirrored area
+ int gradient_start;
+ float gradient_offset, gradient_mirror_offset;
+
+ if(offset == 0 && mirror_offset == 0)
+ gradient_start = width > mirror_width ? 2 : 1;
+ else if(offset == 0)
+ gradient_start = 2;
+ else if(mirror_offset == 0)
+ gradient_start = 1;
+ else
+ gradient_start = 0;
+
+ switch(gradient_start)
+ {
+ default:
+ case 0: // no offset required
+ gradient_offset = gradient_mirror_offset = 0;
+ break;
+ case 1: // offset starts in non-mirrored area, mirrored area requires offset
+ gradient_offset = 0;
+ gradient_mirror_offset = original_width - (mirror_width + overflow_mirror_width);
+ break;
+ case 2: // offset starts in mirrored area, non-mirrored area requires offset
+ gradient_offset = original_width - (width + overflow_width);
+ gradient_mirror_offset = 0;
+ }
+
+ StrafeHUD_drawGradient(
+ color, autocvar_hud_panel_strafehud_bar_neutral_color,
+ mirror_size, original_width, mirror_offset, original_mirror_offset,
+ alpha, gradient_mirror_offset, gradientType, doProject, range);
+
+ StrafeHUD_drawGradient(
+ color, autocvar_hud_panel_strafehud_bar_neutral_color,
+ size, original_width, offset, original_offset,
+ alpha, gradient_offset, gradientType, doProject, range);
+ }
+}
+
+vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
+{
+ vector mixedColor;
+ if(ratio <= 0) return color1;
+ if(ratio >= 1) return color2;
+ mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
+ mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
+ mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
+ return mixedColor;
+}
+
+void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float original_offset, float alpha, float gradientOffset, int gradientType, bool doProject, float range)
+{
+ float color_ratio, alpha1, alpha2;
+ vector segment_size = size;
+ alpha1 = bound(0, alpha, 1);
+ alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, 1);
+ if((alpha1 + alpha2) == 0) return;
+ color_ratio = alpha1 / (alpha1 + alpha2);
+ for(int i = 0; i < size.x; ++i)
+ {
+ float ratio, ratio_offset, alpha_ratio, combine_ratio1, combine_ratio2, segment_offset;
+ segment_size.x = min(size.x - i, 1); // each gradient segment is 1 unit wide except if there is less than 1 unit of gradient remaining
+ segment_offset = offset + i;
+ ratio_offset = segment_offset + segment_size.x / 2;
+ if(doProject)
+ ratio_offset = StrafeHUD_projectOffset(ratio_offset, range, true);
+ ratio_offset += gradientOffset;
+ ratio = (ratio_offset - original_offset) / original_width * (gradientType == STRAFEHUD_GRADIENT_BOTH ? 2 : 1);
+ if(ratio > 1) ratio = 2 - ratio;
+ if(gradientType != STRAFEHUD_GRADIENT_RIGHT) ratio = 1 - ratio;
+ alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+ combine_ratio1 = ratio * (1 - color_ratio);
+ combine_ratio2 = (1 - ratio) * color_ratio;
+ ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1 / (combine_ratio1 + combine_ratio2);
+
+ if(alpha_ratio > 0)
+ drawfill(
+ panel_pos + eX * segment_offset,
+ segment_size,
+ StrafeHUD_mixColors(color1, color2, ratio),
+ alpha_ratio,
+ DRAWFLAG_NORMAL);
+ }
+}
+
+// draw the strafe arrows (inspired by drawspritearrow() in common/mutators/mutator/waypoints/waypointsprites.qc)
+void StrafeHUD_drawStrafeArrow(vector origin, float size, vector color, float alpha, bool flipped, float connection_width)
+{
+ origin = HUD_Shift(origin);
+ float width = HUD_ScaleX(size * 2 + connection_width);
+ float height = HUD_ScaleY(size);
+ if(flipped) origin.y -= size;
+ R_BeginPolygon("", DRAWFLAG_NORMAL, true);
+ if(connection_width > 0)
+ {
+ R_PolygonVertex(origin + (connection_width / 2 * eX) + (flipped ? height * eY : '0 0 0'), '0 0 0', color, alpha);
+ R_PolygonVertex(origin - (connection_width / 2 * eX) + (flipped ? height * eY : '0 0 0'), '0 0 0', color, alpha);
+ }
+ else
+ {
+ R_PolygonVertex(origin + (flipped ? height * eY : '0 0 0'), '0 0 0', color, alpha);
+ }
+ R_PolygonVertex(origin + (flipped ? '0 0 0' : height * eY) - (width / 2) * eX, '0 0 0', color, alpha);
+ R_PolygonVertex(origin + (flipped ? '0 0 0' : height * eY) + (width / 2) * eX, '0 0 0', color, alpha);
+ R_EndPolygon();
+}
+
+// draw a fading text indicator above or below the strafe meter, return true if something was displayed
+bool StrafeHUD_drawTextIndicator(string text, float height, vector color, float fadetime, float lasttime, float offset, int position)
+{
+ if((height <= 0) || (lasttime <= 0) || (fadetime <= 0) || ((time - lasttime) >= fadetime))
+ return false;
+
+ float alpha = cos(((time - lasttime) / fadetime) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector size = panel_size;
+ size.y = height;
+
+ switch(position)
+ {
+ case STRAFEHUD_TEXT_TOP:
+ offset += size.y;
+ offset *= -1;
+ break;
+ case STRAFEHUD_TEXT_BOTTOM:
+ offset += panel_size.y;
+ break;
+ }
+
+ drawstring_aspect(panel_pos + eY * offset, text, size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ return true;
+}
--- /dev/null
+#pragma once
+#include "../strafehud.qh"
+
+void HUD_Panel_drawStrafeHUD(float, float, vector, float, int, int, bool, float);
+void StrafeHUD_drawGradient(vector, vector, vector, float, float, float, float, float, int, bool, float);
+void StrafeHUD_drawStrafeArrow(vector, float, vector, float, bool, float);
+bool StrafeHUD_drawTextIndicator(string, float, vector, float, float, float, int);
+vector StrafeHUD_mixColors(vector, vector, float);
--- /dev/null
+#include "extra.qh"
+
+#include <client/csqcmodel_hooks.qh>
+#include <client/draw.qh>
+#include <lib/csqcmodel/cl_player.qh>
+#include <common/physics/player.qh>
+
+// start speed
+#include <client/hud/panel/racetimer.qh> // checkpoint information (race_*)
+
+// jump height
+#include <lib/csqcmodel/common.qh> // for IS_PLAYER() macro
+#include <common/resources/cl_resources.qh> // IS_DEAD() macro
+
+float StrafeHUD_DrawSlickDetector(entity e, bool onslick)
+{
+ // slick detector
+ float slickdetector_height = bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 1);
+ slickdetector_height *= panel_size.y;
+ if(autocvar_hud_panel_strafehud_slickdetector &&
+ autocvar_hud_panel_strafehud_slickdetector_range > 0 &&
+ autocvar_hud_panel_strafehud_slickdetector_alpha > 0 &&
+ slickdetector_height > 0 &&
+ panel_size.x > 0)
+ {
+ float slicksteps = bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4);
+ bool slickdetected = false;
+
+ slicksteps = 90 / 2 ** slicksteps;
+
+ slickdetected = onslick; // do not need to traceline if already touching slick
+
+ // traceline into every direction
+ trace_dphitq3surfaceflags = 0;
+ vector traceorigin = e.origin + eZ * e.mins.z;
+ for(float i = 0; i < 90 && !slickdetected; i += slicksteps)
+ {
+ vector slickoffset;
+ float slickrotate;
+ slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+
+ for(float j = 0; j < 360 && !slickdetected; j += slicksteps)
+ {
+ slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+ slickoffset.y = cos(j * DEG2RAD) * slickrotate;
+
+ traceline(traceorigin, traceorigin + slickoffset, MOVE_NOMONSTERS, e);
+ if((PHYS_FRICTION(e) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
+ slickdetected = true;
+ if(i == 0)
+ break;
+ }
+ }
+
+ // if a traceline hit a slick surface
+ if(slickdetected)
+ {
+ vector slickdetector_size = panel_size;
+ slickdetector_size.y = slickdetector_height;
+
+ // top horizontal line
+ drawfill(
+ panel_pos - eY * slickdetector_size.y, slickdetector_size,
+ autocvar_hud_panel_strafehud_slickdetector_color,
+ autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+
+ // bottom horizontal line
+ drawfill(
+ panel_pos + eY * panel_size.y,
+ slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color,
+ autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+
+ return slickdetector_height;
+ }
+
+ return 0;
+}
+
+// vertical angle for weapon jumps
+float StrafeHUD_drawVerticalAngle(float text_offset_bottom)
+{
+ if(autocvar_hud_panel_strafehud_vangle)
+ {
+ float vangle = -PHYS_INPUT_ANGLES(strafeplayer).x;
+ float vangle_height = autocvar_hud_panel_strafehud_vangle_size * panel_size.y;
+ string vangle_text = strcat(ftos_decimals(vangle, 2), "°");
+
+ bool was_drawn = StrafeHUD_drawTextIndicator(
+ vangle_text, vangle_height,
+ autocvar_hud_panel_strafehud_vangle_color, 1,
+ time, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM);
+
+ if(was_drawn)
+ return vangle_height;
+ }
+
+ return 0;
+}
+
+// strafe sonar
+void StrafeHUD_Sonar(float strafe_ratio, string sonarsound)
+{
+ static float sonar_time = 0;
+
+ float sonar_start = bound(0, autocvar_hud_panel_strafehud_sonar_start, 1);
+ float sonar_ratio = strafe_ratio - sonar_start;
+ if(sonar_start != 1)
+ sonar_ratio /= 1 - sonar_start;
+ else
+ sonar_ratio = 1;
+
+ float sonar_interval = max(0, autocvar_hud_panel_strafehud_sonar_interval_start);
+ sonar_interval += autocvar_hud_panel_strafehud_sonar_interval_range * sonar_ratio ** max(1, autocvar_hud_panel_strafehud_sonar_interval_exponent);
+ bool sonar_ready = (sonar_time == 0) || ((time - sonar_time) >= sonar_interval);
+ if(autocvar_hud_panel_strafehud_sonar && sonar_ready && (strafe_ratio >= sonar_start))
+ {
+ sonar_time = time;
+
+ float sonar_volume = bound(0, autocvar_hud_panel_strafehud_sonar_volume_start, 1);
+ sonar_volume += autocvar_hud_panel_strafehud_sonar_volume_range * sonar_ratio ** max(1, autocvar_hud_panel_strafehud_sonar_volume_exponent);
+
+ float sonar_pitch = max(0, autocvar_hud_panel_strafehud_sonar_pitch_start);
+ sonar_pitch += autocvar_hud_panel_strafehud_sonar_pitch_range * sonar_ratio ** max(1, autocvar_hud_panel_strafehud_sonar_pitch_exponent);
+
+ if(sonarsound && (sonar_volume > 0))
+ sound7(csqcplayer, CH_INFO, sonarsound, bound(0, sonar_volume, 1) * VOL_BASE, ATTN_NONE, max(0.000001, sonar_pitch * 100), 0);
+ }
+}
+
+string StrafeHUD_UpdateSonarSound()
+{
+ string newsound = autocvar_hud_panel_strafehud_sonar_audio;
+ static string cursound = string_null;
+ static string sonarsound = string_null;
+ if(newsound == "")
+ {
+ cursound = sonarsound = string_null;
+ }
+ else if(newsound != cursound)
+ {
+ strfree(cursound);
+ cursound = strzone(newsound);
+
+ strfree(sonarsound);
+ sonarsound = _Sound_fixpath(newsound);
+ if(sonarsound)
+ {
+ sonarsound = strzone(sonarsound);
+ precache_sound(sonarsound);
+ }
+ }
+
+ return sonarsound;
+}
+
+// show height achieved by a single jump
+// FIXME: checking z position differences is unreliable (warpzones, teleporter, kill, etc) but using velocity to calculate jump height would be
+// inaccurate in hud code (possibly different tick rate than physics, does not run when hud is not drawn, rounding errors)
+float StrafeHUD_drawJumpHeight(entity e, bool onground, bool swimming, float text_offset_top)
+{
+ float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_speed_unit);
+ static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
+ static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
+
+ // tries to catch kill and spectate but those are not reliable
+ if((e.velocity.z <= 0) || onground || swimming || IS_DEAD(e) || !IS_PLAYER(e))
+ {
+ height_min = height_max = e.origin.z;
+ }
+ else if(e.origin.z > height_max)
+ {
+ height_max = e.origin.z;
+ float jumpheight_new = height_max - height_min;
+
+ if((jumpheight_new * length_conversion_factor) > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
+ {
+ jumpheight = jumpheight_new;
+ jumptime = time;
+ }
+ }
+
+ if(autocvar_hud_panel_strafehud_jumpheight)
+ {
+ // use more decimals when displaying km or miles
+ int length_decimals = autocvar_hud_speed_unit >= 3 && autocvar_hud_speed_unit <= 5 ? 6 : 2;
+
+ float jumpheight_height = autocvar_hud_panel_strafehud_jumpheight_size * panel_size.y;
+ string jumpheight_text = ftos_decimals(jumpheight * length_conversion_factor, length_decimals);
+ if(autocvar_hud_panel_strafehud_unit_show)
+ jumpheight_text = strcat(jumpheight_text, GetLengthUnit(autocvar_hud_speed_unit));
+
+ bool was_drawn = StrafeHUD_drawTextIndicator(
+ jumpheight_text, jumpheight_height,
+ autocvar_hud_panel_strafehud_jumpheight_color,
+ autocvar_hud_panel_strafehud_jumpheight_fade,
+ jumptime, text_offset_top, STRAFEHUD_TEXT_TOP);
+
+ if(was_drawn)
+ return jumpheight_height;
+ }
+
+ return 0;
+}
+
+// strafe efficiency
+float StrafeHUD_drawStrafeEfficiency(float strafe_ratio, float text_offset_top)
+{
+ {
+ if(autocvar_hud_panel_strafehud_strafeefficiency)
+ {
+ float strafeeff_height = autocvar_hud_panel_strafehud_strafeefficiency_size * panel_size.y;
+ string strafeeff_text = strcat(ftos_decimals(strafe_ratio * 100, 2), "%");
+ vector strafeeff_color = '1 1 1' - (strafe_ratio > 0 ? '1 0 1' : '0 1 1') * fabs(strafe_ratio);
+
+ bool was_drawn = StrafeHUD_drawTextIndicator(
+ strafeeff_text, strafeeff_height,
+ strafeeff_color, 1,
+ time, text_offset_top, STRAFEHUD_TEXT_TOP);
+
+ if(was_drawn)
+ return strafeeff_height;
+ }
+ }
+
+ return 0;
+}
+
+// show speed when crossing the start trigger
+float StrafeHUD_drawStartSpeed(float speed, float text_offset_bottom)
+{
+ static float startspeed = 0, starttime = 0; // displayed value and timestamp for fade out
+
+ // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
+ if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255))
+ {
+ if((race_checkpointtime > 0) && (starttime != race_checkpointtime))
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+
+ if(autocvar_hud_panel_strafehud_startspeed)
+ {
+ float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_speed_unit);
+ float startspeed_height = autocvar_hud_panel_strafehud_startspeed_size * panel_size.y;
+ string startspeed_text = ftos_decimals(startspeed * speed_conversion_factor, 2);
+ if(autocvar_hud_panel_strafehud_unit_show)
+ startspeed_text = strcat(startspeed_text, GetSpeedUnit(autocvar_hud_speed_unit));
+
+ bool was_drawn = StrafeHUD_drawTextIndicator(
+ startspeed_text, startspeed_height,
+ autocvar_hud_panel_strafehud_startspeed_color,
+ autocvar_hud_panel_strafehud_startspeed_fade,
+ starttime, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM);
+
+ if(was_drawn)
+ return startspeed_height;
+ }
+
+ return 0;
+}
--- /dev/null
+#pragma once
+#include "../strafehud.qh"
+
+float StrafeHUD_drawJumpHeight(entity, bool, bool, float);
+float StrafeHUD_drawStrafeEfficiency(float, float);
+float StrafeHUD_drawStartSpeed(float, float);
+float StrafeHUD_drawVerticalAngle(float);
+void StrafeHUD_Sonar(float, string);
+string StrafeHUD_UpdateSonarSound();
+float StrafeHUD_DrawSlickDetector(entity, bool);
--- /dev/null
+#include "util.qh"
+
+#include <lib/csqcmodel/cl_player.qh>
+#include <common/physics/player.qh>
+#include <common/physics/movetypes/movetypes.qh>
+
+float StrafeHUD_angleToOffset(float angle, float range)
+{
+ return angle / range * panel_size.x + panel_size.x / 2;
+}
+
+float StrafeHUD_offsetToAngle(float offset, float range)
+{
+ return offset / panel_size.x * range;
+}
+
+float StrafeHUD_project(float ratio, float range, bool reverse)
+{
+ range *= DEG2RAD / 2;
+ switch(autocvar_hud_panel_strafehud_projection)
+ {
+ default:
+ case STRAFEHUD_PROJECTION_LINEAR:
+ return ratio;
+ case STRAFEHUD_PROJECTION_PERSPECTIVE:
+ if(!reverse)
+ {
+ ratio *= range;
+ ratio = tan(ratio) / tan(range);
+ }
+ else
+ {
+ ratio = atan(ratio * tan(range));
+ ratio /= range;
+ }
+ break;
+ case STRAFEHUD_PROJECTION_PANORAMIC:
+ if(!reverse)
+ {
+ ratio *= range;
+ ratio = tan(ratio / 2) / tan(range / 2);
+ }
+ else
+ {
+ ratio = atan(ratio * tan(range / 2)) * 2;
+ ratio /= range;
+ }
+ break;
+ }
+ return ratio;
+}
+
+float StrafeHUD_projectAngle(float angle, float range, bool reverse)
+{
+ float ratio = (angle % 360) / (range / 2);
+ ratio = StrafeHUD_project(ratio, range, reverse);
+ angle = ratio * (range / 2);
+ return angle;
+}
+
+float StrafeHUD_projectOffset(float offset, float range, bool reverse)
+{
+ float ratio = (offset - (panel_size.x / 2)) / (panel_size.x / 2);
+ ratio = StrafeHUD_project(ratio, range, reverse);
+ offset = ratio * (panel_size.x / 2) + (panel_size.x / 2);
+ return offset;
+}
+
+float StrafeHUD_projectWidth(float offset, float width, float range)
+{
+ return StrafeHUD_projectOffset(offset + width, range, false) - StrafeHUD_projectOffset(offset, range, false);
+}
+
+// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
+float GetLengthUnitFactor(int length_unit)
+{
+ switch(length_unit)
+ {
+ default:
+ case 1: return 1.0;
+ case 2: return 0.0254;
+ case 3: return 0.0254 * 0.001;
+ case 4: return 0.0254 * 0.001 * 0.6213711922;
+ case 5: return 0.0254 * 0.001 * 0.5399568035;
+ }
+}
+
+string GetLengthUnit(int length_unit)
+{
+ switch(length_unit)
+ {
+ // translator-friendly strings without the initial space
+ default:
+ case 1: return strcat(" ", _("qu"));
+ case 2: return strcat(" ", _("m"));
+ case 3: return strcat(" ", _("km"));
+ case 4: return strcat(" ", _("mi"));
+ case 5: return strcat(" ", _("nmi"));
+ }
+}
+
+// check the player waterlevel without affecting the player entity, this way we can fetch waterlevel even if client prediction is disabled
+float DetectWaterLevel(entity e)
+{
+ // store old values
+ void old_contentstransition(int, int) = e.contentstransition;
+ float old_watertype = e.watertype;
+ float old_waterlevel = e.waterlevel;
+
+ e.contentstransition = func_null; // unset the contentstransition function if present
+ _Movetype_CheckWater(e);
+ float new_waterlevel = e.waterlevel; // store the player waterlevel
+
+ // restore old values
+ e.contentstransition = old_contentstransition;
+ e.watertype = old_watertype;
+ e.waterlevel = old_waterlevel;
+
+ return new_waterlevel;
+}
+
+// determine frametime
+float DetectFrameTime()
+{
+ static float dt_update = 0;
+ static int dt_time = 0;
+ static float dt_sum = 0;
+ static float dt = 0;
+ if((csqcplayer_status == CSQCPLAYERSTATUS_PREDICTED) && (input_timelength > 0))
+ {
+ float dt_client = input_timelength;
+
+ if(dt_client > .05) // server splits frames longer than 50 ms into two moves
+ dt_client /= 2; // does not ensure frames are smaller than 50 ms, just splits large frames in half, matches server behaviour
+
+ // calculate average frametime
+ dt_sum += dt_client * dt_client;
+ dt_time += dt_client;
+
+ if(((time - dt_update) > autocvar_hud_panel_strafehud_fps_update) || (dt_update == 0))
+ {
+ dt = dt_sum / dt_time;
+ dt_update = time;
+ dt_time = dt_sum = 0;
+ }
+ }
+ else // when spectating other players server ticrate will be used, this may not be accurate but there is no way to find other player's frametime
+ {
+ dt = ticrate;
+ dt_update = dt_time = dt_sum = 0;
+ }
+
+ return dt;
+}
+
+float DetectWishAngle(vector movement, int keys, bool islocal)
+{
+ // determine player wishdir
+ float wishangle;
+ if(islocal) // if entity is local player
+ {
+ if(movement.x == 0)
+ {
+ if(movement.y < 0)
+ wishangle = -90;
+ else if(movement.y > 0)
+ wishangle = 90;
+ else
+ wishangle = 0;
+ }
+ else
+ {
+ if(movement.y == 0)
+ {
+ wishangle = 0;
+ }
+ else
+ {
+ wishangle = RAD2DEG * atan2(movement.y, movement.x);
+ // wrap the wish angle if it exceeds ±90°
+ if(fabs(wishangle) > 90)
+ {
+ if(wishangle < 0)
+ wishangle += 180;
+ else
+ wishangle -= 180;
+
+ wishangle *= -1;
+ }
+ }
+ }
+ }
+ else // alternatively calculate wishdir by querying pressed keys
+ {
+ if(keys & KEY_FORWARD || keys & KEY_BACKWARD)
+ wishangle = 45;
+ else
+ wishangle = 90;
+ if(keys & KEY_LEFT)
+ wishangle *= -1;
+ else if(!(keys & KEY_RIGHT))
+ wishangle = 0; // wraps at 180°
+ }
+
+ return wishangle;
+}
+
+float StrafeHUD_determineHudAngle(float range_minangle)
+{
+ float hudangle;
+ if(isnan(autocvar_hud_panel_strafehud_range))
+ {
+ hudangle = 0;
+ }
+ else if(autocvar_hud_panel_strafehud_range == 0)
+ {
+ if(autocvar__hud_configure)
+ hudangle = 90;
+ else
+ hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle
+ }
+ else if(autocvar_hud_panel_strafehud_range < 0)
+ {
+ float hfov = getproperty(VF_FOVX);
+ if(isnan(hfov)) hfov = 0;
+
+ hudangle = hfov;
+ }
+ else
+ {
+ hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values do not make sense
+ }
+
+ // limit strafe-meter angle to values suitable for the current projection mode
+ switch(autocvar_hud_panel_strafehud_projection)
+ {
+ case STRAFEHUD_PROJECTION_PERSPECTIVE:
+ hudangle = min(hudangle, 170);
+ break;
+ case STRAFEHUD_PROJECTION_PANORAMIC:
+ hudangle = min(hudangle, 350);
+ break;
+ }
+
+ return hudangle;
+}
+
+// determine whether the player is strafing left or right
+float StrafeHUD_determineDirection(float angle, float wishangle, float antiflicker_angle)
+{
+ if(wishangle > 0)
+ {
+ return STRAFEHUD_DIRECTION_RIGHT;
+ }
+ else if(wishangle < 0)
+ {
+ return STRAFEHUD_DIRECTION_LEFT;
+ }
+ else
+ {
+ if(angle > antiflicker_angle && angle < (180 - antiflicker_angle))
+ return STRAFEHUD_DIRECTION_RIGHT;
+ else if(angle < -antiflicker_angle && angle > (-180 + antiflicker_angle))
+ return STRAFEHUD_DIRECTION_LEFT;
+ else
+ return STRAFEHUD_DIRECTION_NONE;
+ }
+}
--- /dev/null
+#pragma once
+#include "../strafehud.qh"
+
+float GetLengthUnitFactor(int);
+string GetLengthUnit(int);
+float StrafeHUD_project(float, float, bool);
+float StrafeHUD_projectAngle(float, float, bool);
+float StrafeHUD_projectOffset(float, float, bool);
+float StrafeHUD_projectWidth(float, float, float);
+float StrafeHUD_angleToOffset(float, float);
+float StrafeHUD_offsetToAngle(float, float);
+float DetectWaterLevel(entity);
+float DetectFrameTime();
+float DetectWishAngle(vector, int, bool);
+float StrafeHUD_determineHudAngle(float);
+float StrafeHUD_determineDirection(float, float, float);