]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
target_speed: fix macro mistake
authorbones_was_here <bones_was_here@xonotic.au>
Sat, 23 Mar 2024 07:37:40 +0000 (17:37 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Fri, 29 Mar 2024 09:12:34 +0000 (19:12 +1000)
qcsrc/common/mapobjects/target/speed.qc

index b42e0802bcfaf50ceef3b6f23eab9b5e0551e0e5..4c3618cad65911d97204d36d397f1cf077ecbbb8 100644 (file)
@@ -3,7 +3,7 @@
 // bones_was_here: TODO implement subscript support for vectors in gmqcc
 // or _something_ so code like this can be cheaper...
 #define ARRAY_AS_VECTOR(a) vec3((a)[0], (a)[1], (a)[2])
-#define VECTOR_TO_ARRAY(a, e) (a)[0] = (e).x, (a)[1] = (e).y, (a)[2] = (e).z
+#define VECTOR_TO_ARRAY(a, e) { vector v = (e); (a)[0] = v.x; (a)[1] = v.y; (a)[2] = v.z; }
 vector target_speed_calculatevelocity(entity this, float speed, entity pushed_entity)
 {
        bool is_percentage = boolean(this.spawnflags & SPEED_PERCENTAGE);
@@ -27,7 +27,7 @@ vector target_speed_calculatevelocity(entity this, float speed, entity pushed_en
        }
 
        float pushvel[3];
-       VECTOR_TO_ARRAY(pushvel, pushed_entity.velocity);
+       VECTOR_TO_ARRAY(pushvel, pushed_entity.velocity)
 
        for(int i = 0; i < 3; ++i)
        {
@@ -98,20 +98,20 @@ vector target_speed_calculatevelocity(entity this, float speed, entity pushed_en
        }
 
        float oldvel[3];
-       VECTOR_TO_ARRAY(oldvel, pushed_entity.velocity);
+       VECTOR_TO_ARRAY(oldvel, pushed_entity.velocity)
 
        if(is_launcher)
        {
                // launcher will always launch you in the correct direction
                // even if speed is set to a negative value, fabs() is correct
-               VECTOR_TO_ARRAY(pushvel, normalize(ARRAY_AS_VECTOR(pushvel)) * fabs(launcherspeed));
+               VECTOR_TO_ARRAY(pushvel, normalize(ARRAY_AS_VECTOR(pushvel)) * fabs(launcherspeed))
        }
        else
        {
                if(!is_add)
-                       VECTOR_TO_ARRAY(pushvel, normalize(ARRAY_AS_VECTOR(pushvel)) * speed);
+                       VECTOR_TO_ARRAY(pushvel, normalize(ARRAY_AS_VECTOR(pushvel)) * speed)
                else
-                       VECTOR_TO_ARRAY(pushvel, normalize(ARRAY_AS_VECTOR(pushvel)) * speed + ARRAY_AS_VECTOR(oldvel));
+                       VECTOR_TO_ARRAY(pushvel, normalize(ARRAY_AS_VECTOR(pushvel)) * speed + ARRAY_AS_VECTOR(oldvel))
        }
 
        for(int i = 0; i < 3; ++i)