#include "r_shadow.h"
#include "libcurl.h"
#include "snd_main.h"
-
+#include "idwmaster_gameroom.h"
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
Cmd_AddCommand ("stop", CL_Stop_f, "stop recording or playing a demo");
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "watch a demo file");
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log");
-
+ IDWMaster_Init();
// Support Client-side Model Index List
Cmd_AddCommand ("cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex");
// Support Client-side Sound Index List
chat_mode = 0; // "say"
if(Cmd_Argc() > 1)
{
+
dpsnprintf(chat_buffer, sizeof(chat_buffer), "%s ", Cmd_Args());
chat_bufferlen = strlen(chat_buffer);
+
}
}