- diff notifications.cfg data/data/notifications_dump.cfg ||\r
{ echo 'Please update notifications.cfg using `dumpnotifs`!'; exit 1; }\r
\r
- - wget -O data/stormkeep.pk3 http://beta.xonotic.org/autobuild-bsp/latest/stormkeep.pk3\r
- - wget -O data/maps/stormkeep.mapinfo https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.mapinfo\r
- - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints\r
- - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache\r
+ # - wget -nv -O data/stormkeep.pk3 http://beta.xonotic.org/autobuild-bsp/latest/stormkeep.pk3\r
+ # ^^ INCORRECT: /latest/stormkeep.pk3 is the most recently built, not necessarily the one built from master!\r
+ # we can't get the one from master directly as there's no /stable/stormkeep.pk3 or /master/stormkeep.pk3\r
+ # and we can't run misc/tools/xonotic-map-compiler-autobuild as it uses commit hashes from xonotic-maps.pk3dir to generate filenames\r
+ # but the autobuild server can run it and provide us the resulting pk3:\r
+ - wget -nv -O data/stormkeep.pk3 https://beta.xonotic.org/pipeline-bin/stormkeep.pk3\r
+ # see also: misc/infrastructure/xonotic-release-build.cron\r
+ - wget -nv -O data/maps/stormkeep.mapinfo https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.mapinfo\r
+ - wget -nv -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints\r
+ - wget -nv -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache\r
\r
- - EXPECT=77364c2d1f95a5ff36fb7ad21e1a5ac6\r
- - EXPECT=fe5dec36cb304c55acee73afd1e09c0a\r
++ - EXPECT=3f5d7c3810b74874094de348c651363d\r
- HASH=$(${ENGINE} +timestamps 1 +exec serverbench.cfg\r
| tee /dev/stderr\r
| sed -e 's,^\[[^]]*\] ,,'\r
alias sv_hook_gamestart_ft
alias sv_hook_gamestart_inv
alias sv_hook_gamestart_duel
+ alias sv_hook_gamestart_mayhem
+ alias sv_hook_gamestart_tmayhem
+alias sv_hook_gamestart_tka
// there is currently no hook for when the match is restarted
// see sv_hook_readyrestart for previous uses of this hook
//alias sv_hook_gamerestart
alias sv_vote_gametype_hook_rc
alias sv_vote_gametype_hook_tdm
alias sv_vote_gametype_hook_duel
+ alias sv_vote_gametype_hook_mayhem
+ alias sv_vote_gametype_hook_tmayhem
+alias sv_vote_gametype_hook_tka
// Example preset to allow 1v1ctf to be used for the gametype voting screen.
// Aliases can have max 31 chars so the gametype can have max 9 chars.
set g_duel_respawn_delay_max 0
set g_duel_respawn_waves 0
set g_duel_weapon_stay 0
+ set g_mayhem_respawn_delay_small 0
+ set g_mayhem_respawn_delay_small_count 0
+ set g_mayhem_respawn_delay_large 0
+ set g_mayhem_respawn_delay_large_count 0
+ set g_mayhem_respawn_delay_max 0
+ set g_mayhem_respawn_waves 0
+ set g_mayhem_weapon_stay 0
+ set g_tmayhem_respawn_delay_small 0
+ set g_tmayhem_respawn_delay_small_count 0
+ set g_tmayhem_respawn_delay_large 0
+ set g_tmayhem_respawn_delay_large_count 0
+ set g_tmayhem_respawn_delay_max 0
+ set g_tmayhem_respawn_waves 0
+ set g_tmayhem_weapon_stay 0
+set g_tka_respawn_delay_small 0
+set g_tka_respawn_delay_small_count 0
+set g_tka_respawn_delay_large 0
+set g_tka_respawn_delay_large_count 0
+set g_tka_respawn_delay_max 0
+set g_tka_respawn_waves 0
+set g_tka_weapon_stay 0
// =========
set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"
set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel"
+ // ==============================
+ // free for all and team mayhem
+ // ==============================
+ set g_mayhem 0 "Mayhem: Compete for the most damage dealt and kills in this chaotic mayhem!"
+ set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and kills in this chaotic mayhem!"
+
+ set g_mayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score"
+ set g_tmayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score"
+ set g_mayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags"
+ set g_tmayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags"
+ set g_mayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags"
+ set g_tmayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags"
+ set g_mayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+ set g_tmayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+
+ set g_mayhem_point_limit -1 "Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+ set g_mayhem_point_leadlimit -1 "Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+ set g_tmayhem_point_limit -1 "Team Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+ set g_tmayhem_point_leadlimit -1 "Team Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+
+ set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+ set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+
+ set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+ set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+ set g_mayhem_pickup_items 0 "spawn pickup items in mayhem"
+ set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem"
+ set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups"
+ set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups"
+
+ set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem"
+ set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem"
+
+ set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+ set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+ set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+ set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+
+ set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)"
+ set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+ set g_tmayhem_teams_override 0 "how many teams are in team mayhem"
++
+// ===============
+// team keepaway
+// ===============
+set g_tka 0 "another game mode which focuses around a ball"
+set g_tka_on_ka_maps 1 "when this is set, all KA maps automatically support TKA"
+set g_tka_on_tdm_maps 0 "when this is set, all TDM maps automatically support TKA"
+set g_tka_teams 2 "how many teams are in team keepaway (set by mapinfo)"
+set g_tka_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+set g_tka_teams_override 0 "how many teams are in team keepaway"
+set g_tka_point_limit -1 "TKA point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tka_point_leadlimit -1 "TKA point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tka_score_team 1 "allow points to be awarded to teammates for any kill when the ball is in your team's possession"
+set g_tka_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)"
+set g_tka_score_killac 1 "points for kills while holding the ball (Kill As Carrier)"
+set g_tka_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
+set g_tka_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
+set g_tka_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_tka_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
+set g_tka_ballcarrier_damage 1 "damage multiplier while holding the ball"
+set g_tka_ballcarrier_force 1 "force multiplier while holding the ball"
+set g_tka_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
+set g_tka_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
+set g_tka_noncarrier_warn 1 "warn players when they kill without holding the ball"
+set g_tka_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
+set g_tka_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
+set g_tka_noncarrier_selfdamage 1 "self damage if you don't have the ball"
+set g_tka_noncarrier_selfforce 1 "self force if you don't have the ball"
+set g_tkaball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_tkaball_trail_color 254 "particle trail color from player/ball"
+set g_tkaball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_tkaball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"