{
float zoomsensitivity, zoomspeed, zoomfactor, zoomdir;
float velocityzoom, curspeed;
+ vector v;
zoomsensitivity = autocvar_cl_zoomsensitivity;
zoomfactor = autocvar_cl_zoomfactor;
if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too
{
+ v = pmove_vel;
+ if(csqcplayer)
+ v = csqcplayer.velocity;
+
switch(autocvar_cl_velocityzoom_type)
{
- case 3: curspeed = max(0, v_forward * pmove_vel); break;
- case 2: curspeed = (v_forward * pmove_vel); break;
- case 1: default: curspeed = vlen(pmove_vel); break;
+ case 3: curspeed = max(0, v_forward * v); break;
+ case 2: curspeed = (v_forward * v); break;
+ case 1: default: curspeed = vlen(v); break;
}
velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoom_time), 1); // speed at which the zoom adapts to player velocity