this.ammo_rockets += it.count * WEP_CVAR(devastator, ammo);
this.netname = "devastator";
}
+ else if (it.classname == "weapon_lightning") {
+ this.ammo_cells += it.count * WEP_CVAR_PRI(electro, ammo); // WEAPONTODO
+ if(this.netname == "")
+ this.netname = "electro";
+ else
+ this.netname = strcat(this.netname, " electro");
+ }
else if (it.classname == "weapon_plasmagun") {
this.ammo_rockets += it.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
if(this.netname == "")