=============
*/
-float game_delay;
-float game_delay_last;
+bool game_delay_last;
bool autocvar_sv_autopause = false;
float RedirectionThink();
skill = autocvar_skill;
// detect when the pre-game countdown (if any) has ended and the game has started
- game_delay = (time < game_starttime);
-
+ bool game_delay = (time < game_starttime);
if (autocvar_sv_eventlog && game_delay_last && !game_delay)
GameLogEcho(":startdelay_ended");
-
game_delay_last = game_delay;
CreatureFrame_All();