MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3"));
MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm"));
MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3");
-MODEL(NADE_ORB, "models/nades/orb.md3");
+MODEL(NADE_ORB, "models/ctf/shield.md3");
MODEL(GIB_CHUNK, "models/gibs/chunk.mdl");
MODEL(GIB_LEG1, "models/gibs/leg1.md3");
orb.solid = SOLID_TRIGGER;
setmodel(orb, MDL_NADE_ORB);
+ orb.skin = 1;
orb.orb_radius = orb_rad; // required for fading
vector size = '1 1 1' * orb.orb_radius / 2;
setsize(orb, -size, size);