--- /dev/null
+
+# save the model as okmale1.dpm
+model okmale1
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file
--- /dev/null
+
+# save the model as okmale2.dpm
+model okmale2
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file
--- /dev/null
+
+# save the model as okmale3.dpm
+model okmale3
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file
--- /dev/null
+
+# save the model as okmale4.dpm
+model okmale4
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file
--- /dev/null
+
+# save the model as okrobot1.dpm
+model okrobot1
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file
--- /dev/null
+
+# save the model as okrobot2.dpm
+model okrobot2
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file
--- /dev/null
+
+# save the model as okrobot3.dpm
+model okrobot3
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file
--- /dev/null
+
+# save the model as okrobot4.dpm
+model okrobot4
+# move the model this much before saving
+origin 0 0 0
+# rotate the model 0 degrees around vertical
+rotate 0
+# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+scale 1
+# load the mesh file, this is stored into the dpm as frame 0
+framegroups
+scene mesh.smd
+scene dieone.smd fps 30 noloop
+scene dietwo.smd fps 30 noloop
+scene draw.smd fps 15
+scene duck.smd fps 10
+scene duckwalk.smd fps 15
+scene duckjump.smd fps 40 noloop
+scene duckidle.smd fps 10
+scene idle.smd fps 15
+scene jump.smd fps 20
+scene painone.smd fps 10 noloop
+scene paintwo.smd fps 10 noloop
+scene shoot.smd fps 30 noloop
+scene taunt.smd fps 15
+scene run.smd fps 30
+scene runbackwards.smd fps 30
+scene strafeleft.smd fps 30
+scene straferight.smd fps 30
+scene deadone.smd fps 10 noloop
+scene deadtwo.smd fps 10 noloop
+scene forwardright.smd fps 30
+scene forwardleft.smd fps 30
+scene backright.smd fps 30
+scene backleft.smd fps 30
+scene melee.smd fps 15
\ No newline at end of file