#include "announcer.qh"
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include <common/notifications/all.qh>
#include <common/stats.qh>
#include "../mapvoting.qh"
#include "../miscfunctions.qh"
-#include "../mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include <common/mapinfo.qh>
#include "autocvars.qh"
#include "csqcmodel_hooks.qh"
#include "miscfunctions.qh"
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include "player_skeleton.qh"
#include "weapons/projectile.qh"
#include <common/animdecide.qh>
#include "hud.qh"
#include "hud_config.qh"
-#include <client/mutators/events.qh>
+#include <client/mutators/_mod.qh>
#include <common/effects/all.inc>
#include "hud/_mod.qh"
#include "mapvoting.qh"
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include "hud/panel/scoreboard.qh"
#include "hud/panel/quickmenu.qh"
#include "shownames.qh"
#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include "../lib/csqcmodel/cl_player.qh"
#include "../lib/warpzone/anglestransform.qh"
#include "hud/panel/scoreboard.qh"
#include "hud/panel/quickmenu.qh"
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include <common/animdecide.qh>
#include <common/deathtypes/all.qh>
#include "../autocvars.qh"
#include "../defs.qh"
#include "../main.qh"
-#include "../mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/effects/effect.qh>
#ifdef CSQC
#include <common/deathtypes/all.qh>
#include <common/physics/movetypes/movetypes.qh>
-#include <client/mutators/events.qh>
+#include <client/mutators/_mod.qh>
#include <common/vehicles/all.qh>
#include <common/weapons/_all.qh>
#endif
#if defined(CSQC)
#include "constants.qh"
- #include "../client/mutators/events.qh"
+ #include <client/mutators/_mod.qh>
#include "mapinfo.qh"
#include "notifications/all.qh"
#include "scores.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
#include "constants.qh"
- #include "../server/mutators/events.qh"
+ #include <server/mutators/_mod.qh>
#include "notifications/all.qh"
#include <common/deathtypes/all.qh>
#include "scores.qh"
#include "../menu.qh"
#include "../item.qh"
-#include "../mutators/events.qh"
+#include <menu/mutators/_mod.qh>
#include <common/command/_mod.qh>
// generated file; do not modify
+#include <menu/mutators/events.qc>
// generated file; do not modify
+#include <menu/mutators/events.qh>
--- /dev/null
+#include "events.qh"
#include "mainwindow.qh"
-#include "../mutators/events.qh"
+#include <menu/mutators/_mod.qh>
#include "nexposee.qh"
#include "inputbox.qh"
#include "../../weapons/weaponsystem.qh"
-#include "../../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
// traces multiple trajectories to find one that will impact the target
// 'end' vector is the place it aims for,
#include "../../race.qh"
#include <common/t_items.qh>
-#include "../../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "../../weapons/accuracy.qh"
#include "race.qh"
#include "../common/mapobjects/teleporters.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "weapons/tracing.qh"
#include "../scores.qh"
#include "../teamplay.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/gamemodes/_mod.qh>
#ifdef SVQC
#include "../bot/api.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/gamemodes/_mod.qh>
#include <common/constants.qh>
#include "../round_handler.qh"
#include "../scores.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/gamemodes/_mod.qh>
#include <common/constants.qh>
#include <common/effects/all.qh>
#include "bot/api.qh"
#include "g_hook.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "scores.qh"
#include "spawnpoints.qh"
#include "../common/state.qh"
#include "defs.qh"
#include <common/notifications/all.qh>
#include <common/deathtypes/all.qh>
- #include "mutators/_mod.qh"
+ #include <server/mutators/_mod.qh>
#include <common/turrets/sv_turrets.qh>
#include <common/vehicles/all.qh>
#include <lib/csqcmodel/sv_model.qh>
#include "g_hook.qh"
#include "ipban.qh"
#include "mapvoting.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "race.qh"
#include "scores.qh"
#include "teamplay.qh"
/// game items.
/// \copyright GNU GPLv2 or any later version.
-#include "mutators/events.qh"
+#include <server/mutators/_mod.qh>
#include <common/weapons/all.qh>
#include <common/mapobjects/subs.qh>
#include "constants.qh"
#include "g_hook.qh"
#include "ipban.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "../common/t_items.qh"
#include "resources.qh"
#include "items.qh"
#include <common/t_items.qh>
-#include "mutators/events.qh"
+#include <server/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/mapinfo.qh>
// generated file; do not modify
+#include <server/mutators/events.qc>
#include <server/mutators/loader.qc>
// generated file; do not modify
+#include <server/mutators/events.qh>
#include <server/mutators/loader.qh>
--- /dev/null
+#include "events.qh"
#include "defs.qh"
#include <server/g_world.qh>
#include <server/miscfunctions.qh>
-//#include "mutators/_mod.qh"
-#include "mutators/events.qh"
+#include <server/mutators/_mod.qh>
#include <common/net_linked.qh>
#include "../common/playerstats.qh"
#include "../common/teams.qh"
#include "spawnpoints.qh"
-#include "mutators/events.qh"
+#include <server/mutators/_mod.qh>
#include "g_world.qh"
#include "race.qh"
#include "defs.qh"
#include "command/common.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "weapons/csqcprojectile.qh"
#include "../common/constants.qh"
#include "command/vote.qh"
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "../common/deathtypes/all.qh"
#include <common/gamemodes/_mod.qh>
#include "accuracy.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/teams.qh>
#include "weaponsystem.qh"
#include "../resources.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/t_items.qh>
#include <server/items.qh>
#include <common/weapons/_all.qh>
#include "weaponsystem.qh"
#include "../resources.qh"
#include "../items.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include <common/t_items.qh>
#include "../g_damage.qh"
#include <common/items/item.qh>
#include "selection.qh"
#include "../command/common.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
#include "../round_handler.qh"
#include <server/resources.qh>
#include <common/t_items.qh>