ATTRIB(XonoticMutatorsDialog, title, string, "Mutators")
ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
- ATTRIB(XonoticMutatorsDialog, rows, float, 18)
+ ATTRIB(XonoticMutatorsDialog, rows, float, 17)
ATTRIB(XonoticMutatorsDialog, columns, float, 6)
ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
ENDCLASS(XonoticMutatorsDialog)
s = strcat(s, ", Cloaked");
if(cvar("g_grappling_hook"))
s = strcat(s, ", Hook");
- if(cvar("g_laserguided_missile"))
- s = strcat(s, ", LG missiles");
if(cvar("g_midair"))
s = strcat(s, ", Midair");
if(cvar("g_vampire"))
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", "Jet pack"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_laserguided_missile", "Laser guided missiles"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_rocket_flying", "Rocket Flying"));
\sv_gravity\Make things fall to the ground slower, lower value means lower gravity
\g_grappling_hook\Players spawn with the grappling hook
\g_jetpack\Players spawn with the jetpack
-\g_laserguided_missile\Rockets can be steered using a laser pointer
\g_pinata\Players will drop all weapons they possessed when they are killed
\g_weapon_stay\Weapons stay after they are picked up
\g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.