MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's rocket%s%s"), "")
MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")