teamshoot sound/player/female/coms/teamshoot 4
death sound/player/female/player/death 3
drown sound/player/female/player/drown 0
-fall sound/player/female/player/fall 0
+fall sound/player/female/player/fall 1
falling sound/player/female/player/falling 0
gasp sound/player/female/player/gasp 0
jump sound/player/female/player/jump 0
if (dm > 0)\r
{\r
Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');\r
+ // this must be allowed to cut the normal pain sounds (played after them and on the same channel)\r
+ // there's no way to detect falling damage and prevent the pain sounds for this to be played instead\r
+ PlayerSound(self, playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
}\r
else if(vlen(self.velocity) > 100000 && cvar("developer"))\r
{\r