{
trailtype = 3;
dlightradius = max(dlightradius, 100);
- dlightcolor[0] += 0.12f;
- dlightcolor[1] += 0.50f;
- dlightcolor[2] += 0.12f;
+ dlightcolor[0] += 0.25f;
+ dlightcolor[1] += 1.00f;
+ dlightcolor[2] += 0.25f;
}
else if (e->render.model->flags & EF_TRACER2)
{
trailtype = 5;
dlightradius = max(dlightradius, 100);
- dlightcolor[0] += 0.50f;
- dlightcolor[1] += 0.30f;
- dlightcolor[2] += 0.10f;
+ dlightcolor[0] += 1.00f;
+ dlightcolor[1] += 0.60f;
+ dlightcolor[2] += 0.20f;
}
else if (e->render.model->flags & EF_ROCKET)
{
trailtype = 0;
dlightradius = max(dlightradius, 200);
- dlightcolor[0] += 1.50f;
- dlightcolor[1] += 1.20f;
- dlightcolor[2] += 0.60f;
+ dlightcolor[0] += 3.00f;
+ dlightcolor[1] += 1.50f;
+ dlightcolor[2] += 0.50f;
}
else if (e->render.model->flags & EF_GRENADE)
{
{
trailtype = 6;
dlightradius = max(dlightradius, 200);
- dlightcolor[0] += 0.60f;
- dlightcolor[1] += 0.25f;
- dlightcolor[2] += 0.50f;
+ dlightcolor[0] += 1.20f;
+ dlightcolor[1] += 0.50f;
+ dlightcolor[2] += 1.00f;
}
}
// LordHavoc: customizable glow
CL_ParticleExplosion(pos);
// LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
- CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 1.0f, 700, 0.5, 0, 0, true, 1);
+ CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 1.00f, 700, 0.5, 0, 0, true, 1);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;