// for secure rcon authentication
#include "hmac.h"
#include "mdfour.h"
+#include "image.h"
#include <time.h>
+cvar_t cl_name = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "name", "player", "change your player name"};
+cvar_t cl_rate = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate", "20000", "change your connection speed"};
+cvar_t cl_rate_burstsize = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate_burstsize", "1024", "internal storage cvar for current rate control burst size (changed by rate_burstsize command)"};
+cvar_t cl_topcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "topcolor", "0", "change the color of your shirt"};
+cvar_t cl_bottomcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "bottomcolor", "0", "change the color of your pants"};
+cvar_t cl_team = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
+cvar_t cl_skin = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
+cvar_t cl_noaim = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t cl_pmodel = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "pmodel", "0", "current player model number in nehahra"};
+cvar_t r_fixtrans_auto = {CVAR_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
cvar_t rcon_password = {CVAR_CLIENT | CVAR_SERVER | CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands; NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password; may be set to a string of the form user1:pass1 user2:pass2 user3:pass3 to allow multiple user accounts - the client then has to specify ONE of these combinations"};
cvar_t rcon_secure = {CVAR_CLIENT | CVAR_SERVER, "rcon_secure", "0", "force secure rcon authentication (1 = time based, 2 = challenge based); NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password"};
cvar_t rcon_secure_challengetimeout = {CVAR_CLIENT, "rcon_secure_challengetimeout", "5", "challenge-based secure rcon: time out requests if no challenge came within this time interval"};
cvar_t rcon_address = {CVAR_CLIENT, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
-cvar_t cl_name = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "name", "player", "change your player name"};
-cvar_t cl_topcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "topcolor", "0", "change the color of your shirt"};
-cvar_t cl_bottomcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "bottomcolor", "0", "change the color of your pants"};
/*
===================
CL_ForwardToServer(s);
}
+static void CL_SendCvar_f(cmd_state_t *cmd)
+{
+ cvar_t *c;
+ const char *cvarname;
+ char vabuf[1024];
+
+ if(Cmd_Argc(cmd) != 2)
+ return;
+ cvarname = Cmd_Argv(cmd, 1);
+ if (cls.state == ca_connected)
+ {
+ c = Cvar_FindVar(&cvars_all, cvarname, CVAR_CLIENT | CVAR_SERVER);
+ // LadyHavoc: if there is no such cvar or if it is private, send a
+ // reply indicating that it has no value
+ if(!c || (c->flags & CVAR_PRIVATE))
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname));
+ else
+ CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string));
+ return;
+ }
+}
+
/*
==================
CL_Color_f
Cvar_SetQuick(&rcon_password, "");
}
+/*
+==================
+CL_FullServerinfo_f
+
+Sent by server when serverinfo changes
+==================
+*/
+// TODO: shouldn't this be a cvar instead?
+static void CL_FullServerinfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+{
+ char temp[512];
+ if (Cmd_Argc(cmd) != 2)
+ {
+ Con_Printf ("usage: fullserverinfo <complete info string>\n");
+ return;
+ }
+
+ strlcpy (cl.qw_serverinfo, Cmd_Argv(cmd, 1), sizeof(cl.qw_serverinfo));
+ InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+ cl.qw_teamplay = atoi(temp);
+}
+
+/*
+==================
+CL_FullInfo_f
+
+Allow clients to change userinfo
+==================
+Casey was here :)
+*/
+static void CL_FullInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+{
+ char key[512];
+ char value[512];
+ const char *s;
+
+ if (Cmd_Argc(cmd) != 2)
+ {
+ Con_Printf ("fullinfo <complete info string>\n");
+ return;
+ }
+
+ s = Cmd_Argv(cmd, 1);
+ if (*s == '\\')
+ s++;
+ while (*s)
+ {
+ size_t len = strcspn(s, "\\");
+ if (len >= sizeof(key)) {
+ len = sizeof(key) - 1;
+ }
+ strlcpy(key, s, len + 1);
+ s += len;
+ if (!*s)
+ {
+ Con_Printf ("MISSING VALUE\n");
+ return;
+ }
+ ++s; // Skip over backslash.
+
+ len = strcspn(s, "\\");
+ if (len >= sizeof(value)) {
+ len = sizeof(value) - 1;
+ }
+ strlcpy(value, s, len + 1);
+
+ CL_SetInfo(key, value, false, false, false, false);
+
+ s += len;
+ if (!*s)
+ {
+ break;
+ }
+ ++s; // Skip over backslash.
+ }
+}
+
+/*
+==================
+CL_SetInfo_f
+
+Allow clients to change userinfo
+==================
+*/
+static void CL_SetInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+{
+ if (Cmd_Argc(cmd) == 1)
+ {
+ InfoString_Print(cls.userinfo);
+ return;
+ }
+ if (Cmd_Argc(cmd) != 3)
+ {
+ Con_Printf ("usage: setinfo [ <key> <value> ]\n");
+ return;
+ }
+ CL_SetInfo(Cmd_Argv(cmd, 1), Cmd_Argv(cmd, 2), true, false, false, false);
+}
+
+static void CL_PingPLReport_f(cmd_state_t *cmd)
+{
+ char *errbyte;
+ int i;
+ int l = Cmd_Argc(cmd);
+ if (l > cl.maxclients)
+ l = cl.maxclients;
+ for (i = 0;i < l;i++)
+ {
+ cl.scores[i].qw_ping = atoi(Cmd_Argv(cmd, 1+i*2));
+ cl.scores[i].qw_packetloss = strtol(Cmd_Argv(cmd, 1+i*2+1), &errbyte, 0);
+ if(errbyte && *errbyte == ',')
+ cl.scores[i].qw_movementloss = atoi(errbyte + 1);
+ else
+ cl.scores[i].qw_movementloss = 0;
+ }
+}
+
void CL_InitCommands(void)
{
+ dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
+
+ Cvar_RegisterVariable(&cl_name);
+ Cvar_RegisterAlias(&cl_name, "_cl_name");
+ Cvar_RegisterVariable(&cl_rate);
+ Cvar_RegisterAlias(&cl_rate, "_cl_rate");
+ Cvar_RegisterVariable(&cl_rate_burstsize);
+ Cvar_RegisterAlias(&cl_rate_burstsize, "_cl_rate_burstsize");
+ Cvar_RegisterVariable(&cl_pmodel);
+ Cvar_RegisterAlias(&cl_pmodel, "_cl_pmodel");
Cvar_RegisterVariable(&cl_color);
Cvar_RegisterCallback(&cl_color, CL_Color_c);
Cvar_RegisterVariable(&cl_topcolor);
Cvar_RegisterVariable(&rcon_secure);
Cvar_RegisterCallback(&rcon_secure, CL_RCon_ClearPassword_c);
Cvar_RegisterVariable(&rcon_secure_challengetimeout);
+ Cvar_RegisterVariable(&rcon_password);
+ Cvar_RegisterVariable(&r_fixtrans_auto);
+ Cvar_RegisterVariable(&cl_team);
+ Cvar_RegisterVariable(&cl_skin);
+ Cvar_RegisterVariable(&cl_noaim);
Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cmd", CL_ForwardToServer_f, "send a console commandline to the server (used by some mods)");
Cmd_AddCommand(CMD_CLIENT, "color", CL_Color_f, "change your player shirt and pants colors");
Cmd_AddCommand(CMD_CLIENT, "srcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
Cmd_AddCommand(CMD_CLIENT, "pqrcon", CL_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
Cmd_AddCommand(CMD_CLIENT, "packet", CL_Packet_f, "send a packet to the specified address:port containing a text string");
-
+ Cmd_AddCommand(CMD_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo");
+ Cmd_AddCommand(CMD_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo");
+ Cmd_AddCommand(CMD_CLIENT, "sendcvar", CL_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+ Cmd_AddCommand(CMD_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
+
+ // commands that are only sent by server to client for execution
+ Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "pingplreport", CL_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
+ Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "fullserverinfo", CL_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
}
cvar_t registered = {CVAR_CLIENT | CVAR_SERVER, "registered","0", "indicates if this is running registered quake (whether gfx/pop.lmp was found)"};
cvar_t cmdline = {CVAR_CLIENT | CVAR_SERVER, "cmdline","0", "contains commandline the engine was launched with"};
+// FIXME: Find a better place for these.
+cvar_t cl_playermodel = {CVAR_CLIENT | CVAR_SERVER | CVAR_USERINFO | CVAR_SAVE, "playermodel", "", "current player model in Nexuiz/Xonotic"};
+cvar_t cl_playerskin = {CVAR_CLIENT | CVAR_SERVER | CVAR_USERINFO | CVAR_SAVE, "playerskin", "", "current player skin in Nexuiz/Xonotic"};
+
char com_token[MAX_INPUTLINE];
gamemode_t gamemode;
Cvar_RegisterVariable (®istered);
Cvar_RegisterVariable (&cmdline);
+ Cvar_RegisterVariable(&cl_playermodel);
+ Cvar_RegisterAlias(&cl_playermodel, "_cl_playermodel");
+ Cvar_RegisterVariable(&cl_playerskin);
+ Cvar_RegisterAlias(&cl_playerskin, "_cl_playerskin");
// reconstitute the command line for the cmdline externally visible cvar
n = 0;
<ClCompile Include="gl_textures.c" />\r
<ClCompile Include="hmac.c" />\r
<ClCompile Include="host.c" />\r
- <ClCompile Include="host_cmd.c" />\r
<ClCompile Include="image.c" />\r
<ClCompile Include="image_png.c" />\r
<ClCompile Include="jpeg.c" />\r
<ClCompile Include="gl_textures.c" />\r
<ClCompile Include="hmac.c" />\r
<ClCompile Include="host.c" />\r
- <ClCompile Include="host_cmd.c" />\r
<ClCompile Include="image.c" />\r
<ClCompile Include="image_png.c" />\r
<ClCompile Include="jpeg.c" />\r
World_Init();
SV_Init();
V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
- Host_InitCommands();
Host_InitLocal();
Host_ServerOptions();
Memory_Shutdown();
}
+void Host_NoOperation_f(cmd_state_t *cmd)
+{
+}
+++ /dev/null
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-#include "sv_demo.h"
-#include "image.h"
-
-#include "prvm_cmds.h"
-#include "utf8lib.h"
-
-extern cvar_t sv_adminnick;
-extern cvar_t sv_status_privacy;
-extern cvar_t sv_status_show_qcstatus;
-extern cvar_t sv_namechangetimer;
-cvar_t cl_team = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
-cvar_t cl_skin = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
-cvar_t cl_playermodel = {CVAR_CLIENT | CVAR_SERVER | CVAR_USERINFO | CVAR_SAVE, "playermodel", "", "current player model in Nexuiz/Xonotic"};
-cvar_t cl_playerskin = {CVAR_CLIENT | CVAR_SERVER | CVAR_USERINFO | CVAR_SAVE, "playerskin", "", "current player skin in Nexuiz/Xonotic"};
-cvar_t cl_noaim = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
-cvar_t cl_pmodel = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "pmodel", "0", "current player model number in nehahra"};
-cvar_t r_fixtrans_auto = {CVAR_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
-
-//============================================================================
-
-/*
-======================
-CL_Playermodel_f
-======================
-*/
-// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
-static void CL_Playermodel_f(cmd_state_t *cmd)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i, j;
- char newPath[sizeof(host_client->playermodel)];
-
- if (Cmd_Argc (cmd) == 1)
- {
- if (cmd->source == src_command)
- {
- Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
- }
- return;
- }
-
- if (Cmd_Argc (cmd) == 2)
- strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
- else
- strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
-
- for (i = 0, j = 0;newPath[i];i++)
- if (newPath[i] != '\r' && newPath[i] != '\n')
- newPath[j++] = newPath[i];
- newPath[j] = 0;
-
- if (cmd->source == src_command)
- {
- Cvar_Set (&cvars_all, "_cl_playermodel", newPath);
- return;
- }
-
- /*
- if (host.realtime < host_client->nametime)
- {
- SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
- return;
- }
-
- host_client->nametime = host.realtime + 5;
- */
-
- // point the string back at updateclient->name to keep it safe
- strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
- PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
- if (strcmp(host_client->old_model, host_client->playermodel))
- {
- strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
- /*// send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
- }
-}
-
-/*
-======================
-CL_Playerskin_f
-======================
-*/
-static void CL_Playerskin_f(cmd_state_t *cmd)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i, j;
- char newPath[sizeof(host_client->playerskin)];
-
- if (Cmd_Argc (cmd) == 1)
- {
- if (cmd->source == src_command)
- {
- Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
- }
- return;
- }
-
- if (Cmd_Argc (cmd) == 2)
- strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
- else
- strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
-
- for (i = 0, j = 0;newPath[i];i++)
- if (newPath[i] != '\r' && newPath[i] != '\n')
- newPath[j++] = newPath[i];
- newPath[j] = 0;
-
- if (cmd->source == src_command)
- {
- Cvar_Set (&cvars_all, "_cl_playerskin", newPath);
- return;
- }
-
- /*
- if (host.realtime < host_client->nametime)
- {
- SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
- return;
- }
-
- host_client->nametime = host.realtime + 5;
- */
-
- // point the string back at updateclient->name to keep it safe
- strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
- PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
- if (strcmp(host_client->old_skin, host_client->playerskin))
- {
- //if (host_client->begun)
- // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
- strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
- /*// send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
- }
-}
-
-cvar_t cl_rate = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate", "20000", "change your connection speed"};
-cvar_t cl_rate_burstsize = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate_burstsize", "1024", "internal storage cvar for current rate control burst size (changed by rate_burstsize command)"};
-
-/*
-======================
-CL_PModel_f
-LadyHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
-LadyHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
-======================
-*/
-static void CL_PModel_f(cmd_state_t *cmd)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i;
-
- if (Cmd_Argc (cmd) == 1)
- {
- if (cmd->source == src_command)
- {
- Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
- }
- return;
- }
- i = atoi(Cmd_Argv(cmd, 1));
-
- if (cmd->source == src_command)
- {
- if (cl_pmodel.integer == i)
- return;
- Cvar_SetValue (&cvars_all, "_cl_pmodel", i);
- if (cls.state == ca_connected)
- CL_ForwardToServer_f(cmd);
- return;
- }
-
- PRVM_serveredictfloat(host_client->edict, pmodel) = i;
-}
-
-//===========================================================================
-
-//===========================================================================
-
-static void CL_SendCvar_f(cmd_state_t *cmd)
-{
- int i;
- cvar_t *c;
- const char *cvarname;
- client_t *old;
- char vabuf[1024];
-
- if(Cmd_Argc(cmd) != 2)
- return;
- cvarname = Cmd_Argv(cmd, 1);
- if (cls.state == ca_connected)
- {
- c = Cvar_FindVar(&cvars_all, cvarname, CVAR_CLIENT | CVAR_SERVER);
- // LadyHavoc: if there is no such cvar or if it is private, send a
- // reply indicating that it has no value
- if(!c || (c->flags & CVAR_PRIVATE))
- CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname));
- else
- CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string));
- return;
- }
- if(!sv.active)// || !PRVM_serverfunction(SV_ParseClientCommand))
- return;
-
- old = host_client;
- if (cls.state != ca_dedicated)
- i = 1;
- else
- i = 0;
- for(;i<svs.maxclients;i++)
- if(svs.clients[i].active && svs.clients[i].netconnection)
- {
- host_client = &svs.clients[i];
- SV_ClientCommands("sendcvar %s\n", cvarname);
- }
- host_client = old;
-}
-
-//=============================================================================
-
-// QuakeWorld commands
-
-/*
-==================
-CL_FullServerinfo_f
-
-Sent by server when serverinfo changes
-==================
-*/
-// TODO: shouldn't this be a cvar instead?
-static void CL_FullServerinfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
-{
- char temp[512];
- if (Cmd_Argc(cmd) != 2)
- {
- Con_Printf ("usage: fullserverinfo <complete info string>\n");
- return;
- }
-
- strlcpy (cl.qw_serverinfo, Cmd_Argv(cmd, 1), sizeof(cl.qw_serverinfo));
- InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
- cl.qw_teamplay = atoi(temp);
-}
-
-/*
-==================
-CL_FullInfo_f
-
-Allow clients to change userinfo
-==================
-Casey was here :)
-*/
-static void CL_FullInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
-{
- char key[512];
- char value[512];
- const char *s;
-
- if (Cmd_Argc(cmd) != 2)
- {
- Con_Printf ("fullinfo <complete info string>\n");
- return;
- }
-
- s = Cmd_Argv(cmd, 1);
- if (*s == '\\')
- s++;
- while (*s)
- {
- size_t len = strcspn(s, "\\");
- if (len >= sizeof(key)) {
- len = sizeof(key) - 1;
- }
- strlcpy(key, s, len + 1);
- s += len;
- if (!*s)
- {
- Con_Printf ("MISSING VALUE\n");
- return;
- }
- ++s; // Skip over backslash.
-
- len = strcspn(s, "\\");
- if (len >= sizeof(value)) {
- len = sizeof(value) - 1;
- }
- strlcpy(value, s, len + 1);
-
- CL_SetInfo(key, value, false, false, false, false);
-
- s += len;
- if (!*s)
- {
- break;
- }
- ++s; // Skip over backslash.
- }
-}
-
-/*
-==================
-CL_SetInfo_f
-
-Allow clients to change userinfo
-==================
-*/
-static void CL_SetInfo_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
-{
- if (Cmd_Argc(cmd) == 1)
- {
- InfoString_Print(cls.userinfo);
- return;
- }
- if (Cmd_Argc(cmd) != 3)
- {
- Con_Printf ("usage: setinfo [ <key> <value> ]\n");
- return;
- }
- CL_SetInfo(Cmd_Argv(cmd, 1), Cmd_Argv(cmd, 2), true, false, false, false);
-}
-
-static void CL_PingPLReport_f(cmd_state_t *cmd)
-{
- char *errbyte;
- int i;
- int l = Cmd_Argc(cmd);
- if (l > cl.maxclients)
- l = cl.maxclients;
- for (i = 0;i < l;i++)
- {
- cl.scores[i].qw_ping = atoi(Cmd_Argv(cmd, 1+i*2));
- cl.scores[i].qw_packetloss = strtol(Cmd_Argv(cmd, 1+i*2+1), &errbyte, 0);
- if(errbyte && *errbyte == ',')
- cl.scores[i].qw_movementloss = atoi(errbyte + 1);
- else
- cl.scores[i].qw_movementloss = 0;
- }
-}
-
-//=============================================================================
-
-/*
-==================
-Host_InitCommands
-==================
-*/
-void Host_InitCommands (void)
-{
- dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
-
- Cvar_RegisterVariable(&cl_name);
- Cvar_RegisterAlias(&cl_name, "_cl_name");
- Cvar_RegisterVariable(&cl_rate);
- Cvar_RegisterAlias(&cl_rate, "_cl_rate");
- Cvar_RegisterVariable(&cl_rate_burstsize);
- Cvar_RegisterAlias(&cl_rate_burstsize, "_cl_rate_burstsize");
- Cvar_RegisterVariable(&cl_pmodel);
- Cvar_RegisterAlias(&cl_pmodel, "_cl_pmodel");
- Cvar_RegisterVariable(&cl_playermodel);
- Cvar_RegisterAlias(&cl_playermodel, "_cl_playermodel");
- Cvar_RegisterVariable(&cl_playerskin);
- Cvar_RegisterAlias(&cl_playerskin, "_cl_playerskin");
- Cvar_RegisterVariable(&rcon_password);
- Cvar_RegisterVariable(&r_fixtrans_auto);
- Cvar_RegisterVariable(&cl_team);
- Cvar_RegisterVariable(&cl_skin);
- Cvar_RegisterVariable(&cl_noaim);
-
- Cmd_AddCommand(CMD_USERINFO, "pmodel", CL_PModel_f, "(Nehahra-only) change your player model choice");
- Cmd_AddCommand(CMD_USERINFO, "playermodel", CL_Playermodel_f, "change your player model");
- Cmd_AddCommand(CMD_USERINFO, "playerskin", CL_Playerskin_f, "change your player skin number");
-
- Cmd_AddCommand(CMD_CLIENT, "sendcvar", CL_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
- Cmd_AddCommand(CMD_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo");
- Cmd_AddCommand(CMD_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo");
- Cmd_AddCommand(CMD_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
-
- // commands that are only sent by server to client for execution
- Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "pingplreport", CL_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
- Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "fullserverinfo", CL_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
-}
-
-void Host_NoOperation_f(cmd_state_t *cmd)
-{
-}
gl_textures.o \
hmac.o \
host.o \
- host_cmd.o \
image.o \
image_png.o \
jpeg.o \
Cvar_Set (&cvars_all, "deathmatch", "1");
}
+/*
+======================
+SV_Playermodel_f
+======================
+*/
+// the old playermodel in cl_main has been renamed to __cl_playermodel
+static void SV_Playermodel_f(cmd_state_t *cmd)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i, j;
+ char newPath[sizeof(host_client->playermodel)];
+
+ if (Cmd_Argc (cmd) == 1)
+ return;
+
+ if (Cmd_Argc (cmd) == 2)
+ strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ /*
+ if (host.realtime < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = host.realtime + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
+ PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
+ if (strcmp(host_client->old_model, host_client->playermodel))
+ {
+ strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
+ }
+}
+
+/*
+======================
+SV_Playerskin_f
+======================
+*/
+static void SV_Playerskin_f(cmd_state_t *cmd)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i, j;
+ char newPath[sizeof(host_client->playerskin)];
+
+ if (Cmd_Argc (cmd) == 1)
+ return;
+
+ if (Cmd_Argc (cmd) == 2)
+ strlcpy (newPath, Cmd_Argv(cmd, 1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(cmd), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ /*
+ if (host.realtime < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = host.realtime + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
+ PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
+ if (strcmp(host_client->old_skin, host_client->playerskin))
+ {
+ //if (host_client->begun)
+ // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
+ strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
+ }
+}
+
+/*
+======================
+SV_PModel_f
+LadyHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+LadyHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
+======================
+*/
+static void SV_PModel_f(cmd_state_t *cmd)
+{
+ prvm_prog_t *prog = SVVM_prog;
+
+ if (Cmd_Argc (cmd) == 1)
+ return;
+
+ PRVM_serveredictfloat(host_client->edict, pmodel) = atoi(Cmd_Argv(cmd, 1));
+}
+
/*
===============================================================================
}
}
+static void SV_SendCvar_f(cmd_state_t *cmd)
+{
+ int i;
+ const char *cvarname;
+ client_t *old;
+
+ if(Cmd_Argc(cmd) != 2)
+ return;
+
+ if(!sv.active)// || !PRVM_serverfunction(SV_ParseClientCommand))
+ return;
+
+ cvarname = Cmd_Argv(cmd, 1);
+
+ old = host_client;
+ if (cls.state != ca_dedicated)
+ i = 1;
+ else
+ i = 0;
+ for(;i<svs.maxclients;i++)
+ if(svs.clients[i].active && svs.clients[i].netconnection)
+ {
+ host_client = &svs.clients[i];
+ SV_ClientCommands("sendcvar %s\n", cvarname);
+ }
+ host_client = old;
+}
+
void SV_InitOperatorCommands(void)
{
Cvar_RegisterVariable(&sv_cheats);
Cmd_AddCommand(CMD_SHARED, "maxplayers", SV_MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
Cmd_AddCommand(CMD_SHARED, "user", SV_User_f, "prints additional information about a player number or name on the scoreboard");
Cmd_AddCommand(CMD_SHARED, "users", SV_Users_f, "prints additional information about all players on the scoreboard");
+ Cmd_AddCommand(CMD_SERVER, "sendcvar", SV_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
// commands that do not have automatic forwarding from cmd_client, these are internal details of the network protocol and not of interest to users (if they know what they are doing they can still use a generic "cmd prespawn" or similar)
Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "prespawn", SV_PreSpawn_f, "internal use - signon 1 (client acknowledges that server information has been received)");
Cmd_AddCommand(CMD_USERINFO, "name", SV_Name_f, "change your player name");
Cmd_AddCommand(CMD_USERINFO, "rate", SV_Rate_f, "change your network connection speed");
Cmd_AddCommand(CMD_USERINFO, "rate_burstsize", SV_Rate_BurstSize_f, "change your network connection speed");
+ Cmd_AddCommand(CMD_USERINFO, "pmodel", SV_PModel_f, "(Nehahra-only) change your player model choice");
+ Cmd_AddCommand(CMD_USERINFO, "playermodel", SV_Playermodel_f, "change your player model");
+ Cmd_AddCommand(CMD_USERINFO, "playerskin", SV_Playerskin_f, "change your player skin number");
}