seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
-set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
+set g_jetpack 0 "Jetpack mutator"
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
set g_bastet 0 "don't try"
"+moveright" "strafe right"
"+jump" "jump / swim"
"+crouch" "crouch / sink"
-"+hook" "off-hand hook / jet pack"
+"+hook" "off-hand hook"
"" ""
"" "Attacking"
"+fire" "primary fire"
"+moveright" "rechts"
"+jump" "springen / schwimmen"
"+crouch" "ducken / sinken"
-"+hook" "Enterhaken / Jetpack"
+"+hook" "Enterhaken"
"" ""
"" "Angriff"
"+fire" "1. Feuermodus"
"+moveright" "derecha"
"+jump" "saltar / nadar"
"+crouch" "agacharse / bajar"
-"+hook" "gancho / jet pack"
+"+hook" "gancho"
"" ""
"" "Ataque"
"+fire" "ataque primario"
"+moveright" "droite"
"+jump" "sauter / nager"
"+crouch" "s'accroupir / couler"
-"+hook" "grappin / jet pack"
+"+hook" "grappin"
"" ""
"" "Attaque"
"+fire" "tir primaire"
"+moveright" "jobbra lépés"
"+jump" "ugrás / úszás"
"+crouch" "guggolás / süllyedés"
-"+hook" "kézi kampó / rakéta puttony"
+"+hook" "kézi kampó"
"" ""
"" "Tüzelés"
"+fire" "Elsődleges"
"+moveright" "a destra"
"+jump" "salta / risalire in acqua"
"+crouch" "abbassarsi / scendere in acqua"
-"+hook" "off-hand hook / jet pack"
+"+hook" "off-hand hook"
"" ""
"" "Attacco"
"+fire" "fuoco primario"
"+moveright" "вправо"
"+jump" "прыжок / плыть"
"+crouch" "пригнуться / погрузиться"
-"+hook" "крюк / реактивный ранец"
+"+hook" "крюк"
"" ""
"" "Нападение"
"+fire" "основной огонь"
"+moveright" "крок праворуч"
"+jump" "стрибок / плисти нагору"
"+crouch" "присідання / занурення"
-"+hook" "гак / реактивний ранець"
+"+hook" "гак"
"" ""
"" "Бій"
"+fire" "основний вогонь"
void spawnfunc_item_jetpack(void)
{
- if(g_grappling_hook)
- return; // sorry, but these two can't coexist (same button); spawn fuel instead
if(!self.ammo_fuel)
self.ammo_fuel = g_pickup_fuel_jetpack;
if(start_items & IT_JETPACK)