seta hud_panel_strafehud_angle_dashes "4" "determines the amount of dashes if the angle indicator uses a dashed line"
seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle"
seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)"
-seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)"
+seta hud_panel_strafehud_angle_width "0.001" "width of the indicator showing the player's current angle (relative to the panel width)"
seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if it is within the neutral zone"
seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if it is within the acceleration zone"
seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if it is within the overturn zone"
seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator"
seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator"
-seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicator(s) (relative to the strafe bar width)"
+seta hud_panel_strafehud_switch_width "0.003" "width of the strafe angle indicator(s) (relative to the strafe bar width)"
seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_alpha "0" "opacity of the direction caps which indicate the direction the player is currently strafing towards"
seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)"
int autocvar_hud_panel_strafehud_angle_dashes = 4;
float autocvar_hud_panel_strafehud_angle_alpha = 0.8;
float autocvar_hud_panel_strafehud_angle_height = 1;
-float autocvar_hud_panel_strafehud_angle_width = 0.005;
+float autocvar_hud_panel_strafehud_angle_width = 0.001;
vector autocvar_hud_panel_strafehud_angle_neutral_color = '1 1 0';
vector autocvar_hud_panel_strafehud_angle_accel_color = '0 1 1';
vector autocvar_hud_panel_strafehud_angle_overturn_color = '1 0 1';
float autocvar_hud_panel_strafehud_switch_minspeed = -1;
vector autocvar_hud_panel_strafehud_switch_color = '1 1 0';
float autocvar_hud_panel_strafehud_switch_alpha = 1;
-float autocvar_hud_panel_strafehud_switch_width = 0.0075;
+float autocvar_hud_panel_strafehud_switch_width = 0.003;
vector autocvar_hud_panel_strafehud_direction_color = '0 0.5 1';
float autocvar_hud_panel_strafehud_direction_alpha = 0;
float autocvar_hud_panel_strafehud_direction_width = 0.25;