//maxplayers 8 // number of players allowed on the server
//port 26000 // the port used by the server
-//You are RECOMMENDED to change this value to a free port number on your server
-//above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
-//changing the port your server runs on may make your server available to these
-//people. Changing the port breaks nothing, the default simply matches Quake as
-//we use a Quake-derived protocol and didn't do our own IANA port assignment yet
-//(if anyone wants to go through that process, we'd be glad).
+// You are RECOMMENDED to change this value to a free port number on your server
+// above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
+// changing the port your server runs on may make your server available to these
+// people. Changing the port breaks nothing, the default simply matches Quake as
+// we use a Quake-derived protocol and didn't do our own IANA port assignment yet
+// (if anyone wants to go through that process, we'd be glad).
//log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers
//g_start_delay 15 // delay before the game starts to let players join the server first
//g_lms_lives_override -1 // lives for LMS
//g_nexball_goallimit -1 // goals for NEXBALL
-//g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills
+//g_ctf_ignore_frags 0 // set to 1 to ignore kills except for FC kills
// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
//g_keyhunt_teams_override -1 // teams for KH