}
}
-static colpointf_t polyf_points[256];
-static colpointf_t polyf_edgedirs[256];
-static colplanef_t polyf_planes[256 + 2];
-static colbrushf_t polyf_brush;
-
void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision)
{
int i;
}
}
-void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents, int q3surfaceflags, texture_t *texture)
-{
- if (numpoints > 256)
- {
- Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
- return;
- }
- memset(&polyf_brush, 0, sizeof(polyf_brush));
- polyf_brush.isaabb = false;
- polyf_brush.hasaabbplanes = false;
- polyf_brush.numpoints = numpoints;
- polyf_brush.numedgedirs = numpoints;
- polyf_brush.numplanes = numpoints + 2;
- //polyf_brush.points = (colpointf_t *)points;
- polyf_brush.planes = polyf_planes;
- polyf_brush.edgedirs = polyf_edgedirs;
- polyf_brush.supercontents = supercontents;
- polyf_brush.points = polyf_points;
- polyf_brush.q3surfaceflags = q3surfaceflags;
- polyf_brush.texture = texture;
- Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
-}
-
void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
int i;
- memset(&polyf_brush, 0, sizeof(polyf_brush));
- polyf_brush.isaabb = false;
- polyf_brush.hasaabbplanes = false;
- polyf_brush.numpoints = 3;
- polyf_brush.numedgedirs = 3;
- polyf_brush.numplanes = 5;
- polyf_brush.points = polyf_points;
- polyf_brush.edgedirs = polyf_edgedirs;
- polyf_brush.planes = polyf_planes;
- polyf_brush.supercontents = supercontents;
- polyf_brush.q3surfaceflags = q3surfaceflags;
- polyf_brush.texture = texture;
- for (i = 0;i < polyf_brush.numplanes;i++)
+ colpointf_t points[3];
+ colpointf_t edgedirs[3];
+ colplanef_t planes[5];
+ colbrushf_t brush;
+ memset(&brush, 0, sizeof(brush));
+ brush.isaabb = false;
+ brush.hasaabbplanes = false;
+ brush.numpoints = 3;
+ brush.numedgedirs = 3;
+ brush.numplanes = 5;
+ brush.points = points;
+ brush.edgedirs = edgedirs;
+ brush.planes = planes;
+ brush.supercontents = supercontents;
+ brush.q3surfaceflags = q3surfaceflags;
+ brush.texture = texture;
+ for (i = 0;i < brush.numplanes;i++)
{
- polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
- polyf_brush.planes[i].texture = texture;
+ brush.planes[i].q3surfaceflags = q3surfaceflags;
+ brush.planes[i].texture = texture;
}
if(stride)
{
tri = i * stride + k;
if(tri >= numtriangles)
break;
- VectorCopy(vertex3f + element3i[tri * 3 + 0] * 3, polyf_points[0].v);
- VectorCopy(vertex3f + element3i[tri * 3 + 1] * 3, polyf_points[1].v);
- VectorCopy(vertex3f + element3i[tri * 3 + 2] * 3, polyf_points[2].v);
- Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+ VectorCopy(vertex3f + element3i[tri * 3 + 0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[tri * 3 + 1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[tri * 3 + 2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForPolygonBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
}
}
}
{
if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
{
- VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
- VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
- VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
- Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+ VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForPolygonBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
}
}
}
}
-void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents, int q3surfaceflags, texture_t *texture)
-{
- if (numpoints > 256)
- {
- Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
- return;
- }
- polyf_brush.numpoints = numpoints;
- polyf_brush.numedgedirs = numpoints;
- polyf_brush.numplanes = numpoints + 2;
- //polyf_brush.points = (colpointf_t *)points;
- polyf_brush.points = polyf_points;
- Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- polyf_brush.edgedirs = polyf_edgedirs;
- polyf_brush.planes = polyf_planes;
- polyf_brush.supercontents = supercontents;
- polyf_brush.q3surfaceflags = q3surfaceflags;
- polyf_brush.texture = texture;
- //Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
-}
-
void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
int i;
Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
}
#else
- polyf_brush.numpoints = 3;
- polyf_brush.numedgedirs = 3;
- polyf_brush.numplanes = 5;
- polyf_brush.points = polyf_points;
- polyf_brush.edgedirs = polyf_edgedirs;
- polyf_brush.planes = polyf_planes;
- polyf_brush.supercontents = supercontents;
- polyf_brush.q3surfaceflags = q3surfaceflags;
- polyf_brush.texture = texture;
- for (i = 0;i < polyf_brush.numplanes;i++)
+ colpointf_t points[3];
+ colpointf_t edgedirs[3];
+ colplanef_t planes[5];
+ colbrushf_t brush;
+ memset(&brush, 0, sizeof(brush));
+ brush.isaabb = false;
+ brush.hasaabbplanes = false;
+ brush.numpoints = 3;
+ brush.numedgedirs = 3;
+ brush.numplanes = 5;
+ brush.points = points;
+ brush.edgedirs = edgedirs;
+ brush.planes = planes;
+ brush.supercontents = supercontents;
+ brush.q3surfaceflags = q3surfaceflags;
+ brush.texture = texture;
+ for (i = 0;i < brush.numplanes;i++)
{
- polyf_brush.planes[i].supercontents = supercontents;
- polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
- polyf_brush.planes[i].texture = texture;
+ brush.planes[i].q3surfaceflags = q3surfaceflags;
+ brush.planes[i].texture = texture;
}
for (i = 0;i < numtriangles;i++, element3i += 3)
{
if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
{
- VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
- VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
- VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
- Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
- Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
- Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
- //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
- Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
+ VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+ VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+ VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+ Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+ Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+ Collision_CalcPlanesForPolygonBrushFloat(&brush);
+ //Collision_PrintBrushAsQHull(&brush, "brush");
+ Collision_TraceLineBrushFloat(trace, linestart, lineend, &brush, &brush);
}
}
#endif
}
-
-#define MAX_BRUSHFORBOX 16
-static unsigned int brushforbox_index = 0;
-// note: this relies on integer overflow to be consistent with modulo
-// MAX_BRUSHFORBOX, or in other words, MAX_BRUSHFORBOX must be a power of two!
-static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
-static colpointf_t brushforbox_edgedir[MAX_BRUSHFORBOX*3];
-static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
-static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
-static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
-
-void Collision_InitBrushForBox(void)
-{
- int i;
- memset(brushforbox_brush, 0, sizeof(brushforbox_brush));
- memset(brushforpoint_brush, 0, sizeof(brushforpoint_brush));
- for (i = 0;i < MAX_BRUSHFORBOX;i++)
- {
- brushforbox_brush[i].isaabb = true;
- brushforbox_brush[i].hasaabbplanes = true;
- brushforbox_brush[i].numpoints = 8;
- brushforbox_brush[i].numedgedirs = 3;
- brushforbox_brush[i].numplanes = 6;
- brushforbox_brush[i].points = brushforbox_point + i * 8;
- brushforbox_brush[i].edgedirs = brushforbox_edgedir + i * 3;
- brushforbox_brush[i].planes = brushforbox_plane + i * 6;
- brushforpoint_brush[i].isaabb = true;
- brushforpoint_brush[i].hasaabbplanes = true;
- brushforpoint_brush[i].numpoints = 1;
- brushforpoint_brush[i].numedgedirs = 0;
- brushforpoint_brush[i].numplanes = 0;
- brushforpoint_brush[i].points = brushforbox_point + i * 8;
- brushforpoint_brush[i].edgedirs = brushforbox_edgedir + i * 6;
- brushforpoint_brush[i].planes = brushforbox_plane + i * 6;
- }
-}
-
-colbrushf_t *Collision_BrushForBox(const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
+void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
{
int i;
- colbrushf_t *brush;
- if (brushforbox_brush[0].numpoints == 0)
- Collision_InitBrushForBox();
- // FIXME: these probably don't actually need to be normalized if the collision code does not care
+ memset(boxbrush, 0, sizeof(*boxbrush));
+ boxbrush->brush.points = boxbrush->points;
+ boxbrush->brush.edgedirs = boxbrush->edgedirs;
+ boxbrush->brush.planes = boxbrush->planes;
+ boxbrush->brush.supercontents = supercontents;
+ boxbrush->brush.q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.texture = texture;
if (VectorCompare(mins, maxs))
{
// point brush
- brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
- VectorCopy(mins, brush->points->v);
+ boxbrush->brush.numpoints = 1;
+ boxbrush->brush.numedgedirs = 0;
+ boxbrush->brush.numplanes = 0;
+ VectorCopy(mins, boxbrush->brush.points[0].v);
}
else
{
- brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
+ boxbrush->brush.numpoints = 8;
+ boxbrush->brush.numedgedirs = 3;
+ boxbrush->brush.numplanes = 6;
// there are 8 points on a box
// there are 3 edgedirs on a box (both signs are tested in collision)
// there are 6 planes on a box
- VectorSet(brush->points[0].v, mins[0], mins[1], mins[2]);
- VectorSet(brush->points[1].v, maxs[0], mins[1], mins[2]);
- VectorSet(brush->points[2].v, mins[0], maxs[1], mins[2]);
- VectorSet(brush->points[3].v, maxs[0], maxs[1], mins[2]);
- VectorSet(brush->points[4].v, mins[0], mins[1], maxs[2]);
- VectorSet(brush->points[5].v, maxs[0], mins[1], maxs[2]);
- VectorSet(brush->points[6].v, mins[0], maxs[1], maxs[2]);
- VectorSet(brush->points[7].v, maxs[0], maxs[1], maxs[2]);
- VectorSet(brush->edgedirs[0].v, 1, 0, 0);
- VectorSet(brush->edgedirs[1].v, 0, 1, 0);
- VectorSet(brush->edgedirs[2].v, 0, 0, 1);
- VectorSet(brush->planes[0].normal, -1, 0, 0);brush->planes[0].dist = -mins[0];
- VectorSet(brush->planes[1].normal, 1, 0, 0);brush->planes[1].dist = maxs[0];
- VectorSet(brush->planes[2].normal, 0, -1, 0);brush->planes[2].dist = -mins[1];
- VectorSet(brush->planes[3].normal, 0, 1, 0);brush->planes[3].dist = maxs[1];
- VectorSet(brush->planes[4].normal, 0, 0, -1);brush->planes[4].dist = -mins[2];
- VectorSet(brush->planes[5].normal, 0, 0, 1);brush->planes[5].dist = maxs[2];
+ VectorSet(boxbrush->brush.points[0].v, mins[0], mins[1], mins[2]);
+ VectorSet(boxbrush->brush.points[1].v, maxs[0], mins[1], mins[2]);
+ VectorSet(boxbrush->brush.points[2].v, mins[0], maxs[1], mins[2]);
+ VectorSet(boxbrush->brush.points[3].v, maxs[0], maxs[1], mins[2]);
+ VectorSet(boxbrush->brush.points[4].v, mins[0], mins[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[5].v, maxs[0], mins[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[6].v, mins[0], maxs[1], maxs[2]);
+ VectorSet(boxbrush->brush.points[7].v, maxs[0], maxs[1], maxs[2]);
+ VectorSet(boxbrush->brush.edgedirs[0].v, 1, 0, 0);
+ VectorSet(boxbrush->brush.edgedirs[1].v, 0, 1, 0);
+ VectorSet(boxbrush->brush.edgedirs[2].v, 0, 0, 1);
+ VectorSet(boxbrush->brush.planes[0].normal, -1, 0, 0);boxbrush->brush.planes[0].dist = -mins[0];
+ VectorSet(boxbrush->brush.planes[1].normal, 1, 0, 0);boxbrush->brush.planes[1].dist = maxs[0];
+ VectorSet(boxbrush->brush.planes[2].normal, 0, -1, 0);boxbrush->brush.planes[2].dist = -mins[1];
+ VectorSet(boxbrush->brush.planes[3].normal, 0, 1, 0);boxbrush->brush.planes[3].dist = maxs[1];
+ VectorSet(boxbrush->brush.planes[4].normal, 0, 0, -1);boxbrush->brush.planes[4].dist = -mins[2];
+ VectorSet(boxbrush->brush.planes[5].normal, 0, 0, 1);boxbrush->brush.planes[5].dist = maxs[2];
for (i = 0;i < 6;i++)
{
- brush->planes[i].q3surfaceflags = q3surfaceflags;
- brush->planes[i].texture = texture;
+ boxbrush->brush.planes[i].q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.planes[i].texture = texture;
}
}
- brush->supercontents = supercontents;
- brush->q3surfaceflags = q3surfaceflags;
- brush->texture = texture;
- VectorSet(brush->mins, mins[0] - 1, mins[1] - 1, mins[2] - 1);
- VectorSet(brush->maxs, maxs[0] + 1, maxs[1] + 1, maxs[2] + 1);
- Collision_ValidateBrush(brush);
- return brush;
+ boxbrush->brush.supercontents = supercontents;
+ boxbrush->brush.q3surfaceflags = q3surfaceflags;
+ boxbrush->brush.texture = texture;
+ VectorSet(boxbrush->brush.mins, mins[0] - 1, mins[1] - 1, mins[2] - 1);
+ VectorSet(boxbrush->brush.maxs, maxs[0] + 1, maxs[1] + 1, maxs[2] + 1);
+ Collision_ValidateBrush(&boxbrush->brush);
}
void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int q3surfaceflags, texture_t *texture)
{
- colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end;
+ colboxbrushf_t boxbrush, thisbrush_start, thisbrush_end;
vec3_t startmins, startmaxs, endmins, endmaxs;
// create brushes for the collision
VectorAdd(start, maxs, startmaxs);
VectorAdd(end, mins, endmins);
VectorAdd(end, maxs, endmaxs);
- boxbrush = Collision_BrushForBox(cmins, cmaxs, supercontents, q3surfaceflags, texture);
- thisbrush_start = Collision_BrushForBox(startmins, startmaxs, 0, 0, NULL);
- thisbrush_end = Collision_BrushForBox(endmins, endmaxs, 0, 0, NULL);
+ Collision_BrushForBox(&boxbrush, cmins, cmaxs, supercontents, q3surfaceflags, texture);
+ Collision_BrushForBox(&thisbrush_start, startmins, startmaxs, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, endmins, endmaxs, 0, 0, NULL);
memset(trace, 0, sizeof(trace_t));
trace->hitsupercontentsmask = hitsupercontentsmask;
trace->fraction = 1;
trace->realfraction = 1;
trace->allsolid = true;
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush);
+ Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, &boxbrush.brush, &boxbrush.brush);
}
//pseudocode for detecting line/sphere overlap without calculating an impact point