vector planes[MAX_CLIP_PLANES];
int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight) // SV_FlyMove
{
+ if(dt <= 0)
+ return 0;
+
int blocked = 0;
int i, j, numplanes = 0;
float time_left = dt, grav = 0;
vector push;
- vector primal_velocity, original_velocity, restore_velocity;
+ vector primal_velocity, original_velocity;
+ vector restore_velocity = this.velocity;
for(i = 0; i < MAX_CLIP_PLANES; ++i)
planes[i] = '0 0 0';
}
}
- original_velocity = primal_velocity = restore_velocity = this.velocity;
+ original_velocity = primal_velocity = this.velocity;
for(int bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
{
break;
push = this.velocity * time_left;
- _Movetype_PushEntity(this, push, true);
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, push, true, false))
{
// we got teleported by a touch function
// let's abort the move
vector org = this.origin;
vector steppush = '0 0 1' * stepheight;
- _Movetype_PushEntity(this, steppush, true);
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, steppush, true, false))
{
blocked |= 8;
break;
}
- _Movetype_PushEntity(this, push, true);
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, push, true, false))
{
blocked |= 8;
break;
}
float trace2_fraction = trace_fraction;
- steppush = '0 0 1' * (org.z - this.origin_z);
- _Movetype_PushEntity(this, steppush, true);
- if(trace_startsolid)
+ steppush = vec3(0, 0, org.z - this.origin_z);
+ if(!_Movetype_PushEntity(this, steppush, true, false))
{
blocked |= 8;
break;
tracebox(this.origin, this.mins, this.maxs, end, type, this);
}
-float _Movetype_PushEntity(entity this, vector push, bool failonstartsolid) // SV_PushEntity
+bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool dolink) // SV_PushEntity
{
_Movetype_PushEntityTrace(this, push);
if(trace_startsolid && failonstartsolid)
- return trace_fraction;
+ {
+ int oldtype = this.move_nomonsters;
+ this.move_nomonsters = MOVE_NOMONSTERS;
+ _Movetype_PushEntityTrace(this, push);
+ this.move_nomonsters = oldtype;
+ if(trace_startsolid)
+ return true;
+ }
this.origin = trace_endpos;
+ vector last_origin = this.origin;
+
+ if(dolink)
+ _Movetype_LinkEdict(this, true);
+
if(trace_fraction < 1)
if(this.solid >= SOLID_TRIGGER && (!IS_ONGROUND(this) || (this.groundentity != trace_ent)))
_Movetype_Impact(this, trace_ent);
- return trace_fraction;
+ return (this.origin == last_origin); // false if teleported by touch
}
void _Movetype_LinkEdict(entity this, float touch_triggers);
vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
void _Movetype_PushEntityTrace(entity this, vector push);
-float _Movetype_PushEntity(entity this, vector push, float failonstartsolid);
+bool _Movetype_PushEntity(entity this, vector push, float failonstartsolid, bool dolink);
void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient);
void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);
// move up
vector upmove = '0 0 1' * PHYS_STEPHEIGHT(this);
- _Movetype_PushEntity(this, upmove, true);
- if(wasfreed(this))
- return;
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, upmove, true, true))
{
// we got teleported when upstepping... must abort the move
return;
// move down
vector downmove = '0 0 0';
downmove.z = -PHYS_STEPHEIGHT(this) + start_velocity.z * dt;
- _Movetype_PushEntity(this, downmove, true);
- if(wasfreed(this))
- return;
-
- if(trace_startsolid)
+ if(!_Movetype_PushEntity(this, downmove, true, true))
{
// we got teleported when downstepping... must abort the move
return;