float *rsurface_tvector3f;
float *rsurface_normal3f;
float *rsurface_lightmapcolor4f;
+qboolean rsurface_generatevertex;
+qboolean rsurface_generatetangents;
+qboolean rsurface_generatenormals;
+qboolean rsurface_deformvertex;
+qboolean rsurface_dynamicvertex;
+vec3_t rsurface_modelorg;
+const entity_render_t *rsurface_entity;
+const model_t *rsurface_model;
+const texture_t *rsurface_texture;
+
+void RSurf_PrepareForBatch(const entity_render_t *ent, const texture_t *texture, const vec3_t modelorg)
+{
+ VectorCopy(modelorg, rsurface_modelorg);
+ rsurface_entity = ent;
+ rsurface_model = ent->model;
+ rsurface_texture = texture;
+}
-void RSurf_SetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, qboolean generatenormals, qboolean generatetangents)
+void RSurf_SetPointersForPass(qboolean generatenormals, qboolean generatetangents)
{
- model_t *model = ent->model;
- if (rsurface_array_size < model->surfmesh.num_vertices)
- R_Mesh_ResizeArrays(model->surfmesh.num_vertices);
- if ((ent->frameblend[0].lerp != 1 || ent->frameblend[0].frame != 0) && (model->surfmesh.data_morphvertex3f || model->surfmesh.data_vertexboneweights))
+ if (rsurface_array_size < rsurface_model->surfmesh.num_vertices)
+ R_Mesh_ResizeArrays(rsurface_model->surfmesh.num_vertices);
+ if ((rsurface_entity->frameblend[0].lerp != 1 || rsurface_entity->frameblend[0].frame != 0) && (rsurface_model->surfmesh.data_morphvertex3f || rsurface_model->surfmesh.data_vertexboneweights))
{
+ rsurface_generatevertex = true;
+ rsurface_generatetangents = false;
+ rsurface_generatenormals = false;
rsurface_vertex3f = rsurface_array_vertex3f;
- Mod_Alias_GetMesh_Vertex3f(model, ent->frameblend, rsurface_vertex3f);
- if (generatetangents || (texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)))
+ if (generatetangents || (rsurface_texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)))
{
+ rsurface_generatetangents = true;
rsurface_svector3f = rsurface_array_svector3f;
rsurface_tvector3f = rsurface_array_tvector3f;
rsurface_normal3f = rsurface_array_normal3f;
- Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_svector3f, rsurface_tvector3f, rsurface_normal3f, r_smoothnormals_areaweighting.integer);
}
else
{
rsurface_tvector3f = NULL;
if (generatenormals)
{
+ rsurface_generatenormals = true;
rsurface_normal3f = rsurface_array_normal3f;
- Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i + 3 * surface->num_firsttriangle, rsurface_normal3f, r_smoothnormals_areaweighting.integer);
}
else
rsurface_normal3f = NULL;
}
else
{
- rsurface_vertex3f = model->surfmesh.data_vertex3f;
- rsurface_svector3f = model->surfmesh.data_svector3f;
- rsurface_tvector3f = model->surfmesh.data_tvector3f;
- rsurface_normal3f = model->surfmesh.data_normal3f;
+ rsurface_generatevertex = false;
+ rsurface_generatetangents = false;
+ rsurface_generatenormals = false;
+ rsurface_vertex3f = rsurface_model->surfmesh.data_vertex3f;
+ rsurface_svector3f = rsurface_model->surfmesh.data_svector3f;
+ rsurface_tvector3f = rsurface_model->surfmesh.data_tvector3f;
+ rsurface_normal3f = rsurface_model->surfmesh.data_normal3f;
+ }
+ if (rsurface_texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+ {
+ rsurface_deformvertex = true;
+ rsurface_vertex3f = rsurface_array_vertex3f;
+ rsurface_svector3f = rsurface_array_svector3f;
+ rsurface_tvector3f = rsurface_array_tvector3f;
+ rsurface_normal3f = rsurface_array_normal3f;
+ }
+ else
+ rsurface_deformvertex = false;
+ R_Mesh_VertexPointer(rsurface_vertex3f);
+ rsurface_dynamicvertex = rsurface_generatevertex || rsurface_deformvertex;
+}
+
+void RSurf_PrepareDynamicSurfaceVertices(const msurface_t *surface)
+{
+ float *vertex3f, *svector3f, *tvector3f, *normal3f;
+ model_t *model = rsurface_entity->model;
+ if (!rsurface_dynamicvertex)
+ return;
+ if (rsurface_generatevertex)
+ {
+ Mod_Alias_GetMesh_Vertex3f(model, rsurface_entity->frameblend, rsurface_array_vertex3f);
+ if (rsurface_generatetangents)
+ Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_array_svector3f, rsurface_array_tvector3f, rsurface_array_normal3f, r_smoothnormals_areaweighting.integer);
+ else if (rsurface_generatenormals)
+ Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_array_vertex3f, model->surfmesh.data_element3i + 3 * surface->num_firsttriangle, rsurface_array_normal3f, r_smoothnormals_areaweighting.integer);
}
- if (texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+ if (rsurface_deformvertex)
{
int i, j;
float center[3], forward[3], right[3], up[3], v[4][3];
matrix4x4_t matrix1, imatrix1;
- Matrix4x4_Transform(&ent->inversematrix, r_viewforward, forward);
- Matrix4x4_Transform(&ent->inversematrix, r_viewright, right);
- Matrix4x4_Transform(&ent->inversematrix, r_viewup, up);
+ if (rsurface_generatevertex)
+ {
+ vertex3f = rsurface_array_vertex3f;
+ svector3f = rsurface_array_svector3f;
+ tvector3f = rsurface_array_tvector3f;
+ normal3f = rsurface_array_normal3f;
+ }
+ else
+ {
+ vertex3f = rsurface_vertex3f;
+ svector3f = rsurface_svector3f;
+ tvector3f = rsurface_tvector3f;
+ normal3f = rsurface_normal3f;
+ }
+ Matrix4x4_Transform(&rsurface_entity->inversematrix, r_viewforward, forward);
+ Matrix4x4_Transform(&rsurface_entity->inversematrix, r_viewright, right);
+ Matrix4x4_Transform(&rsurface_entity->inversematrix, r_viewup, up);
// a single autosprite surface can contain multiple sprites...
for (j = 0;j < surface->num_vertices - 3;j += 4)
{
VectorClear(center);
for (i = 0;i < 4;i++)
- VectorAdd(center, (rsurface_vertex3f + 3 * surface->num_firstvertex) + (j+i) * 3, center);
+ VectorAdd(center, (vertex3f + 3 * surface->num_firstvertex) + (j+i) * 3, center);
VectorScale(center, 0.25f, center);
// FIXME: calculate vectors from triangle edges instead of using texture vectors as an easy way out?
- Matrix4x4_FromVectors(&matrix1, (rsurface_normal3f + 3 * surface->num_firstvertex) + j*3, (rsurface_svector3f + 3 * surface->num_firstvertex) + j*3, (rsurface_tvector3f + 3 * surface->num_firstvertex) + j*3, center);
+ Matrix4x4_FromVectors(&matrix1, (normal3f + 3 * surface->num_firstvertex) + j*3, (svector3f + 3 * surface->num_firstvertex) + j*3, (tvector3f + 3 * surface->num_firstvertex) + j*3, center);
Matrix4x4_Invert_Simple(&imatrix1, &matrix1);
for (i = 0;i < 4;i++)
- Matrix4x4_Transform(&imatrix1, (rsurface_vertex3f + 3 * surface->num_firstvertex) + (j+i)*3, v[i]);
- if (texture->textureflags & Q3TEXTUREFLAG_AUTOSPRITE2)
+ Matrix4x4_Transform(&imatrix1, (vertex3f + 3 * surface->num_firstvertex) + (j+i)*3, v[i]);
+ if (rsurface_texture->textureflags & Q3TEXTUREFLAG_AUTOSPRITE2)
{
- forward[0] = modelorg[0] - center[0];
- forward[1] = modelorg[1] - center[1];
+ forward[0] = rsurface_modelorg[0] - center[0];
+ forward[1] = rsurface_modelorg[1] - center[1];
forward[2] = 0;
VectorNormalize(forward);
right[0] = forward[1];
for (i = 0;i < 4;i++)
VectorMAMAMAM(1, center, v[i][0], forward, v[i][1], right, v[i][2], up, rsurface_array_vertex3f + (surface->num_firstvertex+i+j) * 3);
}
- rsurface_vertex3f = rsurface_array_vertex3f;
- rsurface_svector3f = rsurface_array_svector3f;
- rsurface_tvector3f = rsurface_array_tvector3f;
- rsurface_normal3f = rsurface_array_normal3f;
- Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_svector3f, rsurface_tvector3f, rsurface_normal3f, r_smoothnormals_areaweighting.integer);
+ Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_array_vertex3f, model->surfmesh.data_texcoordtexture2f, model->surfmesh.data_element3i + surface->num_firsttriangle * 3, rsurface_array_svector3f, rsurface_array_tvector3f, rsurface_array_normal3f, r_smoothnormals_areaweighting.integer);
}
- R_Mesh_VertexPointer(rsurface_vertex3f);
}
-static void RSurf_Draw(model_t *model, const msurface_t *surface)
+static void RSurf_Draw(const msurface_t *surface)
{
GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (model->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface_model->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
GL_LockArrays(0, 0);
}
-static void RSurf_DrawLightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg, float r, float g, float b, float a, int lightmode, qboolean applycolor, qboolean applyfog)
+static void RSurf_DrawLightmap(const msurface_t *surface, float r, float g, float b, float a, int lightmode, qboolean applycolor, qboolean applyfog)
{
int i;
float f;
float *v, *c, *c2;
- model_t *model = ent->model;
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, lightmode >= 2, false);
if (lightmode >= 2)
{
// model lighting
vec3_t ambientcolor;
vec3_t diffusecolor;
vec3_t lightdir;
- VectorCopy(ent->modellight_lightdir, lightdir);
- ambientcolor[0] = ent->modellight_ambient[0] * r * 0.5f;
- ambientcolor[1] = ent->modellight_ambient[1] * g * 0.5f;
- ambientcolor[2] = ent->modellight_ambient[2] * b * 0.5f;
- diffusecolor[0] = ent->modellight_diffuse[0] * r * 0.5f;
- diffusecolor[1] = ent->modellight_diffuse[1] * g * 0.5f;
- diffusecolor[2] = ent->modellight_diffuse[2] * b * 0.5f;
+ VectorCopy(rsurface_entity->modellight_lightdir, lightdir);
+ ambientcolor[0] = rsurface_entity->modellight_ambient[0] * r * 0.5f;
+ ambientcolor[1] = rsurface_entity->modellight_ambient[1] * g * 0.5f;
+ ambientcolor[2] = rsurface_entity->modellight_ambient[2] * b * 0.5f;
+ diffusecolor[0] = rsurface_entity->modellight_diffuse[0] * r * 0.5f;
+ diffusecolor[1] = rsurface_entity->modellight_diffuse[1] * g * 0.5f;
+ diffusecolor[2] = rsurface_entity->modellight_diffuse[2] * b * 0.5f;
if (VectorLength2(diffusecolor) > 0)
{
int numverts = surface->num_vertices;
{
if (surface->lightmapinfo->samples)
{
- const unsigned char *lm = surface->lightmapinfo->samples + (model->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i];
+ const unsigned char *lm = surface->lightmapinfo->samples + (rsurface_model->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i];
float scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[0]] * (1.0f / 32768.0f);
VectorScale(lm, scale, c);
if (surface->lightmapinfo->styles[1] != 255)
rsurface_lightmapcolor4f = rsurface_array_color4f;
}
else
- rsurface_lightmapcolor4f = model->surfmesh.data_lightmapcolor4f;
+ rsurface_lightmapcolor4f = rsurface_model->surfmesh.data_lightmapcolor4f;
}
else
rsurface_lightmapcolor4f = NULL;
{
for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_lightmapcolor4f + 4 * surface->num_firstvertex), c2 = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4, c2 += 4)
{
- f = 1 - VERTEXFOGTABLE(VectorDistance(v, modelorg));
+ f = 1 - VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
c2[0] = c[0] * f;
c2[1] = c[1] * f;
c2[2] = c[2] * f;
{
for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c2 = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c2 += 4)
{
- f = 1 - VERTEXFOGTABLE(VectorDistance(v, modelorg));
+ f = 1 - VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
c2[0] = f;
c2[1] = f;
c2[2] = f;
}
R_Mesh_ColorPointer(rsurface_lightmapcolor4f);
GL_Color(r, g, b, a);
- RSurf_Draw(model, surface);
+ RSurf_Draw(surface);
}
static void R_DrawTextureSurfaceList(const entity_render_t *ent, texture_t *texture, int texturenumsurfaces, const msurface_t **texturesurfacelist, const vec3_t modelorg)
GL_DepthTest(!(texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST));
if ((texture->textureflags & Q3TEXTUREFLAG_TWOSIDED) || (ent->flags & RENDER_NOCULLFACE))
qglDisable(GL_CULL_FACE);
+ RSurf_PrepareForBatch(ent, texture, modelorg);
if (texture->currentmaterialflags & MATERIALFLAG_SKY)
{
// transparent sky would be ridiculous
// fog sky
GL_BlendFunc(GL_ONE, GL_ZERO);
}
+ RSurf_SetPointersForPass(false, false);
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
surface = texturesurfacelist[texturesurfaceindex];
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
- RSurf_Draw(model, surface);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_Draw(surface);
}
if (skyrendermasked)
GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
R_SetupSurfaceShader(ent, texture, modelorg, vec3_origin, lightmode == 2);
if (!r_glsl_permutation)
return;
+ RSurf_SetPointersForPass(false, true);
if (lightmode == 2)
{
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
surface = texturesurfacelist[texturesurfaceindex];
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, true);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
R_Mesh_TexCoordPointer(3, 3, rsurface_normal3f);
- RSurf_Draw(model, surface);
+ RSurf_Draw(surface);
}
}
else
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
surface = texturesurfacelist[texturesurfaceindex];
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, true);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
R_Mesh_TexCoordPointer(1, 3, rsurface_svector3f);
R_Mesh_TexCoordPointer(2, 3, rsurface_tvector3f);
R_Mesh_TexBind(8, R_GetTexture(r_texture_blanknormalmap));
R_Mesh_ColorPointer(model->surfmesh.data_lightmapcolor4f);
}
- RSurf_Draw(model, surface);
+ RSurf_Draw(surface);
}
}
qglUseProgramObjectARB(0);
m.texrgbscale[1] = layertexrgbscale;
m.pointer_color = rsurface_array_color4f;
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(lightmode == 2, false);
if (lightmode == 2)
{
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
R_Mesh_TexCoordPointer(1, 2, model->surfmesh.data_texcoordtexture2f);
R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
- RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
}
}
else
surface = texturesurfacelist[texturesurfaceindex];
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
R_Mesh_TexCoordPointer(1, 2, model->surfmesh.data_texcoordtexture2f);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
if (surface->lightmaptexture)
{
R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
- RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
+ RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
}
else
{
R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
- RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
+ RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
}
}
}
m.pointer_color = rsurface_array_color4f;
m.texrgbscale[0] = layertexrgbscale;
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(lightmode == 2, false);
if (lightmode == 2)
{
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
surface = texturesurfacelist[texturesurfaceindex];
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
- RSurf_DrawLightmap(ent, texture, surface, modelorg, 1, 1, 1, 1, 2, false, false);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_DrawLightmap(surface, 1, 1, 1, 1, 2, false, false);
}
}
else
{
surface = texturesurfacelist[texturesurfaceindex];
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordlightmap2f);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
if (surface->lightmaptexture)
{
R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
- RSurf_DrawLightmap(ent, texture, surface, modelorg, 1, 1, 1, 1, 0, false, false);
+ RSurf_DrawLightmap(surface, 1, 1, 1, 1, 0, false, false);
}
else
{
R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
- RSurf_DrawLightmap(ent, texture, surface, modelorg, 1, 1, 1, 1, 1, false, false);
+ RSurf_DrawLightmap(surface, 1, 1, 1, 1, 1, false, false);
}
}
}
m.pointer_color = rsurface_array_color4f;
m.texrgbscale[0] = layertexrgbscale;
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(false, false);
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
surface = texturesurfacelist[texturesurfaceindex];
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
- RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, false);
}
break;
case TEXTURELAYERTYPE_LITTEXTURE_VERTEX:
m.texrgbscale[0] = layertexrgbscale;
m.pointer_color = rsurface_array_color4f;
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(lightmode == 2, false);
if (lightmode == 2)
{
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
surface = texturesurfacelist[texturesurfaceindex];
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
- RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 2, applycolor, applyfog);
}
}
else
{
surface = texturesurfacelist[texturesurfaceindex];
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
- RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 1, applycolor, applyfog);
}
}
break;
m.pointer_color = rsurface_array_color4f;
m.texrgbscale[0] = layertexrgbscale;
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(false, false);
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
surface = texturesurfacelist[texturesurfaceindex];
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
- RSurf_DrawLightmap(ent, texture, surface, modelorg, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_DrawLightmap(surface, layercolor[0], layercolor[1], layercolor[2], layercolor[3], 0, applycolor, applyfog);
}
break;
case TEXTURELAYERTYPE_FOG:
m.texmatrix[0] = layer->texmatrix;
}
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(false, false);
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
int i;
float f, *v, *c;
surface = texturesurfacelist[texturesurfaceindex];
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
if (layer->texture)
R_Mesh_TexCoordPointer(0, 2, model->surfmesh.data_texcoordtexture2f);
R_Mesh_ColorPointer(rsurface_array_color4f);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4)
{
f = VERTEXFOGTABLE(VectorDistance(v, modelorg));
c[2] = layercolor[2];
c[3] = f * layercolor[3];
}
- RSurf_Draw(model, surface);
+ RSurf_Draw(surface);
}
break;
default:
GL_Color(1, 1, 1, 1);
memset(&m, 0, sizeof(m));
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(false, false);
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
{
surface = texturesurfacelist[texturesurfaceindex];
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
for (scale = 1;scale < layertexrgbscale;scale <<= 1)
- RSurf_Draw(model, surface);
+ RSurf_Draw(surface);
}
}
}
GL_BlendFunc(GL_ONE, GL_ZERO);
memset(&m, 0, sizeof(m));
R_Mesh_State(&m);
+ RSurf_SetPointersForPass(false, false);
for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
{
if (ent == r_refdef.worldentity && !r_worldsurfacevisible[j])
{
int k = (int)(((size_t)surface) / sizeof(msurface_t));
GL_Color((k & 15) * (1.0f / 16.0f), ((k >> 4) & 15) * (1.0f / 16.0f), ((k >> 8) & 15) * (1.0f / 16.0f), 0.2f);
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, false);
- RSurf_Draw(ent->model, surface);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
+ RSurf_Draw(surface);
renderstats.entities_triangles += surface->num_triangles;
}
renderstats.entities_surfaces++;
texture = surface->texture->currentframe;
if ((texture->currentmaterialflags & flagsmask) && surface->num_triangles)
{
- RSurf_SetVertexPointer(ent, texture, surface, modelorg, false, r_shownormals.integer != 0);
+ RSurf_PrepareForBatch(ent, texture, modelorg);
+ RSurf_SetPointersForPass(false, r_shownormals.integer != 0);
+ if (rsurface_dynamicvertex)
+ RSurf_PrepareDynamicSurfaceVertices(surface);
if (r_showtris.integer)
{
if (!texture->currentlayers->depthmask)