// to force disable delay or waves, set them to 0.125
set g_ctf_respawn_delay 0
set g_ctf_respawn_waves 0
-set g_ctf_weapon_stay 1
+set g_ctf_weapon_stay 3
set g_dm_respawn_delay 0
set g_dm_respawn_waves 0
set g_dm_weapon_stay 0
set g_dom_respawn_delay 0
set g_dom_respawn_waves 0
-set g_dom_weapon_stay 0
+set g_dom_weapon_stay 3
set g_lms_respawn_delay 0
set g_lms_respawn_waves 0
set g_lms_weapon_stay 0
set g_rune_respawn_delay 0
set g_rune_respawn_waves 0
-set g_rune_weapon_stay 0
+set g_rune_weapon_stay 3
set g_tdm_respawn_delay 0
set g_tdm_respawn_waves 0
set g_tdm_weapon_stay 0
set g_kh_respawn_delay 0
set g_kh_respawn_waves 0
-set g_kh_weapon_stay 0
+set g_kh_weapon_stay 3
set g_arena_respawn_delay 0
set g_arena_respawn_waves 0
set g_arena_weapon_stay 0
set g_ca_respawn_delay 0
set g_ca_respawn_waves 0
-set g_ca_weapon_stay 0
+set g_ca_weapon_stay 3
set g_ca_damage2score_multiplier 0.01
set g_ca_round_timelimit 180
set g_nexball_respawn_delay 0
set g_nexball_respawn_waves 0
-set g_nexball_weapon_stay 0
+set g_nexball_weapon_stay 3
set g_as_respawn_delay 0
set g_as_respawn_waves 0
-set g_as_weapon_stay 1
+set g_as_weapon_stay 3
set g_ons_respawn_delay 0
set g_ons_respawn_waves 0
-set g_ons_weapon_stay 0
+set g_ons_weapon_stay 3
set g_rc_respawn_waves 0
set g_rc_respawn_delay 0
set g_rc_weapon_stay 0
set g_cts_weapon_stay 1
set g_freezetag_respawn_waves 0
set g_freezetag_respawn_delay 0
-set g_freezetag_weapon_stay 1
+set g_freezetag_weapon_stay 3
set g_ka_respawn_delay 0
set g_ka_respawn_waves 0
set g_ka_weapon_stay 0