#ifdef SVQC
.float invisibility_finished;
-bool autocvar_g_powerups_invisibility;
+bool autocvar_g_powerups_invisibility = 1;
float autocvar_g_balance_powerup_invisibility_alpha = 0.15;
float autocvar_g_balance_powerup_invisibility_time = 30;
void powerup_invisibility_init(Pickup this, entity item)
#endif
#ifdef SVQC
-bool autocvar_g_powerups_shield;
+bool autocvar_g_powerups_shield = 1;
float autocvar_g_balance_powerup_invincible_takedamage;
float autocvar_g_balance_powerup_invincible_takeforce = 0.33;
float autocvar_g_balance_powerup_invincible_time;
#ifdef SVQC
.float speed_finished;
-bool autocvar_g_powerups_speed;
+bool autocvar_g_powerups_speed = 1;
float autocvar_g_balance_powerup_speed_attackrate = 0.8;
float autocvar_g_balance_powerup_speed_highspeed = 1.5;
float autocvar_g_balance_powerup_speed_time = 30;
#endif
#ifdef SVQC
-bool autocvar_g_powerups_strength;
+bool autocvar_g_powerups_strength = 1;
float autocvar_g_balance_powerup_strength_damage;
float autocvar_g_balance_powerup_strength_force;
float autocvar_g_balance_powerup_strength_selfdamage;