seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
-seta _hud_panelorder "15 12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 16 17 "
+seta _hud_panelorder "18 15 12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 16 17 "
seta hud_configure_grid "1"
seta hud_configure_grid_xsize "0.010000"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
-seta _hud_panelorder "10 3 0 14 6 9 13 4 1 2 11 12 7 5 8 15 16 17 "
+seta _hud_panelorder "18 10 3 0 14 6 9 13 4 1 2 11 12 7 5 8 15 16 17 "
seta hud_configure_grid "1"
seta hud_configure_grid_xsize "0.010000"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
-seta _hud_panelorder "15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 17 "
+seta _hud_panelorder "18 15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 17 "
seta hud_configure_grid "1"
seta hud_configure_grid_xsize "0.010000"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
-seta _hud_panelorder "15 10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 16 17 "
+seta _hud_panelorder "18 15 10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 16 17 "
seta hud_configure_grid "1"
seta hud_configure_grid_xsize "0.010000"
seta hud_progressbar_acceleration_color "0.5 0.75 1"
seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
-seta _hud_panelorder "15 0 11 8 5 6 14 9 13 7 2 3 1 10 12 4 16 17 "
+seta _hud_panelorder "18 15 0 11 8 5 6 14 9 13 7 2 3 1 10 12 4 16 17 "
seta hud_configure_grid "1"
seta hud_configure_grid_xsize "0.01"
}
}
-// Buffs (#18)
+// Buffs (#17)
//
void HUD_Buffs(void)
{
draw_endBoldFont();
}
-// QuickMenu (#19)
+// QuickMenu (#18)
//
// QUICKMENU_MAXLINES must be <= 10
#define QUICKMENU_MAXLINES 10
HUD_PANEL(PHYSICS , HUD_Physics , physics) \
HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
HUD_PANEL(BUFFS , HUD_Buffs , buffs) \
- HUD_PANEL(QUICKMENU , HUD_QuickMenu , quickmenu)
+ HUD_PANEL(QUICKMENU , HUD_QuickMenu , quickmenu) \
+ // always add new panels to the end of list
#define HUD_PANEL(NAME,draw_func,name) \
float HUD_PANEL_##NAME; \