set g_ctf_flag_return_dropped 100
set g_ctf_flag_return_damage 0
set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
-set g_ctf_flagcarrier_auto_helpme_when_damaged 50
+set g_ctf_flagcarrier_auto_helpme_when_damaged 100
set g_ctf_flagcarrier_allow_vehicle_carry 1
set g_ctf_flagcarrier_selfdamagefactor 1
set g_ctf_flagcarrier_selfforcefactor 1
else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
{
if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
- WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
+ WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
}
return FALSE;
}