CLASS(Deathmatch, Gametype)
INIT(Deathmatch)
{
- this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
+ this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=15 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
}
METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{
CLASS(TeamDeathmatch, Gametype)
INIT(TeamDeathmatch)
{
- this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"));
+ this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"));
}
METHOD(TeamDeathmatch, m_parse_mapinfo, bool(string k, string v))
{