enemyvel = self.enemy.velocity;
if (!self.enemy.waterlevel)
enemyvel_z = 0;
- lag_additem(time + self.ping, 0, 0, self.enemy, self.origin, selfvel, self.enemy.origin, enemyvel);
+ lag_additem(time + self.ping, 0, 0, self.enemy, self.origin, selfvel, (self.enemy.absmin + self.enemy.absmax) * 0.5, enemyvel);
}
else
- lag_additem(time + self.ping, 0, 0, world, self.origin, selfvel, ( ( self.goalcurrent.absmin + self.goalcurrent.absmax ) * 0.5 ), '0 0 0');
+ lag_additem(time + self.ping, 0, 0, world, self.origin, selfvel, ( self.goalcurrent.absmin + self.goalcurrent.absmax ) * 0.5, '0 0 0');
};
float havocbot_moveto_refresh_route()