seta notification_INFO_WEAPON_ARC_SUICIDE_BOLT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_WEAPON_BLASTER_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_WEAPON_BLASTER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CLASSIC_PRI_MURDER_DIRECT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CLASSIC_PRI_MURDER_SPLASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CLASSIC_PRI_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CLASSIC_SEC_MURDER_DIRECT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CLASSIC_SEC_MURDER_SPLASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CLASSIC_SEC_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_WEAPON_CRYLINK_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_WEAPON_CRYLINK_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
seta notification_INFO_WEAPON_DEVASTATOR_MURDER_DIRECT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
MSG_INFO_NOTIF(WEAPON_ARC_SUICIDE_BOLT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponarc", _("^BG%s^K1 played with Arc bolts%s%s"), "")
MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CLASSIC_PRI_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponclassic", _("^BG%s%s^K1 ate ^BG%s^K1's classic rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CLASSIC_PRI_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponclassic", _("^BG%s%s^K1 got too close to ^BG%s^K1's classic rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CLASSIC_PRI_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponclassic", _("^BG%s^K1 blew themself up with their own classic rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CLASSIC_SEC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponclassic", _("^BG%s%s^K1 ate ^BG%s^K1's classic grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CLASSIC_SEC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponclassic", _("^BG%s%s^K1 got too close to ^BG%s^K1's classic grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CLASSIC_SEC_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponclassic", _("^BG%s^K1 didn't see their own classic grenade%s%s"), "")
MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")