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Fix for win32 dedicated servers (oh it still doesn't compile, other problems remain...
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 27 Mar 2003 12:25:32 +0000
(12:25 +0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 27 Mar 2003 12:25:32 +0000
(12:25 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2858
d7cf8633
-e32d-0410-b094-
e92efae38249
vid_null.c
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diff --git
a/vid_null.c
b/vid_null.c
index 77ed527aaa0c87d6939a58a95a5f43ba298ceb66..5a0a448d0825c4e678bfcca709173a1d5807584f 100644
(file)
--- a/
vid_null.c
+++ b/
vid_null.c
@@
-35,6
+35,7
@@
void signal_handler(int sig)
void InitSig(void)
{
+#ifndef WIN32
signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler);
signal(SIGQUIT, signal_handler);
@@
-45,6
+46,7
@@
void InitSig(void)
signal(SIGFPE, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
+#endif
}
void VID_GetWindowSize (int *x, int *y, int *width, int *height)