vector color, ammo_color;
// check to see if we want to continue
- if(hud != HUD_NORMAL) { return; }
+ if(hud != HUD_NORMAL) { return; }
if(!autocvar__hud_configure)
{
++weapon_count;
// add it anyway if weaponcomplain is shown
- if((!autocvar__hud_configure)
+ if((!autocvar__hud_configure)
&& (autocvar_hud_panel_weapons_complainbubble
&& time - complain_weapon_time < when + fadetime))
++weapon_count;
if(panel_bg_padding)
{
panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
}
// after the sizing and animations are done, update the other values