set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
-seta menu_volume 0.5\r
-seta menu_bgmvolume 1\r
+seta menu_volume 1\r
+seta menu_bgmvolume 0.5\r
set volume $menu_volume\r
set bgmvolume $menu_bgmvolume\r
+set mastervolume 1.4\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r
float ATTN_STATIC = 3;\r
float ATTN_MAX = 3.984375;\r
\r
-#define VOL_BASE 0.7\r
-#define VOL_BASEVOICE 1.0\r
+#define VOL_BASE 0.3\r
+#define VOL_BASEVOICE 0.5\r
\r
// this sets sounds and other properties of the projectiles in csqc\r
float PROJECTILE_EXAMPLE = 1; // VoreTournament doesn't use any projectiles by default, so this example will guide us if any will be added in the future\r
if(me.value < -33)\r
cvar_set(me.cvarName, "0");\r
else\r
- cvar_set(me.cvarName, ftos(pow(10, me.value / 10)));\r
+ {\r
+ if(me.cvarName == "menu_bgmvolume")\r
+ cvar_set(me.cvarName, ftos(pow(10, me.value / 10) / 2)); // due to system settings, music volume must be twice as low\r
+ else\r
+ cvar_set(me.cvarName, ftos(pow(10, me.value / 10)));\r
+ }\r
}\r
\r
string valueToTextVoretDecibelsSlider(entity me, float v)\r