this.m_model = MDL_ExtraLife_ITEM;
this.m_sound = SND_ExtraLife;
#endif
- this.netname = "health_mega";
+ this.netname = "extralife";
this.m_name = "Extra life";
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
this.m_model = MDL_Invisibility_ITEM;
this.m_sound = SND_Invisibility;
#endif
- this.netname = "strength";
+ this.netname = "invisibility";
this.m_name = "Invisibility";
this.m_icon = "strength";
this.m_color = '0 0 1';
this.m_model = MDL_Speed_ITEM;
this.m_sound = SND_Speed;
#endif
- this.netname = "invincible";
+ this.netname = "speed";
this.m_name = "Speed";
this.m_icon = "shield";
this.m_color = '1 0 1';
StartItem(this, ITEM_VaporizerCells);
}
+spawnfunc(item_minst_cells)
+{
+ spawnfunc_item_vaporizer_cells(this);
+}
+
void instagib_invisibility(entity this)
{
this.strength_finished = autocvar_g_balance_powerup_strength_time;