me.TR(me);
#endif
- me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
+ me.gotoRC(me, 0, 3); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Player Names")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
setDependent(e, "hud_shownames", 1, 1);
me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Other")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Speed unit:")));
me.TD(me, 1, 2, e = makeXonoticMixedSlider("hud_speed_unit"));
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"),
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"),
_("HUD moves around following player's movement")));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt")));
me.TR(me);
me.TR(me);
me.TDempty(me, 0.5);