seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
-seta cl_damagetext_2d_pos "0.47 0.47 0" "2D damage text initial position (X and Y between 0 and 1)"
+seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds"
-seta cl_damagetext_2d_velocity "-15 0 0" "2D damage text move direction (screen coordinates)"
+seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen"