// size of images which hold fragment textures, ignores picmip and max_size
static int block_size;
-// really this number only governs gltexnuminuse
-#define MAX_GLTEXTURES 65536
-
-// since there is only one set of GL texture numbers, we have to track them
-// globally, everything else is per texture pool
-static qbyte *gltexnuminuse;
-
typedef struct
{
int textype;
int internalbytesperpixel;
int glformat;
int glinternalformat;
- int align;
}
textypeinfo_t;
-static textypeinfo_t textype_qpalette = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 3, 1};
-static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3, 1};
-static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 3, 1};
-static textypeinfo_t textype_qpalette_alpha = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 4, 1};
-static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4, 1};
+static textypeinfo_t textype_qpalette = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 3};
+static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3};
+static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 3};
+static textypeinfo_t textype_qpalette_alpha = {TEXTYPE_QPALETTE, 1, 4, GL_RGBA, 4};
+static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA, 4};
// a tiling texture (most common type)
#define GLIMAGETYPE_TILE 0
// a fragments texture (contains one or more fragment textures)
#define GLIMAGETYPE_FRAGMENTS 1
+#define GLTEXTURETYPE_1D 0
+#define GLTEXTURETYPE_2D 1
+#define GLTEXTURETYPE_3D 2
+#define GLTEXTURETYPE_CUBEMAP 3
+
+static int cubemapside[6] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+};
+
// a gltextureimage can have one (or more if fragments) gltextures inside
typedef struct gltextureimage_s
{
struct gltextureimage_s *imagechain;
int texturecount;
int type; // one of the GLIMAGETYPE_ values
+ int texturetype; // one of the GLTEXTURETYPE_ values
+ int sides; // 1 or 6 depending on texturetype
int texnum; // GL texture slot number
- int width, height;
+ int width, height, depth; // 3D texture support
int bytesperpixel; // bytes per pixel
int glformat; // GL_RGB or GL_RGBA
int glinternalformat; // 3 or 4
int flags;
- short *blockallocation; // fragment allocation
+ short *blockallocation; // fragment allocation (2D only)
}
gltextureimage_t;
// name of the texture (this might be removed someday), no duplicates
char *identifier;
// location in the image, and size
- int x, y, width, height;
- // copy of the original texture supplied to the upload function, for re-uploading or deferred uploads (non-precached)
+ int x, y, z, width, height, depth;
+ // copy of the original texture(s) supplied to the upload function, for
+ // delayed uploads (non-precached)
qbyte *inputtexels;
- // to identify cache mismatchs (this might be removed someday)
- int crc;
+ // original data size in *inputtexels
+ int inputdatasize;
// flags supplied to the LoadTexture function
// (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags
int flags;
// pointer to one of the textype_ structs
textypeinfo_t *textype;
+ // one of the GLTEXTURETYPE_ values
+ int texturetype;
}
gltexture_t;
{
gltexture_t *glt, **gltpointer;
gltextureimage_t *image, **gltimagepointer;
- GLuint texnum;
glt = (gltexture_t *)rt;
if (glt == NULL)
else
Host_Error("R_FreeTexture: image not linked in pool\n");
if (image->texnum)
- {
- texnum = image->texnum;
- gltexnuminuse[image->texnum] = 0;
- qglDeleteTextures(1, &texnum);
- }
+ qglDeleteTextures(1, &image->texnum);
if (image->blockallocation)
Mem_Free(image->blockallocation);
Mem_Free(image);
Mem_Free(glt);
}
+/*
static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier)
{
gltexture_t *glt;
return NULL;
}
+*/
rtexturepool_t *R_AllocTexturePool(void)
{
static int R_CalcTexelDataSize (gltexture_t *glt)
{
- int width2, height2, size;
+ int width2, height2, depth2, size;
if (glt->flags & TEXF_FRAGMENT)
- size = glt->width * glt->height;
+ size = glt->width * glt->height * glt->depth;
else
{
if (r_max_size.integer > realmaxsize)
// calculate final size
for (width2 = 1;width2 < glt->width;width2 <<= 1);
for (height2 = 1;height2 < glt->height;height2 <<= 1);
+ for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1);
for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1);
+ for (depth2 >>= r_picmip.integer;depth2 > r_max_size.integer;depth2 >>= 1);
if (width2 < 1) width2 = 1;
if (height2 < 1) height2 = 1;
+ if (depth2 < 1) depth2 = 1;
size = 0;
if (glt->flags & TEXF_MIPMAP)
{
- while (width2 > 1 || height2 > 1)
+ while (width2 > 1 || height2 > 1 || depth2 > 1)
{
- size += width2 * height2;
+ size += width2 * height2 * depth2;
if (width2 > 1)
width2 >>= 1;
if (height2 > 1)
height2 >>= 1;
+ if (depth2 > 1)
+ depth2 >>= 1;
}
size++; // count the last 1x1 mipmap
}
else
- size = width2*height2;
+ size = width2 * height2 * depth2;
}
- size *= glt->textype->internalbytesperpixel;
+ size *= glt->textype->internalbytesperpixel * glt->image->sides;
return size;
}
void R_TextureStats_PrintTotal(void)
{
- int glsize, inputsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0;
+ int glsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0;
gltexture_t *glt;
gltexturepool_t *pool;
for (pool = gltexturepoolchain;pool;pool = pool->next)
for (glt = pool->gltchain;glt;glt = glt->chain)
{
glsize = R_CalcTexelDataSize(glt);
- inputsize = glt->width * glt->height * glt->textype->inputbytesperpixel;
-
total++;
totalt += glsize;
- totalp += inputsize;
+ totalp += glt->inputdatasize;
if (!(glt->flags & GLTEXF_UPLOAD))
{
loaded++;
loadedt += glsize;
- loadedp += inputsize;
+ loadedp += glt->inputdatasize;
}
}
}
int loaded;
gltexture_t *glt;
gltexturepool_t *pool;
- Con_Printf("glsize input crc loaded mip alpha name\n");
+ Con_Printf("glsize input loaded mip alpha name\n");
for (pool = gltexturepoolchain;pool;pool = pool->next)
{
for (glt = pool->gltchain;glt;glt = glt->chain)
{
loaded = !(glt->flags & GLTEXF_UPLOAD);
- Con_Printf("%c%4i%c%c%4i%c %04X %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->width * glt->height * glt->textype->inputbytesperpixel + 1023) / 1024, glt->inputtexels ? ']' : ' ', glt->crc, loaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : "<unnamed>");
+ Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', loaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : "<unnamed>");
}
Con_Printf("pool %10p\n", pool);
}
texturemempool = Mem_AllocPool("Texture Info");
texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
- gltexnuminuse = Mem_Alloc(texturemempool, MAX_GLTEXTURES);
}
static void r_textures_shutdown(void)
resizebuffer = NULL;
colorconvertbuffer = NULL;
texturebuffer = NULL;
- gltexnuminuse = NULL;
Mem_FreePool(&texturemempool);
Mem_FreePool(&texturedatamempool);
Mem_FreePool(&textureprocessingmempool);
void R_Textures_Init (void)
{
- Cmd_AddCommand ("gl_texturemode", &GL_TextureMode_f);
+ Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f);
Cmd_AddCommand("r_texturestats", R_TextureStats_f);
Cvar_RegisterVariable (&r_max_scrapsize);
Cvar_RegisterVariable (&r_max_size);
Cvar_RegisterVariable (&r_picmip);
Cvar_RegisterVariable (&r_lerpimages);
Cvar_RegisterVariable (&r_precachetextures);
- gltexnuminuse = NULL;
R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
}
static void R_Upload(gltexture_t *glt, qbyte *data)
{
- int mip, width, height, internalformat;
+ int i, mip, width, height, depth, internalformat;
qbyte *prevbuffer;
prevbuffer = data;
+ glt->texnum = glt->image->texnum;
qglBindTexture(GL_TEXTURE_2D, glt->image->texnum);
CHECKGLERROR
-
- gl_backend_rebindtextures = true;
-
glt->flags &= ~GLTEXF_UPLOAD;
+ gl_backend_rebindtextures = true;
if (glt->flags & TEXF_FRAGMENT)
{
if (glt->image->flags & GLTEXF_UPLOAD)
{
- Con_DPrintf("uploaded new fragments image\n");
- R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->bytesperpixel);
glt->image->flags &= ~GLTEXF_UPLOAD;
- memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->bytesperpixel);
- qglTexImage2D (GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
+ Con_DPrintf("uploaded new fragments image\n");
+ R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
+ memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
+ switch(glt->image->texturetype)
+ {
+ case GLTEXTURETYPE_1D:
+ qglTexImage1D(GL_TEXTURE_1D, 0, glt->image->glinternalformat, glt->image->width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ break;
+ case GLTEXTURETYPE_2D:
+ qglTexImage2D(GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ break;
+ case GLTEXTURETYPE_3D:
+ qglTexImage3DEXT(GL_TEXTURE_3D_EXT, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, glt->image->depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ break;
+ default:
+ Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
+ break;
+ }
}
if (prevbuffer == NULL)
{
- R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->bytesperpixel);
- memset(resizebuffer, 255, glt->width * glt->height * glt->image->bytesperpixel);
+ R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
+ memset(resizebuffer, 255, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
prevbuffer = resizebuffer;
}
else if (glt->textype->textype == TEXTYPE_QPALETTE)
{
// promote paletted to RGBA, so we only have to worry about RGB and
// RGBA in the rest of this code
- R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->bytesperpixel);
- Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height, d_8to24table);
+ R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, d_8to24table);
prevbuffer = colorconvertbuffer;
}
- qglTexSubImage2D(GL_TEXTURE_2D, 0, glt->x, glt->y, glt->width, glt->height, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
+ switch(glt->image->texturetype)
+ {
+ case GLTEXTURETYPE_1D:
+ qglTexSubImage1D(GL_TEXTURE_1D, 0, glt->x, glt->width, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ break;
+ case GLTEXTURETYPE_2D:
+ qglTexSubImage2D(GL_TEXTURE_2D, 0, glt->x, glt->y, glt->width, glt->height, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ break;
+ case GLTEXTURETYPE_3D:
+ qglTexSubImage3DEXT(GL_TEXTURE_3D_EXT, 0, glt->x, glt->y, glt->z, glt->width, glt->height, glt->depth, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ break;
+ default:
+ Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
+ break;
+ }
glt->texnum = glt->image->texnum;
return;
}
glt->image->flags &= ~GLTEXF_UPLOAD;
// these are rounded up versions of the size to do better resampling
- for (width = 1;width < glt->width;width <<= 1);
+ for (width = 1;width < glt->width ;width <<= 1);
for (height = 1;height < glt->height;height <<= 1);
+ for (depth = 1;depth < glt->depth ;depth <<= 1);
- R_MakeResizeBufferBigger(width * height * glt->image->bytesperpixel);
+ R_MakeResizeBufferBigger(width * height * depth * glt->image->bytesperpixel);
if (prevbuffer == NULL)
{
width = glt->image->width;
height = glt->image->height;
- memset(resizebuffer, 255, width * height * glt->image->bytesperpixel);
+ depth = glt->image->depth;
+ memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel);
prevbuffer = resizebuffer;
}
else
{
// promote paletted to RGBA, so we only have to worry about RGB and
// RGBA in the rest of this code
- Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height, d_8to24table);
+ Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, d_8to24table);
prevbuffer = colorconvertbuffer;
}
- if (glt->width != width || glt->height != height)
+ if (glt->width != width || glt->height != height || glt->depth != depth)
{
- Image_Resample(prevbuffer, glt->width, glt->height, resizebuffer, width, height, glt->image->bytesperpixel, r_lerpimages.integer);
+ Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
prevbuffer = resizebuffer;
}
// apply picmip/max_size limitations
- while (width > glt->image->width || height > glt->image->height)
+ while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, glt->image->width, glt->image->height, glt->image->bytesperpixel);
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
prevbuffer = resizebuffer;
}
}
internalformat = 4;
mip = 0;
- qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
- CHECKGLERROR
- if (glt->flags & TEXF_MIPMAP)
+ switch(glt->image->texturetype)
{
- while (width > 1 || height > 1)
+ case GLTEXTURETYPE_1D:
+ qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
{
- Image_MipReduce(prevbuffer, resizebuffer, &width, &height, 1, 1, glt->image->bytesperpixel);
- prevbuffer = resizebuffer;
-
- qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
CHECKGLERROR
}
-
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
- CHECKGLERROR
- }
- else
- {
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ else
+ {
+ qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ }
+ break;
+ case GLTEXTURETYPE_2D:
+ qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ }
+ else
+ {
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ }
+ break;
+ case GLTEXTURETYPE_3D:
+ qglTexImage3DEXT(GL_TEXTURE_3D_EXT, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage3DEXT(GL_TEXTURE_3D_EXT, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ }
+ else
+ {
+ qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ qglTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ }
+ break;
+ case GLTEXTURETYPE_CUBEMAP:
+ // convert and upload each side in turn,
+ // from a continuous block of input texels
+ texturebuffer = prevbuffer;
+ for (i = 0;i < 6;i++)
+ {
+ prevbuffer = texturebuffer;
+ texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
+ qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ if (glt->flags & TEXF_MIPMAP)
+ {
+ while (width > 1 || height > 1 || depth > 1)
+ {
+ Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+ prevbuffer = resizebuffer;
+ qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+ CHECKGLERROR
+ }
+ qglTexParameteri(cubemapside[i], GL_TEXTURE_MIN_FILTER, gl_filter_min);
+ CHECKGLERROR
+ qglTexParameteri(cubemapside[i], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ }
+ else
+ {
+ qglTexParameteri(cubemapside[i], GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ qglTexParameteri(cubemapside[i], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+ CHECKGLERROR
+ }
+ }
+ break;
}
- glt->texnum = glt->image->texnum;
}
static void R_FindImageForTexture(gltexture_t *glt)
{
- int i, j, best, best2, x, y, w, h;
+ int i, j, best, best2, x, y, z, w, h, d;
textypeinfo_t *texinfo;
gltexturepool_t *pool;
gltextureimage_t *image, **imagechainpointer;
x = 0;
y = 0;
+ z = 0;
w = glt->width;
h = glt->height;
+ d = glt->depth;
if (glt->flags & TEXF_FRAGMENT)
{
for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain)
image = *imagechainpointer;
if (image->type != GLIMAGETYPE_FRAGMENTS)
continue;
+ if (image->texturetype != glt->texturetype)
+ continue;
if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
continue;
if (glt->width > image->width || glt->height > image->height)
continue;
// got a fragments texture, find a place in it if we can
- for (best = image->width, i = 0;i < image->width - w;i += texinfo->align)
+ for (best = image->width, i = 0;i < image->width - w;i++)
{
for (best2 = 0, j = 0;j < w;j++)
{
glt->x = x;
glt->y = y;
+ glt->z = 0;
glt->image = image;
image->texturecount++;
return;
x = 0;
y = 0;
+ z = 0;
for (i = 0;i < w;i++)
image->blockallocation[x + i] = y + h;
}
Cvar_SetValue("r_max_size", realmaxsize);
for (image->width = 1;image->width < glt->width;image->width <<= 1);
for (image->height = 1;image->height < glt->height;image->height <<= 1);
+ for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1);
for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1);
+ for (image->depth >>= r_picmip.integer;image->depth > r_max_size.integer;image->depth >>= 1);
if (image->width < 1) image->width = 1;
if (image->height < 1) image->height = 1;
+ if (image->depth < 1) image->depth = 1;
}
+ image->texturetype = glt->texturetype;
image->glinternalformat = texinfo->glinternalformat;
image->glformat = texinfo->glformat;
image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA)) | GLTEXF_UPLOAD;
image->bytesperpixel = texinfo->internalbytesperpixel;
- for (i = 1;i < MAX_GLTEXTURES;i++)
- if (!gltexnuminuse[i])
- break;
- if (i < MAX_GLTEXTURES)
- gltexnuminuse[image->texnum = i] = true;
- else
- Sys_Error("R_FindImageForTexture: ran out of GL textures\n");
+ // get a texture number to use
+ qglGenTextures(1, &image->texnum);
*imagechainpointer = image;
image->texturecount++;
glt->x = x;
glt->y = y;
+ glt->y = z;
glt->image = image;
}
Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier);
}
-static gltexture_t *R_SetupTexture(gltexturepool_t *pool, char *identifier, int crc, int width, int height, int flags, textypeinfo_t *texinfo, qbyte *data)
+static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, qbyte *data)
{
- gltexture_t *glt;
- glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
- if (identifier)
- {
- glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
- strcpy (glt->identifier, identifier);
- }
- else
- glt->identifier = NULL;
- glt->pool = pool;
- glt->chain = pool->gltchain;
- pool->gltchain = glt;
- glt->crc = crc;
- glt->width = width;
- glt->height = height;
- glt->flags = flags;
- glt->textype = texinfo;
-
- if (data)
- {
- glt->inputtexels = Mem_Alloc(texturedatamempool, glt->width * glt->height * texinfo->inputbytesperpixel);
- if (glt->inputtexels == NULL)
- Sys_Error("R_SetupTexture: out of memory\n");
- memcpy(glt->inputtexels, data, glt->width * glt->height * texinfo->inputbytesperpixel);
- }
- else
- glt->inputtexels = NULL;
-
- R_FindImageForTexture(glt);
- R_PrecacheTexture(glt);
-
- return glt;
-}
-
-/*
-================
-R_LoadTexture
-================
-*/
-rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
-{
- int i;
+ int i, size;
gltexture_t *glt;
gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
textypeinfo_t *texinfo;
- unsigned short crc;
if (cls.state == ca_dedicated)
return NULL;
- texinfo = R_GetTexTypeInfo(textype, flags);
+ if (texturetype == GLTEXTURETYPE_CUBEMAP)
+ {
+ if (flags & TEXF_FRAGMENT)
+ Sys_Error("R_LoadTexture: fragment cubemap texture??\n");
+ if (!gl_texturecubemap)
+ Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
+ }
+ if (texturetype == GLTEXTURETYPE_3D)
+ if (!gl_texture3d)
+ Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
+
+ /*
+ glt = R_FindTexture (pool, identifier);
+ if (glt)
+ {
+ Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier);
+ R_FreeTexture((rtexture_t *)glt);
+ }
+ */
- if (flags & TEXF_FRAGMENT)
- if ((width * texinfo->internalbytesperpixel) & 3)
- Host_Error("R_LoadTexture: incompatible width for fragment");
+ texinfo = R_GetTexTypeInfo(textype, flags);
+ size = width * height * depth * sides * texinfo->inputbytesperpixel;
// clear the alpha flag if the texture has no transparent pixels
switch(textype)
if (flags & TEXF_ALPHA)
{
flags &= ~TEXF_ALPHA;
- for (i = 0;i < width * height;i++)
+ if (data)
{
- if (data[i] == 255)
+ for (i = 0;i < size;i++)
{
- flags |= TEXF_ALPHA;
- break;
+ if (data[i] == 255)
+ {
+ flags |= TEXF_ALPHA;
+ break;
+ }
}
}
}
if (flags & TEXF_ALPHA)
{
flags &= ~TEXF_ALPHA;
- for (i = 0;i < width * height;i++)
+ if (data)
{
- if (data[i * 4 + 3] < 255)
+ for (i = 3;i < size;i += 4)
{
- flags |= TEXF_ALPHA;
- break;
+ if (data[i] < 255)
+ {
+ flags |= TEXF_ALPHA;
+ break;
+ }
}
}
}
Host_Error("R_LoadTexture: unknown texture type\n");
}
- // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
- if (data == NULL)
- crc = 0;
+ glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
+ if (identifier)
+ {
+ glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
+ strcpy (glt->identifier, identifier);
+ }
else
- crc = CRC_Block(data, width*height*texinfo->inputbytesperpixel);
+ glt->identifier = NULL;
+ glt->pool = pool;
+ glt->chain = pool->gltchain;
+ pool->gltchain = glt;
+ glt->width = width;
+ glt->height = height;
+ glt->depth = depth;
+ glt->flags = flags | GLTEXF_UPLOAD;
+ glt->textype = texinfo;
+ glt->texturetype = texturetype;
+ glt->inputdatasize = size;
- // see if the texture is already present
- if (identifier && (glt = R_FindTexture(pool, identifier)))
+ if (data)
{
- if (crc == glt->crc && width == glt->width && height == glt->height && texinfo == glt->textype && ((flags ^ glt->flags) & TEXF_IMPORTANTBITS) == 0 && ((flags ^ glt->flags) & GLTEXF_IMPORTANTBITS) == 0)
- {
- Con_Printf("R_LoadTexture: exact match with existing texture %s\n", identifier);
- return (rtexture_t *)glt; // exact match, use existing
- }
- Con_Printf("R_LoadTexture: cache mismatch on %s, replacing old texture\n", identifier);
- R_FreeTexture((rtexture_t *)glt);
+ glt->inputtexels = Mem_Alloc(texturedatamempool, size);
+ if (glt->inputtexels == NULL)
+ Sys_Error("R_SetupTexture: out of memory\n");
+ memcpy(glt->inputtexels, data, size);
}
+ else
+ glt->inputtexels = NULL;
+
+ R_FindImageForTexture(glt);
+ R_PrecacheTexture(glt);
+
+ return (rtexture_t *)glt;
+}
+
+rtexture_t *R_LoadTexture(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
+{
+ return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data);
+}
+
+rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags)
+{
+ return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data);
+}
+
+rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
+{
+ return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data);
+}
+
+rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, char *identifier, int width, int height, int depth, qbyte *data, int textype, int flags)
+{
+ return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data);
+}
- return (rtexture_t *)R_SetupTexture(pool, identifier, crc, width, height, flags | GLTEXF_UPLOAD, texinfo, data);
+rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, char *identifier, int width, qbyte *data, int textype, int flags)
+{
+ return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data);
}
int R_TextureHasAlpha(rtexture_t *rt)
{
- gltexture_t *glt;
- if (!rt)
- return false;
- glt = (gltexture_t *)rt;
- return (glt->flags & TEXF_ALPHA) != 0;
+ return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false;
}
int R_TextureWidth(rtexture_t *rt)
{
- if (!rt)
- return false;
- return ((gltexture_t *)rt)->width;
+ return rt ? ((gltexture_t *)rt)->width : 0;
}
int R_TextureHeight(rtexture_t *rt)
{
- if (!rt)
- return false;
- return ((gltexture_t *)rt)->height;
+ return rt ? ((gltexture_t *)rt)->height : 0;
}
-void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2)
+void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2)
{
gltexture_t *glt;
- float iwidth, iheight;
+ float iwidth, iheight, idepth;
if (cls.state == ca_dedicated)
{
if (x)
*x = 0;
if (y)
*y = 0;
+ if (z)
+ *z = 0;
if (fx1 || fy1 || fx2 || fy2)
{
if (fx1)
*fx1 = 0;
if (fy1)
*fy1 = 0;
+ if (fz1)
+ *fz1 = 0;
if (fx2)
*fx2 = 1;
if (fy2)
*fy2 = 1;
+ if (fz2)
+ *fz2 = 1;
}
return;
}
{
iwidth = 1.0f / glt->image->width;
iheight = 1.0f / glt->image->height;
+ idepth = 1.0f / glt->image->depth;
if (fx1)
*fx1 = glt->x * iwidth;
if (fy1)
*fy1 = glt->y * iheight;
+ if (fz1)
+ *fz1 = glt->z * idepth;
if (fx2)
*fx2 = (glt->x + glt->width) * iwidth;
if (fy2)
*fy2 = (glt->y + glt->height) * iheight;
+ if (fz2)
+ *fz2 = (glt->z + glt->depth) * idepth;
}
}
else
*x = 0;
if (y)
*y = 0;
+ if (z)
+ *z = 0;
if (fx1 || fy1 || fx2 || fy2)
{
if (fx1)
*fx1 = 0;
if (fy1)
*fy1 = 0;
+ if (fz1)
+ *fz1 = 0;
if (fx2)
*fx2 = 1;
if (fy2)
*fy2 = 1;
+ if (fz2)
+ *fz2 = 1;
}
}
}
+void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2)
+{
+ R_FragmentLocation3D(rt, x, y, NULL, fx1, fy1, NULL, fx2, fy2, NULL);
+}
+
int R_CompatibleFragmentWidth(int width, int textype, int flags)
{
- textypeinfo_t *texinfo = R_GetTexTypeInfo(textype, flags);
- while ((width * texinfo->internalbytesperpixel) & 3)
- width++;
return width;
}
// if it has not been uploaded yet, update the data that will be used when it is
if (glt->inputtexels)
- memcpy(glt->inputtexels, data, glt->width * glt->height * glt->textype->inputbytesperpixel);
+ memcpy(glt->inputtexels, data, glt->inputdatasize);
else
R_Upload(glt, data);
}
qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
-// LordHavoc: GL_ARB_multitexture support
+// GL_ARB_multitexture
int gl_textureunits = 0;
-// LordHavoc: GL_ARB_texture_env_combine or GL_EXT_texture_env_combine support
+// GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
int gl_combine_extension = false;
-// LordHavoc: GL_EXT_compiled_vertex_array support
+// GL_EXT_compiled_vertex_array
int gl_supportslockarrays = false;
-// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control
+// GLX_SGI_video_sync or WGL_EXT_swap_control
int gl_videosyncavailable = false;
-// indicates that stencil is available
+// stencil available
int gl_stencil = false;
+// GL_EXT_texture3D
+int gl_texture3d = false;
+// GL_ARB_texture_cubemap
+int gl_texturecubemap = false;
+// GL_ARB_texture_env_dot3
+int gl_dot3arb = false;
// LordHavoc: if window is hidden, don't update screen
int vid_hidden = true;
//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
-
//void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
-void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
-void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
+void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
+void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
+void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
//void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
+void (GLAPIENTRY *qglTexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglCopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
int GL_CheckExtension(const char *name, const gl_extensionfunctionlist_t *funcs, const char *disableparm, int silent)
{
int failed = false;
{"glTexEnvi", (void **) &qglTexEnvi},
// {"glTexParameterf", (void **) &qglTexParameterf},
{"glTexParameteri", (void **) &qglTexParameteri},
+ {"glPixelStoref", (void **) &qglPixelStoref},
+ {"glPixelStorei", (void **) &qglPixelStorei},
+ {"glGenTextures", (void **) &qglGenTextures},
+ {"glDeleteTextures", (void **) &qglDeleteTextures},
{"glBindTexture", (void **) &qglBindTexture},
+ {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
+ {"glAreTexturesResident", (void **) &qglAreTexturesResident},
+ {"glIsTexture", (void **) &qglIsTexture},
+ {"glTexImage1D", (void **) &qglTexImage1D},
{"glTexImage2D", (void **) &qglTexImage2D},
+ {"glTexSubImage1D", (void **) &qglTexSubImage1D},
{"glTexSubImage2D", (void **) &qglTexSubImage2D},
- {"glDeleteTextures", (void **) &qglDeleteTextures},
- {"glPixelStoref", (void **) &qglPixelStoref},
- {"glPixelStorei", (void **) &qglPixelStorei},
+ {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
+ {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
+ {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
+ {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
{NULL, NULL}
};
{NULL, NULL}
};
+static gl_extensionfunctionlist_t texture3dfuncs[] =
+{
+ {"glTexImage3DEXT", (void **) &qglTexImage3DEXT},
+ {"glTexSubImage3DEXT", (void **) &qglTexSubImage3DEXT},
+ {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3DEXT},
+ {NULL, NULL}
+};
+
void VID_CheckExtensions(void)
{
+ gl_stencil = vid_stencil.integer;
gl_combine_extension = false;
+ gl_dot3arb = false;
gl_supportslockarrays = false;
gl_textureunits = 1;
if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false))
{
qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits);
- if (gl_textureunits > 1)
- gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
- else
- {
- Con_Printf("GL_ARB_multitexture with less than 2 units? - BROKEN DRIVER!\n");
- gl_textureunits = 1; // for sanity sake, make sure it's not 0
- }
+ gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
+ if (gl_combine_extension)
+ gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false);
}
+ gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dfuncs, "-notexture3d", false);
+ gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
// we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code