#ifdef IMPLEMENTATION
AUTOCVAR(g_globalforces, float, false, "Global forces: knockback affects everyone");
+AUTOCVAR(g_globalforces_noself, bool, false, "Global forces: ignore self damage");
REGISTER_MUTATOR(mutator_globalforces, autocvar_g_globalforces);
MUTATOR_HOOKFUNCTION(mutator_globalforces, BuildMutatorsString) {
}
MUTATOR_HOOKFUNCTION(mutator_globalforces, PlayerDamage_SplitHealthArmor) {
+ entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
+ if (autocvar_g_globalforces_noself && frag_target == frag_attacker) return;
vector damage_force = M_ARGV(3, vector) * autocvar_g_globalforces;
FOREACH_CLIENT(IS_PLAYER(it) && it != frag_target, {
it.velocity += damage_explosion_calcpush(it.damageforcescale * damage_force, it.velocity, autocvar_g_balance_damagepush_speedfactor);