set g_balance_vore_regurgitate_prey_punchvector 50 "your view gets lowered by this amount when getting regurgitated"\r
set g_balance_vore_digestion_damage 4 "amount of damage applied to victims during digestion"\r
set g_balance_vore_digestion_damage_death 2 "amplify digestion damage by this amount when the prey is dead"\r
-set g_balance_vore_digestion_damage_item 2 "amount of damage applied to items during digestion"\r
+set g_balance_vore_digestion_damage_item 1 "amount of damage applied to items during digestion"\r
set g_balance_vore_digestion_limit -100 "prey can be digested down to this amount of health"\r
set g_balance_vore_digestion_limit_regurgitate 1 "the predator automatically regurgitates prey that has reached the digestion limit"\r
set g_balance_vore_digestion_limit_blockrespawn 1 "dead prey cannot respawn if it's still being digested"\r
\r
damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
- damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
- damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset);\r
+ damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
+ damage_offset = ceil(damage_offset);\r
+ damage = cvar("g_balance_vore_digestion_damage_item") / damage_offset;\r
\r
self.health -= damage;\r
if(self.predator.health + damage <= self.max_health)\r
\r
damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
- damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
+ damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage\r
damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff"));\r
+ damage_offset = ceil(damage_offset);\r
\r
- damage = ceil(cvar("g_balance_vore_digestion_damage") / damage_offset);\r
+ damage = cvar("g_balance_vore_digestion_damage") / damage_offset;\r
if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey\r
damage *= cvar("g_balance_vore_digestion_damage_death");\r
\r
\r
- Prevent bots switching to weapons they don't own in order to reload them, causing weird animations.\r
\r
-- Correct a bug that caused distributed digestion to work in reverse, and amplify instead of reducing.\r
-\r
- Fix health rot not pausing when gaining health from digestion.\r
\r
Features:\r