return false;
}
-float c1, c2, c3, c4;
-
void play_countdown(entity this, float finished, Sound samp);
float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit);
string cache_mutatormsg;
string cache_lastmutatormsg;
-// client counts for each team
-//float c1, c2, c3, c4;
-
// The following variables are used for balancing. They are not updated
// automatically. You need to call CheckAllowedTeams and GetTeamCounts to get
// proper values.
+
+// These four have 2 different states. If they are equal to -1, it means that
+// the player can't join the team. Zero or positive value means that player can
+// join the team and means the number of players on that team.
+float c1;
+float c2;
+float c3;
+float c4;
float numbotsteam1; ///< Number of bots in the first team.
float numbotsteam2; ///< Number of bots in the second team.
float numbotsteam3; ///< Number of bots in the third team.