alias sv_hook_gamestart_duel
alias sv_hook_gamestart_mayhem
alias sv_hook_gamestart_tmayhem
+alias sv_hook_gamestart_tka
+ alias sv_hook_gamestart_surv
// there is currently no hook for when the match is restarted
// see sv_hook_readyrestart for previous uses of this hook
//alias sv_hook_gamerestart
alias sv_vote_gametype_hook_duel
alias sv_vote_gametype_hook_mayhem
alias sv_vote_gametype_hook_tmayhem
+alias sv_vote_gametype_hook_tka
+ alias sv_vote_gametype_hook_surv
// Example preset to allow 1v1ctf to be used for the gametype voting screen.
// Aliases can have max 31 chars so the gametype can have max 9 chars.
set g_tmayhem_respawn_delay_max 0
set g_tmayhem_respawn_waves 0
set g_tmayhem_weapon_stay 0
+set g_tka_respawn_delay_small 0
+set g_tka_respawn_delay_small_count 0
+set g_tka_respawn_delay_large 0
+set g_tka_respawn_delay_large_count 0
+set g_tka_respawn_delay_max 0
+set g_tka_respawn_waves 0
+set g_tka_weapon_stay 0
+ set g_surv_respawn_delay_small 0
+ set g_surv_respawn_delay_small_count 0
+ set g_surv_respawn_delay_large 0
+ set g_surv_respawn_delay_large_count 0
+ set g_surv_respawn_delay_max 0
+ set g_surv_respawn_waves 0
+ set g_surv_weapon_stay 0
// =========
set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_tmayhem_teams_override 0 "how many teams are in team mayhem"
+// ===============
+// team keepaway
+// ===============
+set g_tka 0 "another game mode which focuses around a ball"
+set g_tka_on_ka_maps 1 "when this is set, all KA maps automatically support TKA"
+set g_tka_on_tdm_maps 0 "when this is set, all TDM maps automatically support TKA"
+set g_tka_teams 2 "how many teams are in team keepaway (set by mapinfo)"
+set g_tka_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+set g_tka_teams_override 0 "how many teams are in team keepaway"
+set g_tka_point_limit -1 "TKA point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tka_point_leadlimit -1 "TKA point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tka_score_team 1 "allow points to be awarded to teammates for any kill when the ball is in your team's possession"
+set g_tka_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)"
+set g_tka_score_killac 1 "points for kills while holding the ball (Kill As Carrier)"
+set g_tka_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
+set g_tka_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
+set g_tka_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_tka_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
+set g_tka_ballcarrier_damage 1 "damage multiplier while holding the ball"
+set g_tka_ballcarrier_force 1 "force multiplier while holding the ball"
+set g_tka_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
+set g_tka_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
+set g_tka_noncarrier_warn 1 "warn players when they kill without holding the ball"
+set g_tka_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
+set g_tka_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
+set g_tka_noncarrier_selfdamage 1 "self damage if you don't have the ball"
+set g_tka_noncarrier_selfforce 1 "self force if you don't have the ball"
+set g_tkaball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_tkaball_trail_color 254 "particle trail color from player/ball"
+set g_tkaball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_tkaball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
++
+ // ==========
+ // survival
+ // ==========
+ set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone"
+ set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in survival"
+ set g_survival_hunter_count 0.25 "number of players who will become hunters, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
+ set g_survival_punish_teamkill 1 "kill the player when they kill an ally"
+ set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
+ set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts"
+ set g_survival_round_timelimit 120 "round time limit in seconds"