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disable threaded mixing in coreaudio backend (still threaded callback
author
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 8 Mar 2008 03:58:11 +0000
(
03:58
+0000)
committer
havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 8 Mar 2008 03:58:11 +0000
(
03:58
+0000)
method since coreaudio always uses that) - why does it crash?
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8194
d7cf8633
-e32d-0410-b094-
e92efae38249
snd_coreaudio.c
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diff --git
a/snd_coreaudio.c
b/snd_coreaudio.c
index 6d6dd5b07cbfa5ca0ad19be30b01d593d088c217..d518ae95f5360869fc55649866e311bf65840716 100644
(file)
--- a/
snd_coreaudio.c
+++ b/
snd_coreaudio.c
@@
-258,7
+258,10
@@
qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
if (!status)
{
s_isRunning = true;
+#if 0
+// FIXME: This causes crashes and weird problems, why doesn't it work?
snd_threaded = true;
+#endif
Con_Print(" Initialization successful\n");
return true;
}