-d darkplaces docs: add de-we to credits page for the great icons (de-we)
-d darkplaces docs: write a readme (Antti)
-d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
-d darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
-d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi)
-d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
-d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
-d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
-d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd)
-d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx)
-d darkplaces server: prevent player name changes faster than once every 5 seconds (sublim3)
-d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend)
--d darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd)
-d dpmod: make grapple off-hand (joe hill)
-f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
-f darkplaces server: Mem_Alloc crash when entities are spawning, sv_main line 1760 (VorteX)
7 darkplaces: mirrors (Sajt)
7 darkplaces: shadow volume clipping (romi)
d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre)
+d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre)
d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo)
+d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd)
d darkplaces server: figure out what is wrong with dedicated server console on win32 and fix it (and tell Willis)
d darkplaces server: figure out what's making monsters act like notarget is on while underwater (romi)
d darkplaces server: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi)
d darkplaces: fix wrapping textures on sprites/models (Elric)
d darkplaces: fixed SV_TouchAreaGrid to not crash if SV_IncreaseEdicts is called during a touch function, by making a list of edicts to touch and then running through the list afterward (KGB|romi)
d darkplaces: fov limit now 1-170, was 10-170
+d darkplaces: frikbot scores don't update - discovered this is because of the fact they have no client (Todd)
d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot)
d darkplaces: get rid of frags per hour rating in deathmatch scoreboard and mini scoreboard
d darkplaces: get rid of stencil options and make 32bit color automatically use stencil