CS(this).autojoin_checked = true;
TRANSMUTE(Player, this);
PutClientInServer(this);
-
- .entity weaponentity = weaponentities[0];
- if(this.(weaponentity).m_weapon == WEP_Null)
- W_NextWeapon(this, 0, weaponentity);
-
return;
}
#include <server/scores.qh>
#include <server/teamplay.qh>
#include <server/weapons/accuracy.qh>
-#include <server/weapons/selection.qh>
#include <server/world.qh>
// =============================================
it.avelocity = '0 0 0';
CS(it).movement = '0 0 0';
PutClientInServer(it);
-
- if(IS_BOT_CLIENT(it))
- {
- .entity weaponentity = weaponentities[0];
- if(it.(weaponentity).m_weapon == WEP_Null)
- W_NextWeapon(it, 0, weaponentity);
- }
});
}
}