// clear renderable entity and light lists
r_refdef.numentities = 0;
r_refdef.numlights = 0;
+ // FIXME: restore these to the values from VM_CL_UpdateView
+ r_view.x = 0;
+ r_view.y = 0;
+ r_view.z = 0;
+ r_view.width = vid.width;
+ r_view.height = vid.height;
+ r_view.depth = 1;
+ // FIXME: restore cl.csqc_origin
+ // FIXME: restore cl.csqc_angles
+ cl.csqc_vidvars.drawworld = true;
+ cl.csqc_vidvars.drawenginesbar = true;
+ cl.csqc_vidvars.drawcrosshair = true;
}
//#301 void(float mask) addentities (EXT_CSQC)