/**/ o(float, MUTATOR_ARGV_0_float) \
/** team entity name */ i(string, MUTATOR_ARGV_1_string) \
/**/ o(string, MUTATOR_ARGV_1_string) \
+ /** player checked */ i(entity, MUTATOR_ARGV_2_entity) \
/**/
MUTATOR_HOOKABLE(CheckAllowedTeams, EV_CheckAllowedTeams);
string teament_name = string_null;
- bool mutator_returnvalue = MUTATOR_CALLHOOK(CheckAllowedTeams, teams_mask, teament_name);
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(CheckAllowedTeams, teams_mask, teament_name, for_whom);
teams_mask = M_ARGV(0, float);
teament_name = M_ARGV(1, string);