ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
- ATTRIB(XonoticGameModelSettingsTab, columns, float, 6.2)
+ ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
ENDCLASS(XonoticGameModelSettingsTab)
entity makeXonoticGameModelSettingsTab();
#endif
entity e;
//float i;
- // todo:
- // Add slider for cl_ghost_items (alpha) and cl_ghost_items_color (brightness)
- // Add checkbox for simpleitems
- // determine difference between cl_deathglow and g_deathglow
- // Add toggle for skeletal animations?
-
+ // Note that this is pretty terrible currently due to the lack of options for this tab...
+ // There is really not many other decent places for these options, additionally
+ // later I would like quite a few more options in this tab.
+
+ me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Items")));
+ e.isBold = TRUE;
+ e.alpha = 0.5;
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unvailable alpha:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
+ e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
+ e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
+ e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
+ e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
+ e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
+ e.configureXonoticTextSliderValues(e);
+ setDependent(e, "cl_ghost_items", 0.001, 1);
+
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Players")));
+ e.isBold = TRUE;
+ e.alpha = 0.5;
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
e.configureXonoticTextSliderValues(e);
setDependent(e, "cl_gentle", 0, 0);
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
}
#endif