]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Don't delay the apparence of names above the players who were out of my field of...
authorterencehill <piuntn@gmail.com>
Sun, 24 Jan 2021 17:07:52 +0000 (18:07 +0100)
committerterencehill <piuntn@gmail.com>
Sun, 24 Jan 2021 17:12:51 +0000 (18:12 +0100)
qcsrc/client/shownames.qc

index af4d766ec0ef225b9fe859ad9ddac678b9b6757b..10e636b557686a21993a9cf7a4261df4fb27a5ef 100644 (file)
@@ -73,6 +73,8 @@ void Draw_ShowNames(entity this)
                        overlap = 0;
        }
 
+       // o.z is < 0 when o is behind me
+       #define OFF_SCREEN(o) (o.z < 0 || o.x < 0 || o.y < 0 || o.x > vid_conwidth || o.y > vid_conheight)
        if (overlap == -1 && autocvar_hud_shownames_antioverlap)
        {
                // fade tag out if another tag that is closer to you overlaps
@@ -82,7 +84,7 @@ void Draw_ShowNames(entity this)
                        if (!(entcs && entcs.has_sv_origin))
                                continue;
                        vector eo = project_3d_to_2d(it.origin);
-                       if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
+                       if (OFF_SCREEN(eo)) continue;
                        eo.z = 0;
                        if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance)
                                && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
@@ -92,18 +94,17 @@ void Draw_ShowNames(entity this)
                        }
                });
        }
-       bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
        if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
        if (this.csqcmodel_isdead) // dead player, fade out slowly
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
        }
-       else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out
+       else if (!this.sameteam && !hit) // view blocked, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
                this.fadedelay = 0; // reset fade in delay, enemy has left the view
        }
-       else if (overlap > 0) // tag overlap detected, fade out
+       else if (OFF_SCREEN(o) || overlap > 0) // out of view or tag overlap detected, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
        }