if ( !self.arc_smoke_sound )
{
self.arc_smoke_sound = 1;
- sound(self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS_SINGLE, "weapons/arc_loop_overheat.wav", VOL_BASE, ATTN_NORM);
}
}
}
precache_sound("weapons/arc_fire.wav");
precache_sound("weapons/arc_loop.wav");
precache_sound("weapons/arc_stop.wav");
- precache_sound("weapons/gauntletbeam_fly.wav");
+ precache_sound("weapons/arc_loop_overheat.wav");
if(!arc_shotorigin[0])
{
arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 1);